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Old 04-27-2020, 08:46 AM   #2
Miles Perry
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Miles Perry's Arena
 
OVR: 2
Join Date: Jul 2012
Location: Texas
Re: Lock The Vaught: Ole Miss Football (NCAA 14)

House Rules


Gameplay
Difficulty: Heisman
Quarter Length: 8 minutes
Injuries: On
Fatigue: Off
Game Speed: Normal
Minimum Threshold: 40
Home Field Advantage: On
Ice the Kicker: On

Penalties
Offsides: 60
False Start: 60
Holding: 52
Facemask: 5
OPI: 50
DPI: 50
KR/PR Interference: 45
Clipping: 50
Intentional Grounding: 80
Roughing the Passer: 50
Roughing the Kicker: 35

Sliders (Human/CPU)
QBA: 10/35
Pass Block: 35/45
Catching: 30/40
RB Ability: 50/50
Run Block: 5/60
Pass Coverage: 40/35
Interceptions: 35/30
Rush Defense: 5/60
Tackling: 35/40

Recruiting
  • 19 Recruit maximum
  • 50% Scounting maximum
  • Prestige determines number of recruits for each caliber (will define each season)
  • 3 Juco maximum

Random Injury Generation

As I said earlier, I am going to be implementing a random injury generator this season because I literally did not have one last season. I will explain how this works here. But first, a little data. After some research, the chance of being injured in a football practice is .05%. In competition, it is 4%.

To simulate practice injuries, a number between 1 and 200 will be drawn from a random number generator 4 separate times (for 4 practices during the week). If the number 100 is drawn, a player is injured in practice. To determine who that player is, a number between 1 and 70 is drawn. The number corresponds to the players spot on the "edit roster" tab of the game. So, the lower the number, the higher the player's overall is who gets injured.
I will cover how I am choosing the injury the player receives at the end.

To simulate game injuries, a number between 1 and 100 will be drawn. If 20, 40, 60, or 80 are drawn, a player is injured during the game. If a player is injured during the game, a number between 1 and 4 is drawn to determine what quarter the player is hurt in. Further, a number between 1 and 22 is drawn to determine which starter is hurt. 1-11 are offense, 12-22 are defense.

Another number between 1 and 100 will be drawn to determine how much time is missed by the player.
One Drive = 10% (1-10)
Rest of Game = 19% (11-29)
3-6 Days = 31% (30-60) (Draw a number between 3 and 6)
1 game = 10% (61-70)
2 games = 10% (71-80)
3 to 6 Weeks = 15% (81-95) (Draw a number between 3 and 6)
7 to 8 Weeks = 3% (96-98) (Draw a number between 7 and 8)
Season = 2% (99-100)

If a player is injured in practice and a 1-29 is drawn, then he will still be able to play in the game. If a 30-60 is drawn and the player misses 3-6 days, it is possible he can return in time for the game. For example, if a 100 is drawn in the first draw from 200 (Tuesday practice) and then a 3 is drawn for the number of days, the player will be healthy on Saturday.
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