A new challenger approaches!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TapOrSnap
    EA Sports UFC Gameplay Developer
    • Aug 2020
    • 149

    #91
    Re: A new challenger approaches!

    Originally posted by ERsports
    Awesome explanation thank you!!

    My question is then it says you can do an arm trap triangle when you are in bottom guard and your opponent is postured up? How in the world do you do this? I know you must hold RB and select it but does the dom fighter have to have low stamina or do you have to block a hook from bottom guard?
    Most of the arm trap animations were reused to implement the new GnP system as arm traps by themselves were always a bit of an edge condition which many players never used and didn't fit with the new design. However I don't believe the arm trap triangle made the cut. Your question said. "Then it says you can use arm trap..." where did you see that? We would have to remove that text from the game as we don't want to confuse the players. However rest assured that I am a fan of those sudden reversals of fortune especially as a reward for ********* timing or punishment for foolish strategic choices so I will also look for a way to get that arm trap triangle back in the game.

    Comment

    • MeowingForVengeance
      Pro
      • May 2016
      • 576

      #92
      Re: A new challenger approaches!

      Originally posted by TapOrSnap
      "Then it says you can use arm trap..." where did you see that?
      I believe in the moves list if you've got level 3 (or maybe level 4?) triangles, it lists the arm-trap triangle as a move. I saw the same thing playing through career with a jiu jitsu fighter.

      Comment

      • TapOrSnap
        EA Sports UFC Gameplay Developer
        • Aug 2020
        • 149

        #93
        Re: A new challenger approaches!

        Originally posted by smokeface
        @TapOrSnap

        Can you please elaborate on the swoop mechanic. Maybe I missed it in all these comments, but I would like to hear a detailed description of it too.

        Sent from my SM-N950U1 using Operation Sports mobile app
        In UFC3 as well as in UFC4 (if you are using right stick in legacy and hybrid grapple) you can do a ninety degree rotation of your stick at the end of the timing window. If you time it perfectly your opponent will only be able to deny your transition instead of getting a reversal. Regardless of the timing of their denial.

        Comment

        • rabbitfistssaipailo
          MVP
          • Nov 2017
          • 1625

          #94
          Re: A new challenger approaches!

          @TaporSnap

          Will undeniable takedowns be re -introduced at some point ?

          Sent from my Infinix X604 using Operation Sports mobile app

          Comment

          • tissues250
            MVP
            • Apr 2016
            • 1526

            #95
            Re: A new challenger approaches!

            Originally posted by TheRizzzle
            Here is something I haven't seen suggested too often.

            Can we queue up switch stances off strikes a little easier somehow? It's becoming one of the more popular techniques in MMA to throw a rear strike and instead of resetting, allowing yourself to land and stay in the new stance.

            Adesanya, O'Malley, Jones and Dillashaw do it a ton. Alvarez and Holloway do it a ton with punches. So does Stephen Thompson and Lyoto Machida.

            I think it should be as simple as throw the kick and click the switch stance button in quick succession and just allow it to play out.

            Sent from my SM-N975U using Tapatalk
            I believe Thompson had this one in EA UFC3. I haven't tested it yet in EA UFC4.
            Last edited by tissues250; 08-17-2020, 02:11 PM.

            Comment

            • WarMMA
              MVP
              • Apr 2016
              • 4612

              #96
              Re: A new challenger approaches!

              Originally posted by TapOrSnap
              Most of the arm trap animations were reused to implement the new GnP system as arm traps by themselves were always a bit of an edge condition which many players never used and didn't fit with the new design. However I don't believe the arm trap triangle made the cut. Your question said. "Then it says you can use arm trap..." where did you see that? We would have to remove that text from the game as we don't want to confuse the players. However rest assured that I am a fan of those sudden reversals of fortune especially as a reward for ********* timing or punishment for foolish strategic choices so I will also look for a way to get that arm trap triangle back in the game.
              Tbh man, you guys should have found a way to implement GnP strike reversals into submission attempts into the new GnP system, for the good submission fighters. Things like catching a GnP strike into a kimura attempt (I already see a potential animation for this in UFC 4, but it's used as a reversal into top position), triangle attempt or armbar attempt. Good submission fighters should have access to these submission reversals when the opponent is postured up in full guard, half guard or stacked guard. By not having these things, it took away a very important part of the submission fighters game. Now these guys can just go crazy with GnP, with the only worry of being swept. If i'm playing as a good submission fighter and i'm skilled enough to reverse your GnP, I wanna have the option to attempt to submit you also...not just sweep you.

              Comment

              • SMOKEZERO
                Pro
                • Apr 2016
                • 818

                #97
                Re: A new challenger approaches!

                @TapOrSnap

                Finish the Fight submissions (Club n sub) currently take way to long to complete. These were much quicker in UFC 3, often 1-2 gates. It seems the UFC 4 FTF subs are full term. Any chance to shorten them. Other than that, I’m enjoying the pacing of the combat.


                Sent from my iPhone using Operation Sports

                Comment

                • TheUFCVeteran
                  Pro
                  • May 2016
                  • 878

                  #98
                  Re: A new challenger approaches!

                  Adding on to this, could the EA MMA catch armbar animation be reused? Like, time the block or click the stick perfectly to catch the strike, then the EA MMA animation kicks in - I know it's a different armbar animation but perhaps it could just have one animation (aka, no stage changes so no need to switch to a more "locked in" animation).

                  Also, that animation in general was super fluid. Would make submission guys a real threat off their back while also still being balanced as you'd need to time it right. 3-6 frame window to tap block/click the stick to catch the strike could work.

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #99
                    Re: A new challenger approaches!

                    Nailing strike catch submissions off my back with Big Nog in UD3 are some of my favorite MMA gaming memories. Felt sooooo sick when you pulled it off.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • ERsports
                      Rookie
                      • Sep 2012
                      • 241

                      #100
                      Re: A new challenger approaches!

                      Originally posted by SMOKEZERO
                      @TapOrSnap

                      Finish the Fight submissions (Club n sub) currently take way to long to complete. These were much quicker in UFC 3, often 1-2 gates. It seems the UFC 4 FTF subs are full term. Any chance to shorten them. Other than that, I’m enjoying the pacing of the combat.


                      Sent from my iPhone using Operation Sports
                      Agree with this 100%! Do you know what triggers the finish the fught darce and finish the fight seated guillotine against the cage? I have knocked my opponent down against the cage and when I pounce no option for the guillotine and yes my character has it

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #101
                        Re: A new challenger approaches!

                        Originally posted by Haz____
                        Nailing strike catch submissions off my back with Big Nog in UD3 are some of my favorite MMA gaming memories. Felt sooooo sick when you pulled it off.
                        Facts. In that game, you had to actually be strategic with your GnP against good players using submission fighters. It's that aspect that made submission fighters a legit threat. It's definitely necessary to have in UFC 4 imo...

                        Comment

                        • TheRizzzle
                          MVP
                          • Apr 2016
                          • 1443

                          #102
                          Re: A new challenger approaches!

                          Originally posted by tissues250
                          I believe Thompson had this one in EA UFC3. I haven't tested it yet in EA UFC4.
                          He did and a few others but if I'm not mistaken it was contigent upon missing the strike.

                          Guys like Adesanya and his teammates use certain techniques to move into ranges to fight with other techniques.

                          So he'll throw a kick to land in the opposite stance so that he covered the ground from kickboxing in kickboxing range from orthodox to boxing at boxing range in southpaw.

                          Jones does this a lot too. Saw it a few times from O'Malley. MMA is such a copy cat league that by the time UFC 5 comes around, not having it would feel super strange.

                          Also, the low calf kick. Wish that could make it in.

                          Just another layer that could be added to the striking game.

                          Sent from my SM-N975U using Tapatalk

                          Comment

                          • TapOrSnap
                            EA Sports UFC Gameplay Developer
                            • Aug 2020
                            • 149

                            #103
                            Re: A new challenger approaches!

                            Originally posted by SMOKEZERO
                            @TapOrSnap

                            Finish the Fight submissions (Club n sub) currently take way to long to complete. These were much quicker in UFC 3, often 1-2 gates. It seems the UFC 4 FTF subs are full term. Any chance to shorten them. Other than that, I’m enjoying the pacing of the combat.


                            Sent from my iPhone using Operation Sports
                            In UFC 3 those subs only became available because you had already almost finished your opponent, to make them strategically viable we made them short to make them worth going for if you thought your opponent could recover. In the new GnP you could conceivably get to it on an almost fresh opponent, making them that short would be game breaking. If you have set up your opponent through good stamina management and gotten that stun on them in GnP, they should be finish-able. If not we can absolutely revisit the tuning in those situations.

                            Comment

                            • ERsports
                              Rookie
                              • Sep 2012
                              • 241

                              #104
                              Re: A new challenger approaches!

                              Originally posted by TapOrSnap
                              In UFC 3 those subs only became available because you had already almost finished your opponent, to make them strategically viable we made them short to make them worth going for if you thought your opponent could recover. In the new GnP you could conceivably get to it on an almost fresh opponent, making them that short would be game breaking. If you have set up your opponent through good stamina management and gotten that stun on them in GnP, they should be finish-able. If not we can absolutely revisit the tuning in those situations.
                              Good info thank you!

                              Could you please tell me what animation triggers the finish the fight darce and seated guillotine against the cage. My character has both and I have knocked the opponent down against the cage but never get the option to do the guillotine???

                              Also for the life of me how do you do the arm trap triangle from guard postured up....it is in the game in the moves list in Career. i have learned it but when I am on bottom I have tried to block the arm and see if it comes up as an option under Right Bumper...I have swayed...I have blocked....I have waited until the attackers stamina is low and never an option.....Could you confirm the scenario and controls for this?

                              Also could you confirm the controls for the finish the fight subs.....The arm is just rb and a direction but what abiut the others? You guys always never explained the sub reversals on the ground are hold both triggers and flick the deny....This game really needs a tutorial for its deeper systems for new players....Half the complaints are just new people who are confused.

                              Also, may I make a suggestion to add the deny arrows to the driving takedowns....This would help people learn the timing and how to defend them offline.....The arrows popped up in UFC 3 when you were defending a takedown and I think if you added those for offline people would understand it better.

                              Comment

                              • ERsports
                                Rookie
                                • Sep 2012
                                • 241

                                #105
                                Re: A new challenger approaches!

                                Originally posted by TapOrSnap
                                In UFC 3 those subs only became available because you had already almost finished your opponent, to make them strategically viable we made them short to make them worth going for if you thought your opponent could recover. In the new GnP you could conceivably get to it on an almost fresh opponent, making them that short would be game breaking. If you have set up your opponent through good stamina management and gotten that stun on them in GnP, they should be finish-able. If not we can absolutely revisit the tuning in those situations.
                                Good info thank you!

                                Could you please tell me what animation triggers the finish the fight darce and seated guillotine against the cage. My character has both and I have knocked the opponent down against the cage but never get the option to do the guillotine???

                                Also for the life of me how do you do the arm trap triangle from guard postured up....it is in the game in the moves list in Career. i have learned it but when I am on bottom I have tried to block the arm and see if it comes up as an option under Right Bumper...I have swayed...I have blocked....I have waited until the attackers stamina is low and never an option.....Could you confirm the scenario and controls for this?

                                Also could you confirm the controls for the finish the fight subs.....The arm is just rb and a direction but what abiut the others? You guys always never explained the sub reversals on the ground are hold both triggers and flick the deny....This game really needs a tutorial for its deeper systems for new players....Half the complaints are just new people who are confused.

                                Also, may I make a suggestion to add the deny arrows to the driving takedowns....This would help people learn the timing and how to defend them offline.....The arrows popped up in UFC 3 when you were defending a takedown and I think if you added those for offline people would understand it better.

                                Comment

                                Working...