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Old 06-29-2020, 08:24 AM   #7
MrWrestling3
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Join Date: May 2015
Re: PS5: Contests need TUNING

IMO the entire approach to resolving animations should be reworked; I feel like the priority should be "Player Skill+Attributes+Badges" as opposed to the current method which is more like "Badges+Player Skill/Attributes"

I think Kush really nailed it here.RS should be the only way to trigger a contest animation.In my mind I picture those good running contest animations as being a quick contest (i.e. flicking the RS) while moving.

By the same token, RS contesting should NEVER make you leave your feet; that should be reserved for the block button.Pressing block while moving should make you leave your feet and fly in the direction LS is pressed (something we do actually see in NBA games); the result should be based on player momentum and whether or not turbo was used.This should be risky move that is likely to draw a foul.

In all cases,timing needs to matter more or run the risk of taking the player out of the play.No more spamming buttons and RS moves without consequences.
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