Madden 21 Beta: The Most Negative Takeaways

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33611

    #1

    Madden 21 Beta: The Most Negative Takeaways



    What are the most negative takeaways you had after playing the Madden 21 beta? Kevin Scott:...

    Written By: Chase Becotte

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • michaelhawj
    MVP
    • Jul 2015
    • 1852

    #2
    On Defense is very frustrating to me : man coverage is horrible.. Safety and Cornerback are lost on any plays.. i played as Ravens against Chiefs on all star difficulty.. Patrick Mahomes had insane stats : 31-30 for Att-Comp : 96%.  it not worth 60 bucks on day one

    Comment

    • canes21
      Hall Of Fame
      • Sep 2008
      • 22892

      #3
      Re: Madden 21 Beta: The Most Negative Takeaways

      It's easy to agree with their takes. Running the ball is still too easy for the user. The blocking as a whole in the game needs a rework. There are pretty animations along the line and some plays look good, but overall the line play is just not where it should be. The OL still gets too much push. A hole clogging DL isn't really a thing still as the only real way for a DT to slow the run game down in Madden is to shed a block quickly and make the tackle themselves. I would like to see Madden reach a point where the trenches look and feel like a physical battle.

      I want to see interior defensive linemen that have impacts in the running game constantly without ever shedding block. Guys that require double teams and limit the amount of push the OL gets or even push their man into the backfield themselves forcing the run play to be blown up without insta-shed being the reason why.

      OL logic is also still mess. I absolutely hate seeing my pulling players splitting defenders because they seemed to get overwhelmed and blocked nobody because they couldn't figure out who to block at all. I also hate seeing the open field blockers because they still seem to greatly struggle making the smartest block. It's infuriating that in 2020 we still see OL that are in the open field with you and there is 1 or 2 players that have the angle to stop you, but the linemen decide to turn around and go block a trailing player that had no real shot at doing much.

      I don't know what is the cause of the mental struggles with the OL, but I hope the new generation allows EA to fix it. I don't know if their logic is too complex which results in the OL getting overwhelmed and blocking nobody, or if the issue is just some type of calculation error that results in them not recognizing the real threats per play.

      One other thing I hate seeing the OL do is if you drop back into pass protection, the LT takes the end, the C gets the DT, and the LG is sitting there not touching anyone yet. Instead of them assisting with one of the two OL by his side, he will sometimes do nothing at all which is irritating, but what I absolutely hate seeing even more is when they have eyes in the back of their head and they will turn around and cover ground quick enough to pick up the free runners on the other side of the line. That's even worse than them not helping either the LT or C. At no point should the LG be able to cover so much ground that he is on the outside shoulder of the RG or even RT making a block to protect the QB. It's very confusing as to why they are able to make those blocks, but constantly struggle to pick up the correct defender when pulling or lead blocking in the open field.

      Another issue I hope to see ironed out is that Lamar Jackson was a great running QB until I spied/contained him. When I ran those plays he broke and would revert to NCAA 14 Scrambling QB mode and too often did he just take off into the back of the RT or into the arms of the DL on that side of the play for easy sacks. I don't know what causes that, but when I didn't spy or contain, he'd take off running to the right, to the left, up the middle, etc. and rip off big gains. However, when I ran a play to contain his running ability it would break him and cause him to always run right and run into the traffic just like the scrambling QBs in NCAA 14.

      My last big issue from the beta is the pass coverage and the awful 2-man animations. It is time EA implements true coverage techniques that reflect real life and to get rid of the awful 2-man animations that constantly break physics and disregard all momentum and whatnot. I hate seeing two guys running full speed on a deep ball immediately jump up vertically completely disregarding all of the momentum they were carrying, I hate seeing a WR go into an animation that causes him to somehow be at the apex of his jump, but then jarringly get even higher into the air as if he was Mario and double jumped. The 2-man animations were a great idea, but they wee horribly executed. And DB's in the game really don't play with proper technique. They don't understand what safety help is and how to play off of it. They basically mirror the WR in video-game fashion and not with proper technique of a real life DB.

      This is the one area that if EA ever took notes from 2k8 this is where they should look. In that game the DB's use real technique, the backpedal properly, position themselves properly, mirror properly, in man coverage they are actually programmed to stare at the WR and only when the WR turns for the ball do they look back and even then they don't always locate it in time to make a play if they are in position. They understand shading inside and out, they play to the strengths of the playcall knowing when a safety is helping them over the top or inside. They trail properly when the backers have the inside help. These are all things Madden needs to have done and the game would immediately go up a tier or two in the gameplay department, even with all of the other issues I talked about earlier.

      Rebuild the block, rebuild the coverage, fix the scrambling QB logic and Madden is a heck of a game on the field even with other issues like the inability to pick up loose fumbles or the passing game still feeling tethered to the WR more than to the route, or the lack of physics felt in tackles anymore.
      “No one is more hated than he who speaks the truth.”


      ― Plato

      Comment

      • patsfan1993
        Pro
        • Jul 2008
        • 948

        #4
        Re: Madden 21 Beta: The Most Negative Takeaways

        This article pretty sums up where I ended up with the beta. Defense leaves way too much to be desired. At times the user feels completely helpless and as if what play is selected really won't matter anyway, since the coverage is so loose and lacking in awareness.

        Comment

        • misterkrabz2
          Rookie
          • Jan 2020
          • 73

          #5
          Until EA implements a passing mechanic that requires end user input for the location of the pass (e.g. passing cursor which you control with the right stick for example) playing defense is always going to be totally dependent on AI coding and how the CPU/AI controlled players respond....and at this point, no one is happy with how that works. I've been hearing people complain (and rightfully so) about bad DB AI for literally decades. IMO it's because the passing mechanic/concept in Madden football is flawed. The QBs throw deadly accurate passes nearly every time with a simple push of a button only to see that pass morph though a defender (in some cases) or the defender not nothing to respond to the pass. It's "Maddening". The user experience in this scenario is aggravating beyond imagination and it's the reason I don't play the game anymore and won't buy it this year. I'm convinced now more than ever that it'll never change. If the user was forced to control the location of the pass there would exist the possibility of a bad or inaccurate pass, which would alleviate the dependence of spot on DB AI to play defense. And I'm not talking about a randomly coded inaccurate pass that happens for no reason which is what happens now from time to time...that's equally frustrating on the offensive side. 

          Simply put, put the user in control of the action and require skilled based user input aided by player attributes to make those actions easier or more difficult. Tom Bradys short/mid range passing cursor would be easier to control (for example) than Can Newtons. Cam Newtons deep ball would get there quicker (with more pace) than Tom Bradys....doesn't seem like that difficult of a concept to implement. But EA would have to change the entire mindset of their product and change that from a online slot machine /gambling application (Ultimate Team) to a mindset focused on the end user experience. And we all know that's not gonna happen anytime soon. 

          Comment

          • Hshaw810
            Rookie
            • Aug 2017
            • 142

            #6
            Re: Madden 21 Beta: The Most Negative Takeaways

            The thing that kills this game for me is the same big problem madden has had for a long time and it was mentioned in this article. Bad AI programming. The fact that the AI dont have concept of time and score kills it IMO since im not really an online player. I have to help the cpu beat me lol

            Comment

            • goillini03
              MVP
              • Nov 2005
              • 1247

              #7
              Re: Madden 21 Beta: The Most Negative Takeaways

              Originally posted by Hshaw810
              The thing that kills this game for me is the same big problem madden has had for a long time and it was mentioned in this article. Bad AI programming. The fact that the AI dont have concept of time and score kills it IMO since im not really an online player. I have to help the cpu beat me lol

              Yep. When you have competitors whose sole game-plan is exploiting the game mechanics, you know it is bad programming. The lack of AI players awareness of a huge driver for many faults.

              Comment

              • MBizzle13
                Rookie
                • Oct 2004
                • 49

                #8
                Re: Madden 21 Beta: The Most Negative Takeaways

                Has the ability to assign a defensive player to man coverage on someone been removed? or you're just saying it doesn't work well?

                Comment

                • oneamongthefence
                  Nothing to see here folks
                  • Apr 2009
                  • 5683

                  #9
                  Re: Madden 21 Beta: The Most Negative Takeaways

                  So another year of using my timeouts to help the CPU late in the game/half. Or having the CPU run a draw on the last play of the game in a hail mary situation. Defense does need to be tightened up alot. 70% completion percentage by qbs is generally a bad game. Even with qb accuracy lowered its quite easy to complete a really high percentage of passes.

                  #fixmaddenfranchise
                  Because I live in van down by the river...

                  Comment

                  • Devaster
                    Pro
                    • Dec 2008
                    • 711

                    #10
                    Re: Madden 21 Beta: The Most Negative Takeaways

                    The negative takeaways resemble underlying issues that have existed for years now and it appears like EA has no real path to a solution.


                    The CPU AI is especially concerning. Especially for someone like me that plays exclusively solo franchises. It really hurts the immersion when they can't even fix basic CPU play calling issues. And then fix all of the CPU AI issues off the field when it comes to managing teams.

                    Comment

                    • SolidSquid
                      MVP
                      • Aug 2014
                      • 3159

                      #11
                      Re: Madden 21 Beta: The Most Negative Takeaways

                      Zone and man coverage is still broken.

                      Zones are still stop drops that don’t account for guys coming and going like real zones should. Then on top of that there is no reaction from guys in coverage until the ball is about to be caught. The whole point of zone is that it lets you keep an eye on the qb and BREAK when he starts his motion not after the catch has been mad.

                      Man coverage, yea I Dk what’s wrong with it besides bad programming. Tell your CB to play his man inside, watch said CB be absolutely smoked by a slant, look at the replay and the CB is turning his body outside towards the sideline when the wr makes his break. Also lockdown man corners aren’t a thing bc they can’t even cover the worst WRs. I’m not talking about Julio Jones working Tyrann Mathieu, but when it’s Boykin from the Ravens it’s a problem.

                      Comment

                      • Kramer5150
                        Medicore Mike
                        • Dec 2002
                        • 7384

                        #12
                        Re: Madden 21 Beta: The Most Negative Takeaways

                        The most negative thing I took away is the lack of defense, I input the same sliders I was using for M20, and I could not believe the difference I was witnessing.

                        There was pretty much no defense whatsoever, and the robo qb was alive and well also, the M20 sliders I use are called "real" and I got them from the community downloads, and they play an absolutely great game on M20, so that is why I was excited to load them in to the beta, only to witness disappointment.

                        Other areas of gameplay can be adjusted through sliders (i hope...lol), I had lowered cpu qb acc to 5 and this was on AP, and still had Brady throwing dots on my defense....well I should say swiss cheese defense.

                        I know it sounds like I'm really complaining here, but I really did enjoy the beta, it's just the lack of defense was a letdown(imo).

                        Maybe if the defensive sliders were more responsive it would be much easier to dial in our own personal preference, but I had jacked them up to 75 to absolutely no difference in my defenses coverage.
                        People are for reviews if it backs their argument, and against them when they don't.
                        “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                        “Quarterbacks should wear dresses.” Jack Lambert

                        Comment

                        • stinkubus
                          MVP
                          • Dec 2011
                          • 1463

                          #13
                          Re: Madden 21 Beta: The Most Negative Takeaways

                          Originally posted by SolidSquid
                          Zone and man coverage is still broken.

                          Zones are still stop drops that don’t account for guys coming and going like real zones should.
                          You already have a solution to the spot drop zone issue. Stop using them. You can play any base coverage in the game with match principles. You don't need to make a single hot route. You can play Cover 2 Sink, Cover 3 Match, Cover 3 Buzz Match, Cover 3 Cloud (although to my knowledge these are all CB Fire blitzes), Cover 6, Cover 9, Quarters, and Palms out of Nickel using any book in the game.

                          Most of the books also include a few boutique plays like Pinch Zone 4 (4-3 Odd) or Nickel Dog Meg (Nickel 2-4-5 Dbl A Gap).

                          Comment

                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22892

                            #14
                            Re: Madden 21 Beta: The Most Negative Takeaways

                            Originally posted by stinkubus
                            You already have a solution to the spot drop zone issue. Stop using them. You can play any base coverage in the game with match principles. You don't need to make a single hot route. You can play Cover 2 Sink, Cover 3 Match, Cover 3 Buzz Match, Cover 3 Cloud (although to my knowledge these are all CB Fire blitzes), Cover 6, Cover 9, Quarters, and Palms out of Nickel using any book in the game.

                            Most of the books also include a few boutique plays like Pinch Zone 4 (4-3 Odd) or Nickel Dog Meg (Nickel 2-4-5 Dbl A Gap).
                            Now how do we get the CPU to understand this and avoid calling the broken plays?
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

                            Comment

                            • RCMSfan77
                              Rookie
                              • Jun 2009
                              • 178

                              #15
                              Re: Madden 21 Beta: The Most Negative Takeaways

                              General Statement
                              The gameplay in general favors human vs human, not human versus the cpu. Human controlled players yield the best results for offense and the defensive line.

                              The CPU in General
                              CPU AI isn’t the best for moving the ball up the field or playing zone defenses. Playing man defense is the way to go. Zone AI is poor. The new defensive zone adjustments are nice, but it’s just mess when it comes to zone AI coverage.

                              Morphing
                              In my version of the beta the morphing of players on 50/50 balls was bad. It was very noticeable in replays and slightly during gameplay. There was a pick 6 where the DB morphed right through the WR for the pick and score. It looked wonky during the play as well. This is something I haven’t seen mentioned much. Maybe is was just my version of the beta.

                              CPU Offensive AI
                              The offensive skill position players don’t seem to know that they should veer away from defenders and keep trying to score. They should head for the wide open running lanes but more often than not they head right into the easiest path for the defender to make the tackle. Where are the cut backs through the wide open whole? I’m not saying it should happen every play but once in a while would be sufficient. The QB and RB seem to only head in the direction of the play art for the most part. There aren’t a whole lot of freelance running decisions. Lamar Jackson seems to make the best running lane decisions but he is still limited to what seems to be a very small number of programmed running lanes.

                              Sideline Awareness
                              Skill position players still have issues when running any type of out route near the sidelines. The bottom line is they need better sideline awareness.

                              Human controlled defensive players (LB/DBs)
                              The change of direction for controlling defensive players is too slow, it needs to be sped up. The controlled player will move slow or sluggishly.

                              RPO plays
                              There were a lot of penalties called for a man downfield. These happened way too often with split second passes right after the decoy handoff.

                              And that concludes my main negative points for the Madden 21 closed beta.

                              Comment

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