Is it the QB AI and their lack pocket awareness? The QB's lack of going through true progressions?
Is it the fact that the AI cannot use the tools the user has such as picking out the Mike, setting up double teams, setting up slide protections, making hot routes, shifting their DL and LBs, pressing on non-press plays, showing blitz on non-blitz plays, etc?
Is it the lack of awareness with regards to the context of each play? Do you hate watching the QB throw the ball down the middle of the field when they have 0 timeoutes and there is 19 seconds left and they are down 5 at midfield? Is it the ball carriers in those similar situations lacking the awareness to step out of bounds to stop the clock? Maybe the fact that some players, like QBs, refuse to step out to avoid contact and instead just run full speed down the sideline taking big hits eventually?
Is it the lack of adaptive AI(hopefully this is fixed this year) allowing players to run the same play over and over and over without the AI sitting on routes, tendencies, etc?
Is it the fact that the CPU doesn't have a true gameplan in each game and plays rather statically? The AI doesn't recognize your left side of your DL is elite and they need to run away from it, they need to chip your DE, etc. The AI refuses to acknowledge that they are running for 6.2 yards per carry on trap plays and doesn't call them except for when the RNG dice rolls tell them to pick that play? The AI doesn't try and target your slow LB in the passing game, they don't try and counter your teams strengths
Is it ball carrier path finding and logic? How often does the CPU try and bounce their runs outside in a smart manner? Practically never. How often do they bounce it outside for a 3 yard loss? Too often. How often do CPU ball carriers run right into traffic because they seem to lack the ability to bounce outside, cut back inside with blockers, etc.? How often do WR's running downfield have a clear path to a TD if the slow down and cut behind a block or two, but they just run in a straight line into the safety and get tackled?
This could go along with with the players' lack of awareness with regards to the context of the games, or even the play selection complaint, but I am keeping it as a separate option. How often do you see the CPU get the ball with 4 minutes left before the half, but make zero attempt to pace their drive out to where they drain the clock out before they score so that you don't get the ball back before the half? How often does the CPU not realize it needs to hurry up until they hit a very certain time remaining in the game? If it's 3 minutes left in the game and they are down 10, no hurry up after a first down. 2 minutes left and they magically learn the huddle up offense. The AI needs more flexibility in what they can do it and when and should at times acknowledge where the game is. Some teams will hurry up when there is still 10 minutes left in a game if they think is the smart move. That's not represented in Madden. Neither is knowing when to go for it on 4th down or knowing when to run the clock down rpe-snap unless they are in the kneeling the ball phase at the end of the game.
Or is it something else that I am not thinking of at the moment? Feel free to point something out that you think needs work that I didn't think of. I'm sure there are plenty of issues during the game that I am missing right now that the smart minds on OS can point out.

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