First off, I did use the editor to change some things. I changed my prestige from a 6-star to a 1-star school, changed some of the recruiting pitches to low grades, and changed all of the players on my roster to a senior. There are work arounds for these if you don't have the editor, but it's much easier with it.
Here are my NCAA restrictions:
1.) Scholarships have been limited to 15/year for the first 4 years
2.) Zero transfers allowed for 3 years
3.) 2 year bowl ban
4.) All of the players on my original team must leave after year 1.
So I changed all of my players to seniors so after year 1 they were gone. I simmed the first year and during it I recruited my 15 players. Once the season was over, all of the players graduated and the only players on my roster were my 15 recruits (all 2-3 stars) and walk-ons. My overall team rating was a 52. I'm also making it more difficult by playing on Heisman with J-Kits sliders with fatigue turned OFF.
I also gave myself some strict recruiting restrictions that I have to follow throughout the dynasty to make it more difficult to bring us back. Here they are:
1.) No Scouting. Makes it much more difficult to field a great team if you don't know exactly what they are rated. It is a blast tho to scout them right after they commit. The only annoying this with this is I have to add 20 players to my board who I'm not going after in the preseason, scout them, then cut them. Otherwise, the computer will use your scouting points to scout the people on your board.
2.) Can't Over Sign. I'm only allowed to sign as many players in my recruiting class as I have seniors on my team (if I'm at 70 roster spots). I make an exception if I have a 90+ junior who could leave for the pros. If you sign 25 players every class, that's 125 over a 5 year period if you redshirt players. It would be much easier to field a great team if you were cutting your worst 55 players over a 5-year period.
3.) Can't Add Players to the Board After Week 4. We all know there are highly ranked guys who don't get recruited by anyone. Not sure why but it happens a lot. It's easy to go in late in the game and get an easy commit from them. This rule eliminates that possibility.
4.) Interest Restrictions. Somebody on Operation Sports made a cool chart that limits the players you can recruit based on your teams prestige, the recruits top teams, and your location/pipeline states.
1-Star School: (Home State: Top 3) (Pipeline: Top 3) (Any: 1st)
2-Star School: (Home State: Top 5) (Pipeline: Top 3) (Any: 1st)
3-Star School: (Home State: Top 10) (Pipeline: Top 5) (Any: Top 3)
4-Star School: (Home State: Any) (Pipeline: Top 10) (Any: Top 5)
5-Star School: (Home State: Any) (Pipeline: Any) (Any: Top 10)
6-Star School: Any player you want to pursue
5.) No Athletes can be a QB. Pretty self explanatory.
I'm also using kawkeye's Dynamic Player Progression System he wrote about on here. https://forums.operationsports.com/f...or-needed.html
Using this system has really MADE the dynasty for me!
This is HARD and has been so much fun so far!

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