Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

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  • tommycoa
    MVP
    • Nov 2008
    • 4982

    #1

    Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

    Tips/Suggestions

    When i play, I’m now using the home team. Provides better results and the home team still seems to go 9-7 in 16 game stretches.

    Also, I’m deleting my profile in between each game.

    New slider set-up. I’m using htowns updated roster. Got all the trades, free agents, and tons of rookies. Dont think he could do but up to fifth round draft picks. This is an excellent file. https://forums.operationsports.com/f...oster-ps4.html

    Also using these playbook suggestions:



    Also using Default XP Sliders. Love tdawg’s work but the game just seems to advance better when it’s default.

    Since this last patch, it seems to be playing better while playing online. Especially with these 15 minute quarter settings.

    **********************************************

    STEP 1:

    SLIDER SETUP

    1. Delete profile.

    2. When game restarts select Expert and Competitive


    STEP 2:

    Main Menu
    Settings—->game options

    Skill level-leave it at all-madden
    Game style- switch it to simulation-
    Quarter length-15 minutes
    Play clock-ON
    clock runoff: 13 seconds
    Live playbooks: OFF

    Gameplay helpers
    Auto flip def call-OFF
    Defensive Ball Hawk-OFF
    Defensive Heat seeker-OFF
    Defensive Switch-OFF
    Coach Mode-OFF

    Injuries-10
    Fatigue 65
    Player Speed Parity Scale: 25

    VISUAL FEEDBACK
    —————————-
    Dynamic Play Call- OFF
    Play Call Style—ENHANCED
    Previous play info-OFF
    On field Visual feedback OFF
    On field trainer-OFF
    Defensive pass cover assist-OFF
    Receiver visual assist-OFF
    Drive goals and feed back-OFF
    Franchise bottom line ticker-OFF
    Franchise gameplan boost notification-OFF
    Coaching tips-OFF
    Pre_snap Menu-OFF
    Player Names-OFF

    Camera toggle-OFF
    Passing Cam-OFF
    Offense camera-broadcast
    Defense cam-Broadcast
    Franchise Player role camera - standard

    Controller vibration-OFF

    Volume control
    _____________
    In-game commentary-85
    Stadium speakers-50
    Crowd volume-100
    On the field-60



    Main menu penalties

    Offside - 50
    False Start - 50
    Holding - 65
    Face Mask -0 (in cfm we’ll change it to 43)
    Defensive Pass Interference - 99
    Illegal Block In The Back - 60
    Roughing Passer - 50
    Turn ineligible man downfield OFF. It’s not an option in CFM.
    Leave all other penalties ON that have ON/OFF toggle switch.


    Sliders (same for hum and cpu)
    QB Accuracy - 90 using 90 again like the ten minute set but 65 is still doable. Just give you options.
    Pass Blocking - 0
    WR Catching - 44 for the 90 qb acc if you do 65, put we catch to 49
    Run Blocking - 50
    Fumbles - 35
    Pass Defense Reaction Time - 50
    Interceptions - 70
    Pass Coverage - 45
    Tackling - 35 (33 in playoffs as an option)

    Special teams
    fg power 65
    Fg accuracy 35
    Punt power 45 (50 if you use punter edits)
    Punt accuracy 90—->they still boom punts, but there is a better chance of pinning inside twenty
    (50 punt accuracy if you use outer edits at bottom)
    Kickoff power 50

    _________________________
    STEP 3:

    Next step, start a cfm

    CFM League Settings:
    Skill Level-change it to Pro
    Simulation
    Coaches and Owners——>check the note below, i use the coaches but i dont create any coaches
    Instant starter off
    Trade deadline on
    Coach firing on——>make sure this is right, will play wonky if not
    Salary cap on
    Superstar off
    Relocation normal—->user choice
    Injury on
    Per existing injury on
    Practice squad stealing on
    Player progression frequency on
    Career clock off
    Full onfield control off
    Minimum roster size 51—>ea’s recommendation in screen to the right. Description
    In season player movement unlimited
    Player ovr cut no restriction
    Offseason player cut limit unlimited
    Quarter length 15 minutes
    Accelerated clock on
    Minimum play clock time 13 seconds

    User team help
    Auto on all but scout players. Make sure this is the same for all the teams you use.

    Tutorial pop ups off
    Auto progress on
    Fill roster on

    Go to gameplay sliders in CFM and mash triangle to inject main menu sliders.

    Change Facemask penalty to 43. The rest stays the same. All other penalties ON too. ineligible man down field is not in the cfm penalty slider menu.

    Also change injury to 35 in cfm. Injury is 10 in MM and 35 in CFM

    ______________________________

    STEP 4:

    Go back to main menu, delete profile again.

    When game restarts, same setup, expert and comp.

    In main menu, fix this stuff again.

    Skill level-pro
    Game style- change it to simulation
    Quarter length-15 minutes
    Play clock-ON
    Minimum playclock:13 seconds
    Live playbooks: OFF

    Gameplay helpers
    Auto flip def call-OFF
    Defensive Ball Hawk-OFF
    Defensive Heat seeker-OFF
    Defensive Switch-OFF
    Coach Mode-OFF

    Injuries-40
    Fatigue 65
    Player Speed Parity Scale: 25

    VISUAL FEEDBACK
    —————————-
    Dynamic Play Call- OFF
    Play Call Style—ENHANCED
    Previous play info-OFF
    On field Visual feedback OFF
    On field trainer-OFF
    Defensive pass cover assist-OFF
    Receiver visual assist-OFF
    Drive goals and feed back-OFF
    Franchise bottom line ticker-OFF
    Franchise gameplan boost notification-OFF
    Coaching tips-OFF
    Pre_snap Menu-OFF
    Player Names-OFF

    Camera toggle-OFF
    Passing Cam-OFF
    Offense camera-broadcast
    Defense cam-Broadcast
    Franchise Player role camera - standard

    Controller vibration-OFF

    Volume control
    _____________
    In-game commentary-85
    Stadium speakers-50
    Crowd volume-100
    On the field-60

    DO NOT INJECT GAMEPLAY SLIDERS IN MAIN MENU AGAIN. LEAVE THEM ALL AT DEFAULT. PENALTIES TOO. Only turn Ineligible man downfield back off.

    QB EDITS

    THIS IS STRAIGHT FROM JOSHC’S BOARD, ON HIS OP
    Schemes and Archetypes

    Before we get into this topic, let's address one item I can speak confidently on: QB Archetypes.

    On All Pro (not fully tested on other difficulties), only QBs who have the Scrambling Archetype as their top archetype (or tied for the top) will scramble past the LOS. Other archetypes will move around, but they never actually take off. The only way around this is to manually edit QBs within franchise (I personally do this for 5 or 6 guys in the default roster). Raising SAC/MAC and lowering DAC usually does the trick for guys on the borderline (like Trubisky). I don't know if this is a bug or a design choice - but this is where we are right now.


    *******************
    Punter Edits
    This stops the punters from booming the ball so much.

    Player. Awr/KP/KA

    Redskins
    Tress Way 99/83/74

    Arizona
    Andy Lee 95/82/75

    La rams
    Johnny Hekker 85/82/75

    Tennessee
    Brett Kern 90/82/90

    LAC
    Ty Long 70/82/70

    Jax
    Logan Cooke 80/81/80

    Houston
    Bryan anger 85/81/79

    Baltimore
    Sam Koch. 85/81/81

    Philly
    Cam Johnston 85/81/85

    Cleveland
    Jamie Gillian 85/81/86

    Saints
    Thomas Morehead 85/81/85

    NYG
    Riley Dixon 80/81/80

    Carolina
    Michael Palardy 70/81/80

    Oakland
    AJ Cole 85/81/85

    Lachlan Edwards 83/80/83

    Pit
    Jordan berry 75/80/80

    Detroit
    Sam Martin 79/80/82

    Cincy
    Kevin Huber 80/80/85

    Minn
    Britton colquit 74/80/74

    Seattle
    Michael Dickson 85/80/85

    Miami
    Matt haack 73/80/73

    New england
    Jake bailey 86/79/86

    SF
    Mitch wishnowsky 73/79/73

    Chi
    Pat O’Donnell 76/79/76

    Denver
    Colby Wadman 79/79/79

    IND
    Rigoberto Sanchez 72/79/72

    KC
    Dustin Colquitt 81/79/81

    GB
    JK Scott 84/79/84

    TB
    Bradley Pinion 79/78/79

    Buff
    Corey bojorquez 84/78/84

    Dallas
    Chris Jones 70/78/70

    ******************************
    Offensive Playbook Guide:

    By sim stats, I mean when you sim an entire season without watching a game.

    Watched games/stats I’m referring to the games I watch in cfm by using slow speed super sim.

    ATLANTA FALCONS
    Sim Stats: can get you a 4000 yard passer/1000 yard rusher/1000 yard wr. TE with have 800-900 yards. Second wr will have 700-900 yards. Lot of that depends on scheme and player ratings.

    How they attack when you watch a game: This book passes a bit more than it runs. It spreads it’s catches all over the field but usually tries to target the main wr and te. It also has a wildcat formation where a wide receiver comes in at qb. They run the ball with zone more.

    Best schemes: zone run game and either vertical or west coast passing schemes.

    My take on this book:

    I’d assign this playbook to teams with 2 good wrs, a good elusive back, and a field general/improviser type qb. I’d also give this one to an offense i expect to finish in the top 5.

    Arizona Cardinals:

    Sim stats: 4000 yard passer/rarely a 1000 yard rusher unless you use run and shoot/could see 3 1000 yard wrs with this if things fit together right.

    How they play when you watch: Depends on the scheme:

    Schemes: run and shoot-they actually run it a bit more when you watch,spread, they run more red option and spread the ball to all the positions for targets, air raid they throw more.

    Type of talent best for it:
    Improviser at qb, recieving back for shotgun sets, elusive as starter for under center sets, 3 good wrs and a good te.,

    BALTIMORE:

    SIMmed games:
    Ive seen teams gain over 2000 yards in simmed seasons. This is a run heavy book. With right scheme and personnel, ive seen them have 2 thousand yard wrs. TE usually leads the team in receptions

    When you watch:
    West coast spread scheme:
    Gets both shotgun and under center backs into rotation. Qb, if a scrambler will run a lot too.they throw to the tight end a lot. Tons of screens and jet sweeps and deep balls to wide outs

    What you need:
    Athlete at qb. I’d get 3 different backs for each of the positions, starter, third down, and power back. Deep threats are best at wr and possession or deep threat at tight end.

    Buffalo

    Sim stats:
    4000 yard passer/rare for a thousand yard back, has to be a stud, 2 thousand yard wrs.

    When you watch:
    Really good play action book. Great book if you have multiple rbs at the different positions. Attacks from many different sets. Great for multiple zone or power run. Also good for west coast spread or vertical passing. One of the more versatile playbooks on here.

    Personnel: really like this with multiple schemes or west coast spread. With mulitple, get a field general, for west coast spread find a scrambler. I’d get multiple backs if possible because it offers so many formations. Wrs run bubble screens, jet sweeps, short, medium and long. Very diverse book. Pretty underrated in my opinion.

    Carolina:
    I dont use this book in the deep sims where i play way into the future. This is one of the worst books. On the field, the run game just never gets going. Doesn’t matter who the qb is. I avoid this book. Use washington or Tennessee Or Seattle instead. They kind Of do the same things but they do them way better.

    Chicago:

    One of the best books both passing and running. West coast spread scheme and vertical schemes work best. Stat wise you’ll possible see 3 thousand yard wrs, a thousand yard back and a 4000 yard passer.

    When you watch:
    With west coast spread, they really attack the field. If theirs a true deep threat at war, they will exploit the other team and give him tons of targets. Nice to have a power back and an elusive/recieving type back. They also go to the tight end quite a bit. When they use vertical schemes they target the te deep quite a bit.

    I really Ike this playbook. I assign it to within the top 3 passing offenses in the league.

    Cincinnati:
    This book is kind of blah. I really don’t use it much. It does run the ball a lot and get targets to rangy wrs. Sim wise you’ll see 1000 yard backs and maybe 2 thousand yard wrs.

    Cleveland:
    This book is more like Atlanta’s. Almost all the schemes work but stats and such are very comparable to Atlanta. I give this book to the better offenses.

    Dallas:
    Sim stats:
    This book gives lots of rushing yards. They run it a lot. Multiple schemes, vertical schemes, and west coast schemes work well with this book. Target wise they spread the ball out quite a bit. In simmed seasons the qbs can throw for 4000 yards and a war or two may get 1000 yards. More times than not, they dont have a thousand yard wr but rather have 4-5 guys in 700-900 yard range.

    Denver playbook:

    Sim stats: never seen a thousand yard wr with this book. Seen thousand yard rushers.

    When you watch: this book dinks and dunks a lot. With these future teams, i do not use this book unless I give it to one of the weaker teams to make them weaker. This is one of the lesser books on here.

    Detroit lions:

    this book is a lot like the denver book. I don’t see them really shine in one position in sim stats. You may see a 1000 yard wr. 4000 yard passer. I really don’t use this book much with the future teams.

    Green Bay packers:
    This is a nice little west coast book. Sim stats you will almost always see a thousand yard wr if the number 1 we is good. In the future teams arent rated as high. I assign this book to teams that have 80+ wrs but the other wrs are significantly lower. They mix the run pretty well with this book when you watch. And also get the tight end involved. The number 1 we gets tons of targets with this book.

    Houston Texans:
    This book is more of a pro spread book but it worked the under center formations nicely. Wish stats will give you good results with high octane offenses that have good wrs and Tes. You can see two thousand yard wrs. And a 4000 yard passer. You won’t see many 1000 yard backs when you sim.

    Indianapolis Colts:

    This is the book that made me test this stuff. No matter what, when brissett is qb he became a league star didnt matter his rating. Ive seen this book, when simming seasons have a2-3 thousand yard wrs. Qbs who have this book usually lead the large in passer or are near the top. I give the colts and bears books to the top passing offenses in the way down the future cfm. The vertical schemes work best with this book. West coast spread also works good. Sim stat wise it’s rare to see a thousand yard rusher. They throw the ball to all the targets with this book tool. If you have a good tight end, he will be used to attack when you watch games.

    Really high on this book. Love watching teams using this one.

    Jacksonville:
    This book is pretty run heavy when you watch or sim. If you have a good starter and third down back, I’d consider this book. When you sim, I’ve seen them almost have 2 thousand yard rushers with Fournette as starter and Najee Harris the third down back. Even though it’s described as a west coast book, I’ve had success with it as a vertical book, or the multiple run book. Wouldn’t try spread/air raid/run and shoot with this one. Sim wise, it’s rare to see 1000 yard wrs.



    Sent from my iPad
    Last edited by tommycoa; 07-03-2020, 04:57 PM.
    For an alltime legends team on xbox, search usertag haughtypine7723

    The file is called xboxassantesgreatestever.

    Teams finished:
    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
  • Hairykiller
    Rookie
    • Apr 2011
    • 18

    #2
    Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

    Hi tommy,
    Been a longtime follower of your sliders dating back to madden 18. Digging your current 10min sliders rn (been using matt10’s sliders in the beginning as his was really good for animations and stats until the last couple patches which rendered them funky). love your run game as I feel the cpu can actually gain yards past the los which was a problem using Matt’s sliders. Also love how qb actually throws inaccurate passes that don’t count as drops though I think qb decision making could be a tad better. Pre shifts, motions, audibles are fantastic to see. One suggestion could be to increase wr catching but that’s just preference.

    Just have a couple quick questions. One, you mentioned you didn’t do all madden or expert at intro for the purpose of a higher score game. But in the directions, you still stated expert-competitive so which one should I do? Second, Do human skill sliders actually have an effect on cpu vs cpu? I heard from a couple that it could just be a placebo. I ran some experiments but couldn’t come to a definitive answer (do know that if you take control and jump in, then slow sim again, it retains the human sliders). Again lov w your sliders and will try out the 15min soon n lyk my thoughts

    Comment

    • tommycoa
      MVP
      • Nov 2008
      • 4982

      #3
      Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20using al

      Originally posted by Hairykiller
      Hi tommy,
      Been a longtime follower of your sliders dating back to madden 18. Digging your current 10min sliders rn (been using matt10’s sliders in the beginning as his was really good for animations and stats until the last couple patches which rendered them funky). love your run game as I feel the cpu can actually gain yards past the los which was a problem using Matt’s sliders. Also love how qb actually throws inaccurate passes that don’t count as drops though I think qb decision making could be a tad better. Pre shifts, motions, audibles are fantastic to see. One suggestion could be to increase wr catching but that’s just preference.

      Just have a couple quick questions. One, you mentioned you didn’t do all madden or expert at intro for the purpose of a higher score game. But in the directions, you still stated expert-competitive so which one should I do? Second, Do human skill sliders actually have an effect on cpu vs cpu? I heard from a couple that it could just be a placebo. I ran some experiments but couldn’t come to a definitive answer (do know that if you take control and jump in, then slow sim again, it retains the human sliders). Again lov w your sliders and will try out the 15min soon n lyk my thoughts
      Yeah, i found another fix, beyond not all madden. Seems like something was lost with play calling and strategy when i took the expert/madden out of the equation.

      With the 10 minute set and wr catch slider. I was the same way, but any way i moved it, no matter how small, things got thrown out of whack. Like rbs or tight ends catching tons of passes. I had to settle where i had it because where i penciled in at gets wrs more targets.

      WIth human sliders. I’ve had them different before, human default, cpu customized and the definitely played whackier when i had them different.

      Yes on jumping in the game. I did this last year and strongly recommended it. Haven’t tried this year, but it should work good still. It’s fun watching only your team and then doing Play the moments with other games. Just make sure you’re controlling the visiting team.

      I may go back to 10 minute set and try some of the discoveries i made with this set. Especially with wr/db interactions.
      For an alltime legends team on xbox, search usertag haughtypine7723

      The file is called xboxassantesgreatestever.

      Teams finished:
      Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

      Comment

      • Hairykiller
        Rookie
        • Apr 2011
        • 18

        #4
        Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20using al

        Thanks for the informative reply. I’m glad we’re both seeing the same things. As of now, how do you compare the 10min to this set of sliders? Any pros, cons?

        Also, how do I control the other “visiting” team. My Xbox controller doesn’t allow me to switch teams. If I hook up a second controller, I can’t do slow sim.

        Lastly, I figured with the wr catching. I remember how Matt was explaining some sliders are correlated with the rest which makes this experiment even harder. Typical madden algorithm smh. Maybe try tweaking qb accuracy? Idk, I think it’s fine given how everything else plays real good

        Comment

        • tommycoa
          MVP
          • Nov 2008
          • 4982

          #5
          Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20using al

          Originally posted by Hairykiller
          Thanks for the informative reply. I’m glad we’re both seeing the same things. As of now, how do you compare the 10min to this set of sliders? Any pros, cons?

          Also, how do I control the other “visiting” team. My Xbox controller doesn’t allow me to switch teams. If I hook up a second controller, I can’t do slow sim.

          Lastly, I figured with the wr catching. I remember how Matt was explaining some sliders are correlated with the rest which makes this experiment even harder. Typical madden algorithm smh. Maybe try tweaking qb accuracy? Idk, I think it’s fine given how everything else plays real good
          I still like the 10 minute set better i think. I’m just used to it. They both play good. The 15 minute quarters seem to take way longer to watch.

          Pros to 15
          Fatigue works a little better and the sub backs more.

          Just like seeing the 15 minute clock and drives that last 5+ minutes. I miss that with 10 minutes.

          Cons
          They do audible, but not as much.

          Game feels like it has a governor switch that makes scoring seem difficult. Very tough when testing sliders.

          Already mentioned the length.

          Qb acc is really qb awareness/team offense awareness. Sure, accuracy is tied into it but the other sliders have more to do with accuracy. But it seems like the play calling and strategy improves when this slider is higher. 65-90 range.

          I’m gonna try to do a write-up that better describes/defines the gameplay sliders.
          For an alltime legends team on xbox, search usertag haughtypine7723

          The file is called xboxassantesgreatestever.

          Teams finished:
          Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

          Comment

          • tommycoa
            MVP
            • Nov 2008
            • 4982

            #6
            Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

            Made a couple of minor adjustments. Playing much better now.

            Upped Pass cover to 45
            Upped Pass reaction to 50
            Lowered CFM face mask to 43.

            Face mask controls the defense’s overall aggression. 44 makes them a little less aggressive and allows for a slight but much needed uptick in scoring. Also seeing more explosive plays but not too many.

            The punter edits also help add a little scoring because with these edits they don’t boom the ball and accumulate tons of hidden yardage by punting the ball 10-15 yards longer than they should be.



            Originally posted by tommycoa
            Tips/Suggestions

            New slider set-up. I’m using htowns updated roster. Got all the trades, free agents, and tons of rookies. Dont think he could do but up to fifth round draft picks. This is an excellent file. https://forums.operationsports.com/f...oster-ps4.html

            Also using these playbook suggestions:



            Also using Default XP Sliders. Love tdawg’s work but the game just seems to advance better when it’s default.

            Since this last patch, it seems to be playing better while playing online. Especially with these 15 minute quarter settings.

            I had to drop the All-madden at intro trick i usually use. Stats and gameplay looked good, i just never seen anyone score more than 38 points.most games had between 30-40 point totals, There just weren’t any higher scoring games with the all-madden intro trick. Once I went pro, the points upped.

            **********************************************

            STEP 1:

            SLIDER SETUP

            1. Delete profile.

            2. When game restarts select Expert and Competitive


            STEP 2:

            Main Menu
            Settings—->game options

            Skill level-switch it to PRO
            Game style- switch it to simulation-
            Quarter length-15 minutes
            Play clock-ON
            clock runoff: 13 seconds
            Live playbooks: OFF

            Gameplay helpers
            Auto flip def call-OFF
            Defensive Ball Hawk-OFF
            Defensive Heat seeker-OFF
            Defensive Switch-OFF
            Coach Mode-OFF

            Injuries-10
            Fatigue 65
            Player Speed Parity Scale: 25

            VISUAL FEEDBACK
            —————————-
            Dynamic Play Call- OFF
            Play Call Style—ENHANCED
            Previous play info-OFF
            On field Visual feedback OFF
            On field trainer-OFF
            Defensive pass cover assist-OFF
            Receiver visual assist-OFF
            Drive goals and feed back-OFF
            Franchise bottom line ticker-OFF
            Franchise gameplan boost notification-OFF
            Coaching tips-OFF
            Pre_snap Menu-OFF
            Player Names-OFF

            Camera toggle-OFF
            Passing Cam-OFF
            Offense camera-broadcast
            Defense cam-Broadcast
            Franchise Player role camera - standard

            Controller vibration-OFF

            Volume control
            _____________
            In-game commentary-85
            Stadium speakers-50
            Crowd volume-100
            On the field-60



            Main menu penalties

            Offside - 50
            False Start - 50
            Holding - 65
            Face Mask -0 (in cfm we’ll change it back to 46)
            Defensive Pass Interference - 99
            Illegal Block In The Back - 60
            Roughing Passer - 50
            Turn ineligible man downfield OFF. It’s not an option in CFM.
            Leave all other penalties ON that have ON/OFF toggle switch.


            Sliders (same for hum and cpu)
            QB Accuracy - 65
            Pass Blocking - 0
            WR Catching - 49
            Run Blocking - 50
            Fumbles - 35
            Pass Defense Reaction Time - 50
            Interceptions - 65
            Pass Coverage - 45
            Tackling - 35

            Special teams
            fg power 65
            Fg accuracy 35
            Punt power 45 (50 if you use punter edits)
            Punt accuracy 90—->they still boom punts, but there is a better chance of pinning inside twenty
            (50 punt accuracy if you use outer edits at bottom)
            Kickoff power 50

            _________________________
            STEP 3:

            Next step, start a cfm

            CFM League Settings:
            Skill Level-Pro
            Simulation
            Coaches and Owners——>check the note below, i use the coaches but i dont create any coaches
            Instant starter off
            Trade deadline on
            Coach firing on——>make sure this is right, will play wonky if not
            Salary cap on
            Superstar off
            Relocation normal—->user choice
            Injury on
            Per existing injury on
            Practice squad stealing on
            Player progression frequency on
            Career clock off
            Full onfield control off
            Minimum roster size 51—>ea’s recommendation in screen to the right. Description
            In season player movement unlimited
            Player ovr cut no restriction
            Offseason player cut limit unlimited
            Quarter length 15 minutes
            Accelerated clock on
            Minimum play clock time 13 seconds

            User team help
            Auto on all but scout players. Make sure this is the same for all the teams you use.

            Tutorial pop ups off
            Auto progress on
            Fill roster on

            I always take console of team my team plays and always start the game with the away team. This seems to give 9–7 home team record in 16 game tests. This is the real nfl average. Home team goes 9-7.

            Go to gameplay sliders in CFM and mash triangle to inject main menu sliders.

            Change Facemask penalty to 44. The rest stays the same. All other penalties ON too. ineligible man down field is not in the cfm penalty slider menu.

            ______________________________

            STEP 4:

            Go back to main menu, delete profile again.

            When game restarts, same setup, expert and comp.

            In main menu, fix this stuff again.

            Skill level-pro
            Game style- change it to simulation
            Quarter length-15 minutes
            Play clock-ON
            Minimum playclock:13 seconds
            Live playbooks: OFF

            Gameplay helpers
            Auto flip def call-OFF
            Defensive Ball Hawk-OFF
            Defensive Heat seeker-OFF
            Defensive Switch-OFF
            Coach Mode-OFF

            Injuries-40
            Fatigue 65
            Player Speed Parity Scale: 25

            VISUAL FEEDBACK
            —————————-
            Dynamic Play Call- OFF
            Play Call Style—ENHANCED
            Previous play info-OFF
            On field Visual feedback OFF
            On field trainer-OFF
            Defensive pass cover assist-OFF
            Receiver visual assist-OFF
            Drive goals and feed back-OFF
            Franchise bottom line ticker-OFF
            Franchise gameplan boost notification-OFF
            Coaching tips-OFF
            Pre_snap Menu-OFF
            Player Names-OFF

            Camera toggle-OFF
            Passing Cam-OFF
            Offense camera-broadcast
            Defense cam-Broadcast
            Franchise Player role camera - standard

            Controller vibration-OFF

            Volume control
            _____________
            In-game commentary-85
            Stadium speakers-50
            Crowd volume-100
            On the field-60

            DO NOT INJECT GAMEPLAY SLIDERS IN MAIN MENU AGAIN. LEAVE THEM ALL AT DEFAULT. PENALTIES TOO. Only turn Ineligible man downfield back off.

            QB EDITS

            THIS IS STRAIGHT FROM JOSHC’S BOARD, ON HIS OP
            Schemes and Archetypes

            Before we get into this topic, let's address one item I can speak confidently on: QB Archetypes.

            On All Pro (not fully tested on other difficulties), only QBs who have the Scrambling Archetype as their top archetype (or tied for the top) will scramble past the LOS. Other archetypes will move around, but they never actually take off. The only way around this is to manually edit QBs within franchise (I personally do this for 5 or 6 guys in the default roster). Raising SAC/MAC and lowering DAC usually does the trick for guys on the borderline (like Trubisky). I don't know if this is a bug or a design choice - but this is where we are right now.


            *******************
            Punter Edits
            This stops the punters from booming the ball so much.

            Player. Awr/KP/KA

            Redskins
            Tress Way 99/83/74

            Arizona
            Andy Lee 95/82/75

            La rams
            Johnny Hekker 85/82/75

            Tennessee
            Brett Kern 90/82/90

            LAC
            Ty Long 70/82/70

            Jax
            Logan Cooke 80/81/80

            Houston
            Bryan anger 85/81/79

            Baltimore
            Sam Koch. 85/81/81

            Philly
            Cam Johnston 85/81/85

            Cleveland
            Jamie Gillian 85/81/86

            Saints
            Thomas Morehead 85/81/85

            NYG
            Riley Dixon 80/81/80

            Carolina
            Michael Palardy 70/81/80

            Oakland
            AJ Cole 85/81/85

            Lachlan Edwards 83/80/83

            Pit
            Jordan berry 75/80/80

            Detroit
            Sam Martin 79/80/82

            Cincy
            Kevin Huber 80/80/85

            Minn
            Britton colquit 74/80/74

            Seattle
            Michael Dickson 85/80/85

            Miami
            Matt haack 73/80/73

            New england
            Jake bailey 86/79/86

            SF
            Mitch wishnowsky 73/79/73

            Chi
            Pat O’Donnell 76/79/76

            Denver
            Colby Wadman 79/79/79

            IND
            Rigoberto Sanchez 72/79/72

            KC
            Dustin Colquitt 81/79/81

            GB
            JK Scott 84/79/84

            TB
            Bradley Pinion 79/78/79

            Buff
            Corey bojorquez 84/78/84

            Dallas
            Chris Jones 70/78/70
            Last edited by tommycoa; 05-20-2020, 04:13 PM.
            For an alltime legends team on xbox, search usertag haughtypine7723

            The file is called xboxassantesgreatestever.

            Teams finished:
            Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

            Comment

            • tommycoa
              MVP
              • Nov 2008
              • 4982

              #7
              Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

              Having more success in two games by making sure when a game starts, my controller is on the Home Team’s side inside controller select screen.

              Seems like things have changed with this rule of always using away.

              2 games in, divsional playoffs, and the scoring is up but not ridiculous. And the home team won game one and the away game won game 2.

              Scoring recievied that slight uptick I was looking for, but the offenses are still gaining appropriate yardage both running and passing.

              Also had a 0 sack game last night.

              The last few games I’ve watched, the sack totals have been 0, 2, and 4.

              The target distribution to wr/te/rb is also quite better.

              It’s playing and looking a lot better by using home team when you watch a game.
              For an alltime legends team on xbox, search usertag haughtypine7723

              The file is called xboxassantesgreatestever.

              Teams finished:
              Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

              Comment

              • tommycoa
                MVP
                • Nov 2008
                • 4982

                #8
                Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                Made some minor changes:

                1. Leave skill level as All Madden in Main Menu. Still switch it to Pro in CFM
                2. INT upped to 70
                3. Tackle dropped to 33
                4. Also, I’m using the home team when i play a game, meaning in controller select, my controller is always on the home team. Used to be the away team. May just be for 15 minute sliders. Haven’t tried this on the ten minute set I have up.

                Originally posted by tommycoa
                Tips/Suggestions

                When i play, I’m now using the home team. Provides better results and the home team still seems to go 9-7 in 16 game stretches.

                Also, I’m deleting my profile in between each game.

                New slider set-up. I’m using htowns updated roster. Got all the trades, free agents, and tons of rookies. Dont think he could do but up to fifth round draft picks. This is an excellent file. https://forums.operationsports.com/f...oster-ps4.html

                Also using these playbook suggestions:



                Also using Default XP Sliders. Love tdawg’s work but the game just seems to advance better when it’s default.

                Since this last patch, it seems to be playing better while playing online. Especially with these 15 minute quarter settings.

                **********************************************

                STEP 1:

                SLIDER SETUP

                1. Delete profile.

                2. When game restarts select Expert and Competitive


                STEP 2:

                Main Menu
                Settings—->game options

                Skill level-leave it at all-madden
                Game style- switch it to simulation-
                Quarter length-15 minutes
                Play clock-ON
                clock runoff: 13 seconds
                Live playbooks: OFF

                Gameplay helpers
                Auto flip def call-OFF
                Defensive Ball Hawk-OFF
                Defensive Heat seeker-OFF
                Defensive Switch-OFF
                Coach Mode-OFF

                Injuries-10
                Fatigue 65
                Player Speed Parity Scale: 25

                VISUAL FEEDBACK
                —————————-
                Dynamic Play Call- OFF
                Play Call Style—ENHANCED
                Previous play info-OFF
                On field Visual feedback OFF
                On field trainer-OFF
                Defensive pass cover assist-OFF
                Receiver visual assist-OFF
                Drive goals and feed back-OFF
                Franchise bottom line ticker-OFF
                Franchise gameplan boost notification-OFF
                Coaching tips-OFF
                Pre_snap Menu-OFF
                Player Names-OFF

                Camera toggle-OFF
                Passing Cam-OFF
                Offense camera-broadcast
                Defense cam-Broadcast
                Franchise Player role camera - standard

                Controller vibration-OFF

                Volume control
                _____________
                In-game commentary-85
                Stadium speakers-50
                Crowd volume-100
                On the field-60



                Main menu penalties

                Offside - 50
                False Start - 50
                Holding - 65
                Face Mask -0 (in cfm we’ll change it to 43)
                Defensive Pass Interference - 99
                Illegal Block In The Back - 60
                Roughing Passer - 50
                Turn ineligible man downfield OFF. It’s not an option in CFM.
                Leave all other penalties ON that have ON/OFF toggle switch.


                Sliders (same for hum and cpu)
                QB Accuracy - 65
                Pass Blocking - 0
                WR Catching - 49
                Run Blocking - 50
                Fumbles - 35
                Pass Defense Reaction Time - 50
                Interceptions - 70
                Pass Coverage - 45
                Tackling - 33

                Special teams
                fg power 65
                Fg accuracy 35
                Punt power 45 (50 if you use punter edits)
                Punt accuracy 90—->they still boom punts, but there is a better chance of pinning inside twenty
                (50 punt accuracy if you use outer edits at bottom)
                Kickoff power 50

                _________________________
                STEP 3:

                Next step, start a cfm

                CFM League Settings:
                Skill Level-change it to Pro
                Simulation
                Coaches and Owners——>check the note below, i use the coaches but i dont create any coaches
                Instant starter off
                Trade deadline on
                Coach firing on——>make sure this is right, will play wonky if not
                Salary cap on
                Superstar off
                Relocation normal—->user choice
                Injury on
                Per existing injury on
                Practice squad stealing on
                Player progression frequency on
                Career clock off
                Full onfield control off
                Minimum roster size 51—>ea’s recommendation in screen to the right. Description
                In season player movement unlimited
                Player ovr cut no restriction
                Offseason player cut limit unlimited
                Quarter length 15 minutes
                Accelerated clock on
                Minimum play clock time 13 seconds

                User team help
                Auto on all but scout players. Make sure this is the same for all the teams you use.

                Tutorial pop ups off
                Auto progress on
                Fill roster on

                Go to gameplay sliders in CFM and mash triangle to inject main menu sliders.

                Change Facemask penalty to 43. The rest stays the same. All other penalties ON too. ineligible man down field is not in the cfm penalty slider menu.

                ______________________________

                STEP 4:

                Go back to main menu, delete profile again.

                When game restarts, same setup, expert and comp.

                In main menu, fix this stuff again.

                Skill level-pro
                Game style- change it to simulation
                Quarter length-15 minutes
                Play clock-ON
                Minimum playclock:13 seconds
                Live playbooks: OFF

                Gameplay helpers
                Auto flip def call-OFF
                Defensive Ball Hawk-OFF
                Defensive Heat seeker-OFF
                Defensive Switch-OFF
                Coach Mode-OFF

                Injuries-40
                Fatigue 65
                Player Speed Parity Scale: 25

                VISUAL FEEDBACK
                —————————-
                Dynamic Play Call- OFF
                Play Call Style—ENHANCED
                Previous play info-OFF
                On field Visual feedback OFF
                On field trainer-OFF
                Defensive pass cover assist-OFF
                Receiver visual assist-OFF
                Drive goals and feed back-OFF
                Franchise bottom line ticker-OFF
                Franchise gameplan boost notification-OFF
                Coaching tips-OFF
                Pre_snap Menu-OFF
                Player Names-OFF

                Camera toggle-OFF
                Passing Cam-OFF
                Offense camera-broadcast
                Defense cam-Broadcast
                Franchise Player role camera - standard

                Controller vibration-OFF

                Volume control
                _____________
                In-game commentary-85
                Stadium speakers-50
                Crowd volume-100
                On the field-60

                DO NOT INJECT GAMEPLAY SLIDERS IN MAIN MENU AGAIN. LEAVE THEM ALL AT DEFAULT. PENALTIES TOO. Only turn Ineligible man downfield back off.

                QB EDITS

                THIS IS STRAIGHT FROM JOSHC’S BOARD, ON HIS OP
                Schemes and Archetypes

                Before we get into this topic, let's address one item I can speak confidently on: QB Archetypes.

                On All Pro (not fully tested on other difficulties), only QBs who have the Scrambling Archetype as their top archetype (or tied for the top) will scramble past the LOS. Other archetypes will move around, but they never actually take off. The only way around this is to manually edit QBs within franchise (I personally do this for 5 or 6 guys in the default roster). Raising SAC/MAC and lowering DAC usually does the trick for guys on the borderline (like Trubisky). I don't know if this is a bug or a design choice - but this is where we are right now.


                *******************
                Punter Edits
                This stops the punters from booming the ball so much.

                Player. Awr/KP/KA

                Redskins
                Tress Way 99/83/74

                Arizona
                Andy Lee 95/82/75

                La rams
                Johnny Hekker 85/82/75

                Tennessee
                Brett Kern 90/82/90

                LAC
                Ty Long 70/82/70

                Jax
                Logan Cooke 80/81/80

                Houston
                Bryan anger 85/81/79

                Baltimore
                Sam Koch. 85/81/81

                Philly
                Cam Johnston 85/81/85

                Cleveland
                Jamie Gillian 85/81/86

                Saints
                Thomas Morehead 85/81/85

                NYG
                Riley Dixon 80/81/80

                Carolina
                Michael Palardy 70/81/80

                Oakland
                AJ Cole 85/81/85

                Lachlan Edwards 83/80/83

                Pit
                Jordan berry 75/80/80

                Detroit
                Sam Martin 79/80/82

                Cincy
                Kevin Huber 80/80/85

                Minn
                Britton colquit 74/80/74

                Seattle
                Michael Dickson 85/80/85

                Miami
                Matt haack 73/80/73

                New england
                Jake bailey 86/79/86

                SF
                Mitch wishnowsky 73/79/73

                Chi
                Pat O’Donnell 76/79/76

                Denver
                Colby Wadman 79/79/79

                IND
                Rigoberto Sanchez 72/79/72

                KC
                Dustin Colquitt 81/79/81

                GB
                JK Scott 84/79/84

                TB
                Bradley Pinion 79/78/79

                Buff
                Corey bojorquez 84/78/84

                Dallas
                Chris Jones 70/78/70
                For an alltime legends team on xbox, search usertag haughtypine7723

                The file is called xboxassantesgreatestever.

                Teams finished:
                Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                Comment

                • tommycoa
                  MVP
                  • Nov 2008
                  • 4982

                  #9
                  Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                  Game is really humming after this last batch of adjustments last night. Just saw ryan Switzer return a punt for a td. All aspects of the game are hitting on all cylinders. Stats, animations, strategy. This is the best I’ve got the game to look with modern rosters all year. These punt edits also really helps the game.
                  For an alltime legends team on xbox, search usertag haughtypine7723

                  The file is called xboxassantesgreatestever.

                  Teams finished:
                  Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                  Comment

                  • Hairykiller
                    Rookie
                    • Apr 2011
                    • 18

                    #10
                    Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                    Hi tommy,
                    I ran one simulation using your sliders last night and will need to do more to determine anomalies vs trends. Really like how the game played out in terms of scoring (bears vs chiefs was like 48-42) and already stated my satisfaction of the run game which is hard to replicate in cpu vs cpu. Although it was touchdown frenzy, I attribute it due to both teams being offensive powerhouses.

                    In my initial findings, Two things I noticed that could use improvements are tackling Or defensive reaction and qb decision making. I think tackling could be raised because I see not just missed tackles, but bad angles and the hesitation that appears sometimes leading to big touchdowns/plays (one ex was hardman running a post route and the corner hesitated when he caught it and then missed his lunge as hardman caught it in stride for a td) so idk if this has to do with tackling or pdr/pcv as you might know better. I liked how the qb played except several times when mahomes threw into double or triple coverages even though other options were open. Idk how to tone this down, but I can say in the 10min slider set, I didn’t see much of this if any at all. Again I only ran it once so take my words with a grain of salt. Will update as the week goes on

                    Comment

                    • tommycoa
                      MVP
                      • Nov 2008
                      • 4982

                      #11
                      Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                      Make sure to check the settings because I changed them late last night. Really seeing some good stuff right now. It sucks, I know, but I’m seeing better results if I delete the profile in between each game.

                      I haven’t seen too many bad missed tackles. You may want to check the coaches schemes and playbooks. I always give each team the best scheme and match it with playbook. Make sure a 3-4 scheme isn’t running a 4-3 playbook. This will cause stuff like that. The better the scheme fit, the better the team clicks on the field.

                      Originally posted by Hairykiller
                      Hi tommy,
                      I ran one simulation using your sliders last night and will need to do more to determine anomalies vs trends. Really like how the game played out in terms of scoring (bears vs chiefs was like 48-42) and already stated my satisfaction of the run game which is hard to replicate in cpu vs cpu. Although it was touchdown frenzy, I attribute it due to both teams being offensive powerhouses.

                      In my initial findings, Two things I noticed that could use improvements are tackling Or defensive reaction and qb decision making. I think tackling could be raised because I see not just missed tackles, but bad angles and the hesitation that appears sometimes leading to big touchdowns/plays (one ex was hardman running a post route and the corner hesitated when he caught it and then missed his lunge as hardman caught it in stride for a td) so idk if this has to do with tackling or pdr/pcv as you might know better. I liked how the qb played except several times when mahomes threw into double or triple coverages even though other options were open. Idk how to tone this down, but I can say in the 10min slider set, I didn’t see much of this if any at all. Again I only ran it once so take my words with a grain of salt. Will update as the week goes on
                      For an alltime legends team on xbox, search usertag haughtypine7723

                      The file is called xboxassantesgreatestever.

                      Teams finished:
                      Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                      Comment

                      • tommycoa
                        MVP
                        • Nov 2008
                        • 4982

                        #12
                        Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20



                        Punt return for a TD by Switzer. Also got the boxscore on there.

                        Hairy—another thing i changes was, I’m leaving it all madden in main menu, changing it to Pro in cfm.
                        For an alltime legends team on xbox, search usertag haughtypine7723

                        The file is called xboxassantesgreatestever.

                        Teams finished:
                        Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                        Comment

                        • shaunhill256
                          Rookie
                          • Sep 2017
                          • 448

                          #13
                          Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                          Could I do a 32 team franchise with these and it work good or have to use one team

                          Comment

                          • tommycoa
                            MVP
                            • Nov 2008
                            • 4982

                            #14
                            Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                            Originally posted by shaunhill256
                            Could I do a 32 team franchise with these and it work good or have to use one team
                            I’m doing 32 team control. If i were controlling only one team, I’d always take control of my opponent and play with the home team iN controller select screen.
                            For an alltime legends team on xbox, search usertag haughtypine7723

                            The file is called xboxassantesgreatestever.

                            Teams finished:
                            Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                            Comment

                            • shaunhill256
                              Rookie
                              • Sep 2017
                              • 448

                              #15
                              Re: Tommycoa’s 15 minute cpu vs cpu slider set for Madden 20

                              Originally posted by tommycoa
                              I’m doing 32 team control. If i were controlling only one team, I’d always take control of my opponent and play with the home team iN controller select screen.
                              Do u use home team on 32 team control to and also do u get right amount of plays per game with 13 secs to
                              Last edited by shaunhill256; 05-22-2020, 02:14 PM.

                              Comment

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