no not at all that statement was directed towards just latency of inputs..nothing to do with the degree of angles wither shooting
keep in mind as is the latency in controller responsiveness with shooting and dribbling is because direction on the right stick has two inputs for every direction
1. dribble
2. that same direction is shooting
so a delay is introduced to identify if you are trying to trigger a dribble move or shooting move by how long the press is(short press or flick is dribble and long press is shooting) this causes delays and latency from the controller
so now am alluding to is the fact that now not every direction on the shot stick can trigger a shooting animation, only down..so gone are the need to add input delays to any input which is now up left and right for just dribble moves