05-02-2020, 01:49 AM
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#10
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Rookie
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Re: Ultimate True (as can be) Sim Sliders - CPU v CPU for Madden 20
Hey man, I’m also an avid fan of cpu vs cpu as I’m starting to switch over from player perspective to a coach/gm. It’s crazy when you posted this cuz I was doing the same thing using matt’s sliders and tweaking it for this to work. We even had the same logic in modifying them which is why I’m proud to say great minds think alike (we both upped the Fg accuracy and pbl to the same number lol). Matt10 just updated his sliders so I’ll lyk my thoughts over the weekend as I continue to experiment.
Only thing I want to ask is your recommendation of the difficulty settings. So far I’ve been deleting and resetting my profile to set up expert level as tommycoa says this would establish the base AI and obviously, we want the smartest ai we can get in a cpu vs cpu scenario. That being said, my pet peeve in all madden is the checkdowns and the tendencies of qb to get a completion rather than the first down. This would lead to not only high qb completion, but most of the times, they barely cross the 200 yard threshold in passing and thus, the scores of the game rarely break 20+ points (usually 10-20) for both teams. In all pro at least you get a chance for a shootout and is a lil more “arcade” big plays. But then you won’t see the qb make quick, sometimes correct decisions like moving up or around in the pocket INTELLIGENTLY :P and even scramble ahead which I never saw in all pro cpu vs cpu. Seems like defense also plays more tighter and realistic on all madden although this may be attributed by the all madden speed boost. Lastly, the running game is night and days. I noticed many tfl or situations where the rb’s do not have a chance. This may have to do with the fumble sliders as I do see players making unnecessary East-west moves (sometimes they do it too early and makes it even worse) rather than just pushing ahead for yards. Why can’t we have the best of both worlds lol
Edit: I only said the bad part of the running game. The good thing is I observed that at least with the previous version of Matt’s sliders, the run game works when the playcall is an outside run (stretch, sometimes pitches and draws) whereas if it’s inside, that’s when the tfl usually happens. Screens are the same thing. Seems like most of the times, my opponent’s team have success but my team for some reason is a mess usually getting negative yards *♂️
Last edited by Hairykiller; 05-02-2020 at 01:55 AM.
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