Overall ratings system needs to be reworked

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  • sublime55
    Rookie
    • Jul 2011
    • 106

    #1

    Overall ratings system needs to be reworked



    The article really puts into words what I’ve been thinking ever since I began playing FIFA.

    I mean... what’s so fun about having a Mahomes that’s already 99 ovr and offers little room for further development? The guy is only 24 and EA is saying he’s reached his ceiling?

    I know the main issue is online h2h/mut players will likely want him as 99, and I’m not sure if EA will ever be willing to revamp their overall system because of this.
  • Devaster
    Pro
    • Dec 2008
    • 711

    #2
    Re: Overall ratings system needs to be reworked

    Originally posted by sublime55
    https://realsport101.com/madden/madd...pdates-rumors/

    The article really puts into words what I’ve been thinking ever since I began playing FIFA.

    I mean... what’s so fun about having a Mahomes that’s already 99 ovr and offers little room for further development? The guy is only 24 and EA is saying he’s reached his ceiling?

    I know the main issue is online h2h/mut players will likely want him as 99, and I’m not sure if EA will ever be willing to revamp their overall system because of this.

    EA needs to get their CPU generated draft classes to align to real life players first. Or vice versa. And if they wanted to offer room for growth then they could offer different rosters, but that is asking for too much. Better off downloading adjusted rosters.


    Mahomes is probably at or near his ceiling already anyway. He has won an MVP and a SB.

    Comment

    • canes21
      Hall Of Fame
      • Sep 2008
      • 22892

      #3
      Re: Overall ratings system needs to be reworked

      I would personally like a system where a 99 is basically unachievable. A 99 overall player has no weaknesses in their game and no one will ever be better than them. I'd prefer a system where we have a bell curve and being in the 50 or 60s is average.

      1st ballot hall of fame players may only be 86 overall. A system where if you see an entire OL in the 70s, you know they're a solid unit. An OL with two 80+ players is elite and those guys are likely going to the hall. I'd like to see a WR rated 76 and know he can be a big difference maker in the game. I'd also like to see a 54 overall player and they actually have a place on almost every team.

      I want a system where guys have weaknesses like in real life. I want a system where player rating differences shine more than anything else. A great cover backer may have coverage ratings in the 70s, but his tackling is a 60. Too many guys now, even with the more spread out system, are still too well rounded. Players have roles in the league, give me ratings that really tell the story of what a player can and cannot do. Stop making Lamar Jackson a 95 by inflating all of his ratings. He has weaknesses. Stop giving LBs high coverage ratings to raise their OVRs. A lot of backers struggle in coverage. Give me real true to life ratings where guys have strengths and weaknesses.
      “No one is more hated than he who speaks the truth.”


      ― Plato

      Comment

      • Richie71
        Rookie
        • Sep 2014
        • 489

        #4
        Re: Overall ratings system needs to be reworked

        Originally posted by sublime55
        https://realsport101.com/madden/madd...pdates-rumors/

        The article really puts into words what I’ve been thinking ever since I began playing FIFA.

        I mean... what’s so fun about having a Mahomes that’s already 99 ovr and offers little room for further development? The guy is only 24 and EA is saying he’s reached his ceiling?

        I know the main issue is online h2h/mut players will likely want him as 99, and I’m not sure if EA will ever be willing to revamp their overall system because of this.

        He might be 99 OVR, but unless every single rating is 99, that isn't the ceiling.

        EA could change the formula calculation against the individual ratings to lower the OVR, but this would have zero impact on gameplay, so what's the point?

        Comment

        • sublime55
          Rookie
          • Jul 2011
          • 106

          #5
          Overall ratings system needs to be reworked

          Originally posted by Richie71
          He might be 99 OVR, but unless every single rating is 99, that isn't the ceiling.

          EA could change the formula calculation against the individual ratings to lower the OVR, but this would have zero impact on gameplay, so what's the point?


          I think you’re missing the point. EA doesn’t need to just recalculate overall ratings. They need to take a deeper look at individual ratings like canes21 is talking about, and they need to flesh out strengths and weaknesses.

          It’s not about lowering overalls. It’s about how changing the way they rate players would certainly affect gameplay if the ratings changes were a better reflection of what we see on the field every Sunday.

          Why does every corner in the game have almost equal man and zone coverage ratings (the gap between the two ratings for an individual is typically no more than four or five points)? Why can’t an edge player be a great third down rush option but be awful in run defense? Any edge with good pass rushing ability has inflated ratings that make them an every down option. And, honestly, I think the answer to a lot of this is that the current ratings in madden don’t really allow for this type of nuance, which even further proves the point that a ratings revamp is needed and could have a large impact on gameplay (just look at how the new change of direction rating has already left an impression on beta players).

          I get that gameplay is the priority. But let’s not dismiss the fact that the current ratings system hinders the gameplay we’re seeing right now, and try to understand that a re-examining of the system, as a whole, could really create a deeper and more realistic gameplay.
          Last edited by sublime55; 07-16-2020, 04:51 AM.

          Comment

          • DatsunDimer
            Rookie
            • Sep 2011
            • 141

            #6
            Re: Overall ratings system needs to be reworked

            EA Vancouver is doing quite a few things better. FIFA and NHL both have their superstars in the 93-95 area, and I think that is a good place for them to be. Unfortunately it seems like EA Tiburon has become a marketing company first, that just happens to make a sports video game. Just feels like the franchise community as a whole is has been gas-lighted by EA.

            I tend to strongly agree with those that want "specialists" incorporated into the rosters and ratings. Having players with unique skill sets or that are very scheme specific. I also think abilities should be completely independent of development traits for just that very reason, I want players that can be great at something very specific but not be great overall players.

            I could transition into my viewpoints on how we should have more roster F.O.W. and how scheme ratings should be more impactful throughout roster construction. That seems like a little more off-topic.
            Last edited by DatsunDimer; 07-16-2020, 08:52 AM.

            Comment

            • J.hunt1376
              Rookie
              • Sep 2018
              • 121

              #7
              Re: Overall ratings system needs to be reworked

              I read that same article, and I completely agree. The ratings are over-inflated, and it tends to make less people stand out. The default draft classes are better spread out, and that helps for the future, but unless you're dedicating the time to play that deep into a Franchise, you'd have to do a complete roster purge (check out JohcC1977's slider post for info on that).

              A potential rating would do wonders for Madden. Maybe have Mahomes be a 90-95 with a potential to hit 99 depending on stats/awards. Yes, you'd still have people spamming stats for players, just like they do with the scenario engine, but this would help make the ratings spread out more and make training useful. The thought that the 99s are for MUT is crazy, as you could have separate cards for fully potentialized players (99 Mahomes, 99 Barkley, 99 Lamar, etc).

              I think the X-Factors were supposed to do something like this, but they didn't spread the ratings out enough.

              Comment

              • SolidSquid
                MVP
                • Aug 2014
                • 3159

                #8
                Re: Overall ratings system needs to be reworked

                How many times have they spread out ratings only to upgrade everyone to back where they were before?

                The issue is they use ratings as nothing more than a marketing tool. “Come see whose in the 99 club!” Then they do those terribly acted “99 Club swag boxes” with the players.

                Best part is a 99 players really doesn’t play any different than a 79 rated player. Mike Glennon will go 25/27 with 300 yards with robo qb.

                Ratings should be all time ratings. The best players ever at the position should be 99s then they should go from there. Is Christian Mccaffery Walter Payton, Barry Sanders or Emmitt Smith? No but he’s close.

                Comment

                • SolidSquid
                  MVP
                  • Aug 2014
                  • 3159

                  #9
                  Re: Overall ratings system needs to be reworked

                  Originally posted by J.hunt1376
                  I read that same article, and I completely agree. The ratings are over-inflated, and it tends to make less people stand out. The default draft classes are better spread out, and that helps for the future, but unless you're dedicating the time to play that deep into a Franchise, you'd have to do a complete roster purge (check out JohcC1977's slider post for info on that).

                  A potential rating would do wonders for Madden. Maybe have Mahomes be a 90-95 with a potential to hit 99 depending on stats/awards. Yes, you'd still have people spamming stats for players, just like they do with the scenario engine, but this would help make the ratings spread out more and make training useful. The thought that the 99s are for MUT is crazy, as you could have separate cards for fully potentialized players (99 Mahomes, 99 Barkley, 99 Lamar, etc).

                  I think the X-Factors were supposed to do something like this, but they didn't spread the ratings out enough.
                  They should really remove rating from MUT. I don’t play but I’ve been told the meta always ends up being the same so every team is exactly the same with exactly the same players.

                  Comment

                  • J.hunt1376
                    Rookie
                    • Sep 2018
                    • 121

                    #10
                    Re: Overall ratings system needs to be reworked

                    So I read an article that oftentimes players (at least in the past) would lobby to get their ratings boosted from the previous season. They'd give the ratings guys tickets or swag to get them to a higher overall. It also mentioned that Andy Reid was able to convince the designers to slim him down in game because his wife (!) didn't like that he was fat.

                    There is way too much marketing and care given to the ratings that it really makes ratings seem like a marketing ploy to see who has the 99 on game launch. Did Matt Stafford really play well enough last year that he got a 4 point ratings boost? Or should he have actually regressed to an average (75ish) player, as he is getting up there in years, and hasn't shown a spark that would warrant a higher grade.

                    A large issue is the arbitrary values given to SRR, MRR, DRR, AWR, etc. Speed, Acceleration, Strength, etc. can mostly be quantified and translated to "Madden-ese," but what is the quantitative difference between Julio Jones's 97 MRR and Amari Cooper's 90 MRR? Do the ratings adjusters watch All-22 film to see who runs these routes better (also subjective)? How do they determine the difference between two WRs route running ability? Catching? I can kinda guess as to a way to differentiate: catch % or something like that. CIT? Easy, how many of their catchable balls were knocked loose?

                    Regardless after you create the "translation" then use it for everybody, no exceptions. Your LT's catch ratings? 0-10, unless they have a demonstrated ability to actually catch a pass. And even then, you'd have to have some kind of threshold for number of passes caught in order to hit a certain rating. Just because LT is 2/2 on catches doesn't make them a 99, obviously.

                    Comment

                    • PhillyPhanatic14
                      MVP
                      • Jun 2015
                      • 4825

                      #11
                      Re: Overall ratings system needs to be reworked

                      Originally posted by DatsunDimer
                      EA Vancouver is doing quite a few things better. FIFA and NHL both have their superstars in the 93-95 area, and I think that is a good place for them to be. Unfortunately it seems like EA Tiburon has become a marketing company first, that just happens to make a sports video game. Just feels like the franchise community as a whole is has been gas-lighted by EA.

                      I tend to strongly agree with those that want "specialists" incorporated into the rosters and ratings. Having players with unique skill sets or that are very scheme specific. I also think abilities should be completely independent of development traits for just that very reason, I want players that can be great at something very specific but not be great overall players.

                      I could transition into my viewpoints on how we should have more roster F.O.W. and how scheme ratings should be more impactful throughout roster construction. That seems like a little more off-topic.

                      100% agree. In Fifa I have Mason Greenwood to a 92 and it feels incredible to have developed him that far over the course of 3+ years and 150-200 games. In Madden you could get a rookie WR to be a 92 X Factor by the end of the first season.


                      The Madden team is ALL about marketing.

                      Comment

                      • Richie71
                        Rookie
                        • Sep 2014
                        • 489

                        #12
                        Re: Overall ratings system needs to be reworked

                        Originally posted by sublime55
                        I think you’re missing the point. EA doesn’t need to just recalculate overall ratings. They need to take a deeper look at individual ratings like canes21 is talking about, and they need to flesh out strengths and weaknesses.

                        It’s not about lowering overalls. It’s about how changing the way they rate players would certainly affect gameplay if the ratings changes were a better reflection of what we see on the field every Sunday.

                        Why does every corner in the game have almost equal man and zone coverage ratings (the gap between the two ratings for an individual is typically no more than four or five points)? Why can’t an edge player be a great third down rush option but be awful in run defense? Any edge with good pass rushing ability has inflated ratings that make them an every down option. And, honestly, I think the answer to a lot of this is that the current ratings in madden don’t really allow for this type of nuance, which even further proves the point that a ratings revamp is needed and could have a large impact on gameplay (just look at how the new change of direction rating has already left an impression on beta players).

                        I get that gameplay is the priority. But let’s not dismiss the fact that the current ratings system hinders the gameplay we’re seeing right now, and try to understand that a re-examining of the system, as a whole, could really create a deeper and more realistic gameplay.

                        Like having a DT who's 99 as a run stuffer, but low 90s as a power rusher and low 80s as a speed rusher? An RB rated 95 as an elusive back, 60s as a power back? A cornerback 95 for zone DB and 82 as a man CB? Linebackers that can stuff the run but can't cover. TEs who can run routes but block poorly and vice versa? OLs who can move people in the run game but poor pass blockers? They play like it.

                        They all exist. All in my current franchise.
                        Last edited by Richie71; 07-16-2020, 11:26 AM.

                        Comment

                        • Devaster
                          Pro
                          • Dec 2008
                          • 711

                          #13
                          Re: Overall ratings system needs to be reworked

                          Originally posted by sublime55
                          I think you’re missing the point. EA doesn’t need to just recalculate overall ratings. They need to take a deeper look at individual ratings like canes21 is talking about, and they need to flesh out strengths and weaknesses.

                          It’s not about lowering overalls. It’s about how changing the way they rate players would certainly affect gameplay if the ratings changes were a better reflection of what we see on the field every Sunday.

                          Why does every corner in the game have almost equal man and zone coverage ratings (the gap between the two ratings for an individual is typically no more than four or five points)? Why can’t an edge player be a great third down rush option but be awful in run defense? Any edge with good pass rushing ability has inflated ratings that make them an every down option. And, honestly, I think the answer to a lot of this is that the current ratings in madden don’t really allow for this type of nuance, which even further proves the point that a ratings revamp is needed and could have a large impact on gameplay (just look at how the new change of direction rating has already left an impression on beta players).

                          I get that gameplay is the priority. But let’s not dismiss the fact that the current ratings system hinders the gameplay we’re seeing right now, and try to understand that a re-examining of the system, as a whole, could really create a deeper and more realistic gameplay.

                          Because EA inflates real life players' stats unnecessarily to boost overalls. I think the CPU generated draft classes are much more realistic. CPU generated players have glaring weaknesses.


                          What EA does to boost overall ratings of all the real life players is jack up their athleticism (spd/acc/agi/str/jmp) and also give them overall more balanced skill sets. And then they simply adjust their ratings by playing with AWR/PRC. That isn't how CPU players are created. There is a fundamental disconnect between the two.


                          I've actually enjoyed my Madden 20 franchise a lot more when I spent the time (quite a bit of time) editing the real life players to be more in line with the CPU generated classes. Now all of the real life players aren't the fastest, strongest, highest jumping, and hardest hitting players. Also had to adjust Hit Power.

                          Comment

                          • Mattanite
                            MVP
                            • Sep 2015
                            • 1716

                            #14
                            Re: Overall ratings system needs to be reworked

                            This doesn't take into account the change in Player ratings once imported into Franchise where this "growth" will take place. The OVR presented in the base roster is the true OVR and will go up and down in Franchise according to the archetype system.

                            So then there's an opportunity to make Mahomes a 99ovr in each archetype.
                            The State of Madden Franchise
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                            Comment

                            • 4thQtrStre5S
                              MVP
                              • Nov 2013
                              • 3051

                              #15
                              Re: Overall ratings system needs to be reworked

                              Originally posted by SolidSquid
                              They should really remove rating from MUT. I don’t play but I’ve been told the meta always ends up being the same so every team is exactly the same with exactly the same players.



                              For the top players in MUT this is true. There are certain players like Vick or Lamar Jackson at QB. The flavor of the year RB, it was between Dickerson and Bo Jackson. WR is always having Randy Moss on your team.



                              On defense there is always LB Lawrence Taylor and DT Alan Page. CB does vary a little depending on player preference with players such as Pat Peterson, I believe he had best catch rating. Safety is always Sean Taylor; there was also Troy Polamalu this season.


                              So for the top players/competitors, there is little variety. Of course, EA fails to provide a system where a variety of players can be used. There will always be the wait for Legend players and the few hot players that peak each season. Raiders RB Josh Jacobs was a surprise player, and for a moment his card was semi-popular, but the lack of speed made him a short lived commodity.



                              I felt the beta was attempting to make speed less important. But the number of threads complaining about speed could result in speed being the top rating again in Madden.



                              Though speed would have less effect if the Run Defense, for example, does in fact set the edge and contain RBs. If zones worked without getting glitched by certain route combos and failing to read the switching of WR1 and WR2, etc. then speed receivers could be contained. We shall see.



                              I feel some issues will not be adjusted to a Sim level of acceptance because EA does have a great influence to force the user to actually play a position, so there needs to be deficiencies on offense and defense to make the user controlled player valuable.





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