This just scratches the surface of the depth of Undisputed gameplay and AI, things that were never even considered at EA. They just thought it was combos.
EA UFC Missing Feature: Decision Tree
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EA UFC Missing Feature: Decision Tree
<iframe src="https://www.youtube.com/embed/l2efVewvmbg?start=49" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
This just scratches the surface of the depth of Undisputed gameplay and AI, things that were never even considered at EA. They just thought it was combos.Last edited by JeffNovitski2; 07-25-2020, 09:59 AM.Tags: None -
Re: EA UFC Missing Feature: Decision Tree
What depth did this video show that doesn't exist in UFC 3?¯\_(ツ)_/¯ -
Re: EA UFC Missing Feature: Decision Tree
Regarding the video, I can tell you little, since I don't understand English, which I can understand little about.
Now regarding the game, if I could say, since I played that game, like the 3 EA games.
I can tell you about the grip, it felt much better, the fight on the ground, without being a great follower of this type of fight, I liked it much more than the one EA projected in its games, everything related to details, I could See how by giving a perfect blow the mouthguard flew through the air, I could see how a fighter could not be at the time of deciding who won a fight, because he was being treated for an injury, I could also live as the referee He raised the arms of both fighters, because after a very even fight, a tie was decreed, in a few occasions, it is true because it is not something that happens a lot but it could happen.
So quickly I can list you some situations that I remember living them playing UFC undisputed 3, that I would love to live them also even improved in the EA game, but we are still waiting for them.Comment
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Re: EA UFC Missing Feature: Decision Tree
Yeah UD3 did the small things better. It's a more wholesome experience. But UFC4 is better in terms of pure gameplay imo.Comment
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Re: EA UFC Missing Feature: Decision Tree
<iframe src="https://www.youtube.com/embed/l2efVewvmbg?start=49" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
This just scratches the surface of the depth of Undisputed gameplay and AI, things that were never even considered at EA. They just thought it was combos.
Greg says 'I'm going to move into a position where all he can do is hit me with this right hand'.
Well.. in UD3 or any of the other games really, that position would be 'he can actually hit me with everything from this position'. He could have thrown a jab, an overhand, leg kick, head kick, knee, ect. And there wasn't any FWD moving strikes so that takes more depth out because fighter B could have read the back sway with a hook feint then clocked fighter A with a fwd moving overhand. But you couldn't do that in UD 3.
Greg's speaking from a real life MMA perspective and obviously he hasn't played the game.
UFC 4 is the only game I believe that has had multiple levels of distance, seperating elbow range vs hook / upper range vs jab straight range.
I will say it time and time again, from a legitimate depeth perspective, UD 3 was nowhere close to UFC 2, 3, or 4.
You could argue UD 3 had cooler____ and more ____, sure. But it's so silly to think it had more depth. It wasn't even close to what we have now. UD3 was a perfect example of giving enough 'pretty stuff' so the casuals go ooooh ahhh but then when you actually analyze the depth of the gameplay, it was nothing crazy whatsoever.
That entire clip reminds me of a teacher saying 'You need to write a 2000 word essay'. So then all the students write 500 words and try to extend their thoughts into way more complex structures than needs be.
'Depth Tree' reminds me of when Robin Black comes up with some nonsense verbage trying to sound 200iq when he's stating stuff that is SUPER basic in complexity. That video could be summed up as 'You have options in the striking. Use them', but instead we get a 2 minute video about the depth of throwing a right hand and getting it lean back countered.Last edited by Kenetic NRG; 07-25-2020, 11:56 AM.Comment
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Re: EA UFC Missing Feature: Decision Tree
'Depth Tree' reminds me of when Robin Black comes up with some nonsense verbage trying to sound 200iq when he's stating stuff that is SUPER basic in complexity. That video could be summed up as 'You have options in the striking. Use them', but instead we get a 2 minute video about the depth of throwing a right hand and getting it lean back countered.
Didnt watch the vid at all but *** **** do i hate robin black lol. Perfect example of some clown whos never trained thinking they have some ridiculously high fight iq. I hate Luke thomas for the same reason. Stop trying to tell people how to fight if you've never even trained lol.
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Re: EA UFC Missing Feature: Decision Tree
Didnt watch the vid at all but *** **** do i hate robin black lol. Perfect example of some clown whos never trained thinking they have some ridiculously high fight iq. I hate Luke thomas for the same reason. Stop trying to tell people how to fight if you've never even trained lol.
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Re: EA UFC Missing Feature: Decision Tree
Luke Thomas has trained extensively and Robin Black has an MMA record. However, Luke Thomas clearly has a much better grasp on analysis (and the world in general) even though he has a way too serious attitude.
The only thing people **** on Luke for is his demeanor, never the content though. Robin Black literally has no idea what he’s talking about some times.
It’s never as black and white as “he has a record” or “he has trained”. Jack Slack is probably the best MMA analyst ever and he has no fighting record nor does he proclaim his training background.
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Re: EA UFC Missing Feature: Decision Tree
Watching the video a couple times, I have no idea what 'depth' this is portraying.
Greg says 'I'm going to move into a position where all he can do is hit me with this right hand'.
Well.. in UD3 or any of the other games really, that position would be 'he can actually hit me with everything from this position'. He could have thrown a jab, an overhand, leg kick, head kick, knee, ect. And there wasn't any FWD moving strikes so that takes more depth out because fighter B could have read the back sway with a hook feint then clocked fighter A with a fwd moving overhand. But you couldn't do that in UD 3.
Greg's speaking from a real life MMA perspective and obviously he hasn't played the game.
UFC 4 is the only game I believe that has had multiple levels of distance, seperating elbow range vs hook / upper range vs jab straight range.
I will say it time and time again, from a legitimate depeth perspective, UD 3 was nowhere close to UFC 2, 3, or 4.
You could argue UD 3 had cooler____ and more ____, sure. But it's so silly to think it had more depth. It wasn't even close to what we have now. UD3 was a perfect example of giving enough 'pretty stuff' so the casuals go ooooh ahhh but then when you actually analyze the depth of the gameplay, it was nothing crazy whatsoever.
That entire clip reminds me of a teacher saying 'You need to write a 2000 word essay'. So then all the students write 500 words and try to extend their thoughts into way more complex structures than needs be.
'Depth Tree' reminds me of when Robin Black comes up with some nonsense verbage trying to sound 200iq when he's stating stuff that is SUPER basic in complexity. That video could be summed up as 'You have options in the striking. Use them', but instead we get a 2 minute video about the depth of throwing a right hand and getting it lean back countered.
People are so obsessed with UD3 when reality is that there's only maybe 2 areas I'd say it's significantly better than the EA series at.
1) Ground game. Having all the different positions, rocks, hold mechanic all go a long way.
2) Signature animations- UD series went out of it's way to distinguish the different fighters which helped with immersion.
IMO UFC falls flat in terms of making fighters stand out , and mainly lacks different positions and the hold mechanic for the ground. To be clear I think the denial system should stay just with the added ability to hold someone as the cost of slow stamina drain similar to mount sub in UFC 3.
What I don't get is how anyone can look at or play any UD game and think the stand up even compares to the current EA series. The damage system alone is 1000000x better than UD was.Comment
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Re: EA UFC Missing Feature: Decision Tree
In terms of striking, clinch, and TD's you are spot on.
People are so obsessed with UD3 when reality is that there's only maybe 2 areas I'd say it's significantly better than the EA series at.
1) Ground game. Having all the different positions, rocks, hold mechanic all go a long way.
2) Signature animations- UD series went out of it's way to distinguish the different fighters which helped with immersion.
IMO UFC falls flat in terms of making fighters stand out , and mainly lacks different positions and the hold mechanic for the ground. To be clear I think the denial system should stay just with the added ability to hold someone as the cost of slow stamina drain similar to mount sub in UFC 3.
What I don't get is how anyone can look at or play any UD game and think the stand up even compares to the current EA series. The damage system alone is 1000000x better than UD was.
There should be preblocking like UD3 too.Comment
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