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Old 08-02-2020, 11:52 AM   #17
MrWrestling3
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Re: 2K needs to stop asking casual Park players like Agent00 about gameplay

Quote:
Originally Posted by ataman5
Football Manager by SiGames are king in terms of looking at real feedback and creating a real simulation of the sport game they create. (They don't care for masses at all if the subject is about solid feedback!) They just try to replicate the good game of simulation and fun comes with it on its own.

As the last year first released clearly showed that all 2k and most of their devs starting from Mike Wang care is Youtubers and Twitter(both are not reliable sources of feedback in any logical business) but ofcourse the logic there is to cater those casuals so that makes it a "logical" way of doing/creating a game.

For the last 2-3 years 2k has definitely sailed away from being a simulation basketball game, yes there are very strong parts of basketball simulation in it because of all the legacy that they've been building for years yet they go apart and away from those to the other end of having a fun arcade game in which you have a ball and you just try to put it thru a basket with a green release race and before that you make all those silly cheesy whatever moves you can to think you play any kind of a streetball..

It's sad and i think we, here on OS simheads can't really do anything about it.
Yep, and you see it in a lot of long running franchises...the tendency in video gaming for some years now has been to casualize casualize casualize, or as the folks up in the PR Department like call it..."Making the experience more accessible to a wider audience". This approach is best typified by the somewhat famous "When you press a button,something awesome has to happen!" quote from Bioware while promoting Dragon Age 2.

While this approach often works from a sales standpoint,in the long run it almost always results in a decline in quality and the eventual disenfranchisement of the original core audience who become frustrated and inevitably move on to other things as the game slowly drifts away from all of the elements that attracted them to the game in the first place.

The AAA video game industry is like Hollywood in that they'd generally rather continue to make a mediocre product that makes 200 million than a quality product that makes 50 million.The only time the trend really reverses is when they bungle something so badly that people walk away en masse.
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