Was damage reduced?

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  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #1

    Was damage reduced?

    I've noticed in several fights that it appears that damage has been modified. I find this a bit concerning in the following showcase of two heavyweight hard hitters.



    At 3:29 Francis lands a flush overhand on Kimbo, this only takes half the head damage.

    There are also multiple strikes landed that do not produce much damage. My concern here is that it will lead to a combo-based meta, I feel that an overhand from Francis Ngannou should almost always be impactful. I've noticed a disparity between the damage here and the damage in the clinch/ground.
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Was damage reduced?

    Apparently rocks will be rarer. Which is good. I just think rocks should be more devastating too.

    Comment

    • Phillyboi207
      Banned
      • Apr 2012
      • 3159

      #3
      Re: Was damage reduced?

      Originally posted by johnmangala
      Apparently rocks will be rarer. Which is good. I just think rocks should be more devastating too.
      I couldnt disagree more and I think this takes us much further away from realistic and competitive stand up.

      If the rocks have more variance then I don’t think people would complain about them as much.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #4
        Re: Was damage reduced?

        Originally posted by Phillyboi207
        I couldnt disagree more and I think this takes us much further away from realistic and competitive stand up.

        If the rocks have more variance then I don’t think people would complain about them as much.
        What do you disagree with? Less rocks or more devastating rocks?

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #5
          Re: Was damage reduced?

          Originally posted by johnmangala
          What do you disagree with? Less rocks or more devastating rocks?
          100% disagree with the former

          I think more devastating rocks would be part of a system that included more variance. More animations to separate them.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #6
            Re: Was damage reduced?

            Originally posted by Phillyboi207
            100% disagree with the former

            I think more devastating rocks would be part of a system that included more variance. More animations to separate them.
            That's surprising. You're okay with numerous rocks every fight?

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #7
              Re: Was damage reduced?

              Originally posted by johnmangala
              That's surprising. You're okay with numerous rocks every fight?
              If people suck at defending themselves? Yes

              Fighters get hurt in fights all the time. The problem is in UFC3 all the rocks created the wobbly legs effect.

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #8
                Re: Was damage reduced?

                Originally posted by Phillyboi207
                If people suck at defending themselves? Yes

                Fighters get hurt in fights all the time. The problem is in UFC3 all the rocks created the wobbly legs effect.
                Yeah but every fight can be like Edgar v Maynard. Getting hurt is fine, but it happens too much in UFC 3.

                It should be more fighter uniqueness thing, fighters with high recovery should still be able to survive a lot of rocks but everyone else comebacks are rarer.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #9
                  Re: Was damage reduced?

                  Originally posted by johnmangala
                  Yeah but every fight can be like Edgar v Maynard. Getting hurt is fine, but it happens too much in UFC 3.

                  It should be more fighter uniqueness thing, fighters with high recovery should still be able to survive a lot of rocks but everyone else comebacks are rarer.
                  That depends on the skill of the fighters.

                  Go fight Kenetic and Romero in UFC 3 and tell me you can survive 3 rocks in one round.

                  There’s also the issue of lack of standing TKOs.

                  I just dont think the amount rocks was the problem. If smaller rocks were less noticeable and severe rocks more severe then we’d likely be in a good place.

                  Less rocks overall leads to more of a rock em sock em robot style of gameplay imo.’

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #10
                    Re: Was damage reduced?

                    Originally posted by Phillyboi207
                    That depends on the skill of the fighters.

                    Go fight Kenetic and Romero in UFC 3 and tell me you can survive 3 rocks in one round.

                    There’s also the issue of lack of standing TKOs.

                    I just dont think the amount rocks was the problem. If smaller rocks were less noticeable and severe rocks more severe then we’d likely be in a good place.

                    Less rocks overall leads to more of a rock em sock em robot style of gameplay imo.’
                    Yeah but majority of the players aren’t Kenetic or Romero. They are the 1%.
                    Rocks should be rarer imo. If the average was 3 rocks per side a round before it should be 1 rock a round. Only fighters with high recovery should survive easier for more fighter uniqueness.

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #11
                      Re: Was damage reduced?

                      Originally posted by johnmangala
                      Yeah but majority of the players aren’t Kenetic or Romero. They are the 1%.
                      Rocks should be rarer imo. If the average was 3 rocks per side a round before it should be 1 rock a round. Only fighters with high recovery should survive easier for more fighter uniqueness.
                      You can’t control the fact that average players like to brawl. It doesnt make sense to lower rocks based on that.

                      That’d be like increasing stamina for everyone because average players gas themselves out early.

                      Mechanics should be tuned to the ceiling of player skill not the floor

                      Comment

                      • Counter Punch
                        Pro
                        • Apr 2018
                        • 949

                        #12
                        Re: Was damage reduced?

                        Originally posted by johnmangala
                        That's surprising. You're okay with numerous rocks every fight?
                        So you’d rather there just be fewer rocks with the same amount of KOs? As if the game didn’t already feel too much like rock’em sock’em robots...
                        ...precision beats power and timing beats speed... and realism beats meta.

                        Comment

                        • ryangil23
                          Rookie
                          • May 2016
                          • 418

                          #13
                          Re: Was damage reduced?

                          Definitely felt like damage was reduced in the beta. Stamina and damage could be doing with some tuning but not too much.

                          As for rocks in ufc 3, it’s really the vulnerability system that you should have the problem with. People can eat a 4 punch combo straight to the face and not be rocked as long as they are standing doing nothing. If you exchange punches then you’re almost guaranteed to be rocked or even dropped by that same combo.

                          I’m not saying you shouldn’t be more likely to be dropped in an exchange but it’s the fact you can eat a solid combo, head kick or even multiple head kicks as long as you stand idle.

                          Comment

                          • Lauriedr1ver
                            Pro
                            • Nov 2017
                            • 545

                            #14
                            Re: Was damage reduced?

                            Id personally prefer more varieties of rock, ie sometimes when they get hurt fighters dont show it, having someone hurt doesnt have to mean concussed every time. Flash knockouts and more vulnerable states must also be a thing, i tested power based on characters not blocking and it took like 18 head kicks to ko someone

                            Comment

                            • Find_the_Door
                              Nogueira connoisseur
                              • Jan 2012
                              • 4051

                              #15
                              Re: Was damage reduced?

                              I'd prefer a much higher damage output and more taxing stamina. This would condition players to throw less wrecklessly and in spurts.

                              It'd better emulate a fight and give you the constant fear and uncertainty that Undisputed 3 gave you.
                              Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                              Comment

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