Buff Vulnerability When Constantly Pressing Forward - Operation Sports Forums

Buff Vulnerability When Constantly Pressing Forward

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  • 12_Adriyel_12
    Rookie
    • Jul 2019
    • 50

    #1

    Buff Vulnerability When Constantly Pressing Forward

    Turn up the vulnerability for landing a strike on forward pressing opponents.

    This game allows people to pressure way too easily without the fear of your forward momentum adding power to strikes that land on you while you pressure forward.

    Remember the Stipe Miocic vs Fabricio Werdum fight? Werdum pressed forward quickly and got knocked out by Miocic with a punch that wouldn't have KO'd Werdum had he not been pressing forward too quickly.

    This game caters to pressure fighting too much and doesn't reward the "Stick & Move" or "Counter Punching" style and fighting off of the back foot.

    You should have to use smart and cautious pressure if you want to be a pressure fighter. Rushing in and getting hit cleanly should cause more damage. IMO
  • EarvGotti
    MVP
    • Nov 2009
    • 2270

    #2
    Re: Buff Vulnerability When Constantly Pressing Forward

    Originally posted by 12_Adriyel_12

    You should have to use smart and cautious pressure if you want to be a pressure fighter. Rushing in and getting hit cleanly should cause more damage. IMO
    100% agree with this. It's still a little imbalanced when it comes to pressure fighting vs counter striking. Counter striking is the answer to overly-aggressive opponents IRL, but in UFC 4 counter damage isn't strong enough to stop a bull-rushing opponent.

    Increase counter damage, drain long-term stamina a little bit more and then we'll have a more balanced standup game.
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    • Lauriedr1ver
      Pro
      • Nov 2017
      • 545

      #3
      Re: Buff Vulnerability When Constantly Pressing Forward

      Personally a few additions to defensive options wouldnt go wrong either. Things like:
      โ€ข Parrys against jabs and straights (adds depth to blocking as well as feinting)
      โ€ข Some form of sideway movement, side steps controlled by LB+LT and the LS. I think 1212headkicks neutral stance is probably a bit too complex to add if i fully remeber his propised system but that could work too.
      โ€ข Fire of block easier but have these strikes slowed down, gives you faster strikes when you dont hold block prior.
      โ€ข Turn up power all round especially for counters.

      Comment

      • tunnelblick24
        Rookie
        • Aug 2020
        • 42

        #4
        Re: Buff Vulnerability When Constantly Pressing Forward

        We asked for it for UFC1, then for UFC2, then for UFC3. Accept it as it is. Not gonna change. The game is pure arcade. Won't change with EA as publisher.

        The uppercut of death is the worst thing about the damn game! People can mix them with hooks non stop. The uppercut should be the most dangerous strike in the game for the one who throws them. If you catch me with one deal great damage to me. I'm fine with that. But if you miss and I counter the damn thing with whatever you get your *** kicked.

        But hey EA wants people to throw 100 uppercuts per round.

        Not my game. It's bad, really bad.

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        • BQ32
          Pro
          • Jan 2011
          • 674

          #5
          Re: Buff Vulnerability When Constantly Pressing Forward

          To add to the problems with pressure fighting is that knee spam us unbelievably still a thing even after how abused it was in the last game. Throwing a body punch leaves you vulnerable to a 1 hit uppercut health event, but dudes are out here throwing body knees from straight range as about 20% of there total output. It is completely dumb, and a broken exploit that is already being heavily abused this early. imagine what it will be like in a month or two. If they can't find a away to tone them down more realistically they should just remove them when not in the clinch. I have never ever seen a fight at any level where people were throwing knees more than any other strike when outside of a clinch.
          Last edited by BQ32; 08-10-2020, 12:22 PM.

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          • Pappy Knuckles
            LORDTHUNDERBIRD
            • Sep 2004
            • 15973

            #6
            Re: Buff Vulnerability When Constantly Pressing Forward

            Originally posted by tunnelblick24
            We asked for it for UFC1, then for UFC2, then for UFC3. Accept it as it is. Not gonna change. The game is pure arcade. Won't change with EA as publisher.

            The uppercut of death is the worst thing about the damn game! People can mix them with hooks non stop. The uppercut should be the most dangerous strike in the game for the one who throws them. If you catch me with one deal great damage to me. I'm fine with that. But if you miss and I counter the damn thing with whatever you get your *** kicked.

            But hey EA wants people to throw 100 uppercuts per round.

            Not my game. It's bad, really bad.
            There are still complaints about uppercuts? This was a legit issue when UFC 3 released, but uppercuts aren't anywhere on my list of concerns.

            Comment

            • tunnelblick24
              Rookie
              • Aug 2020
              • 42

              #7
              Re: Buff Vulnerability When Constantly Pressing Forward

              Originally posted by Pappy Knuckles
              There are still complaints about uppercuts? This was a legit issue when UFC 3 released, but uppercuts aren't anywhere on my list of concerns.
              Yes there are still complaints about uppercuts. Hundreds of uppercuts.

              Comment

              • Pappy Knuckles
                LORDTHUNDERBIRD
                • Sep 2004
                • 15973

                #8
                Re: Buff Vulnerability When Constantly Pressing Forward

                Originally posted by tunnelblick24
                Yes there are still complaints about uppercuts. Hundreds of uppercuts.
                Interesting. I'd love to see some of your fights when you're going through the uppercut trails. I haven't had that issue, so it would help me better understand what's going on. I don't feel like people have been mentioning them around here.

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                • BQ32
                  Pro
                  • Jan 2011
                  • 674

                  #9
                  Re: Buff Vulnerability When Constantly Pressing Forward

                  The only problem i see with uppercuts right now is that rangy fighters with a high accuracy rating are still landing them when players that even have the sway perks are swaying away to force a whiff or fish for a counter, but this is also happening with hooks. Both these things need to change to allow defensive tools to be on a more balanced playing field with the offensive tools.

                  Comment

                  • Gion
                    Rookie
                    • Apr 2016
                    • 491

                    #10
                    Re: Buff Vulnerability When Constantly Pressing Forward

                    My biggest pet peeve rn is the lack of stamina drain when dodging CONSECUTIVE combinations. I fought a tony Ferguson last night who threw 200 strikes while I rope a doped a moderate number of them. Dude came out with 80% stamina the next round

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                    • tunnelblick24
                      Rookie
                      • Aug 2020
                      • 42

                      #11
                      Re: Buff Vulnerability When Constantly Pressing Forward

                      Originally posted by Pappy Knuckles
                      Interesting. I'd love to see some of your fights when you're going through the uppercut trails. I haven't had that issue, so it would help me better understand what's going on. I don't feel like people have been mentioning them around here.
                      Thanks, no. No need to analyse my fights. I just don't like unrealistic sports games. But if you do, I'm happy for you.

                      Comment

                      • Pappy Knuckles
                        LORDTHUNDERBIRD
                        • Sep 2004
                        • 15973

                        #12
                        Re: Buff Vulnerability When Constantly Pressing Forward

                        Originally posted by tunnelblick24
                        Yes there are still complaints about uppercuts. Hundreds of uppercuts.
                        Originally posted by tunnelblick24
                        Thanks, no. No need to analyse my fights. I just don't like unrealistic sports games. But if you do, I'm happy for you.
                        I was just trying to be helpful. Do you.
                        Last edited by Pappy Knuckles; 08-10-2020, 02:07 PM.

                        Comment

                        • xtremeba1000
                          Pro
                          • Aug 2017
                          • 772

                          #13
                          Re: Buff Vulnerability When Constantly Pressing Forward

                          I was a counter striker in ufc 3 who focused a lot on body shots and let me tell you. This style does NOT work in ufc 4. I get KO'd if i try to sit back and counter and body shots don't seem to drain stamina like they used to.

                          Comment

                          • Find_the_Door
                            Nogueira connoisseur
                            • Jan 2012
                            • 4065

                            #14
                            Re: Buff Vulnerability When Constantly Pressing Forward

                            This is because of two things - the stamina is way too quick to regenerate, and is far too high. The block is far too fragile as well and too dependent upon head movement.

                            This results in you having to move your head and as a result likely getting clipped thus further empowering the pressure spammers.

                            How to fix this?


                            Increase damage on all strikes

                            Significantly lower stamina and make missed shots much more taxing

                            Slight buff to block breaking - most ko's happen from block bleed through in MMA and I don't want this to become UFC 3s block break meta as we'll have less stamina.

                            Higher output should be discouraged and incredibly risky



                            As of now you're actually punished by trying to fight smart. It requires perfection to dodge outright spam and that's very unbalanced. You're taxed stamina for trying to avoid garbage gameplay.

                            You should have to pick your combinations when you throw them not just throw them to break blocks spamming them.
                            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                            Comment

                            • Boiler569
                              MVP
                              • Apr 2016
                              • 2011

                              #15
                              Re: Buff Vulnerability When Constantly Pressing Forward

                              Originally posted by Pappy Knuckles
                              Interesting. I'd love to see some of your fights when you're going through the uppercut trails. I haven't had that issue, so it would help me better understand what's going on. I don't feel like people have been mentioning them around here.
                              I hate the uppercut of death mechanic ... nothing like avoiding 2 strikes; blocking the next 2 strikes; ducking down to throw a single counter to the body; and that 5th strike uppercut puts you on your butt.

                              I recently learned that the power of a strike doesn't depend on CURRENT stamina, it's the stamina when the combo started. Interesting. Another reason to increase stamina drain on long combos!!! But I digress.


                              At least it's harder to reach opponents with strikes this go-around. But then again I've only played ranked ~4 hours so haven't come up against the BEST spammers yet hahaha

                              Oh, and I 110% support more damage to forward-moving opponents from well timed & ranged strikes!!!
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