04-16-2020, 08:54 PM
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#2
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Video Game Dev
OVR: 19
Join Date: Sep 2002
Location: Canada
Posts: 4,432
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Re: Doug Flutie’s Maximum Football 2020 Working with Unity Professional Services to I
A few additional notes from today's announcement that Dave posted on our Discord:
- We are not changing game engines. I've been using Unity since 2015 and it's the best tool for this job. Besides that, it would take about 4 years to refactor the game to a different engine, and we'd just end up with a different set of issues to sort out.
- Unity Development Services are staffed by the people that actually develop the Unity game engine. This is akin to having your car serviced by the engineers that actually designed it, and the factory workers that actually built it. It is not possible to have hired a more experienced outsourcing service.
- Unity Development Services are extremely particular about who they partner with. There are literally thousands of studios in the world using Unity, some are AAA studios, and Unity only picks 4 or 5 studios are year to work with. When their staff heard about what Canuck had been able to accomplish, with such a tiny, tiny team - getting arguably the most complicated type of game you can make and publish it on two console platforms, consistently and on time - they jumped at the chance to help out.
- What they have worked on has already improved frame rates on the lowest end XBox consoles.
- They have built a custom animation system for receivers so that catches are more natural looking.
- They have built a new loading system to improve load times from screen to screen. We have also improved the simulation of games.
- They have made use of Unity's new internal systems to improve on-field game play performance by moving some routines to run on other CPU's (not something that was possible before)
- They've migrated the source code to the latest version of Unity (2019) available for console development which will allow for easier development for next gen consoles.
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