Most of the arm trap animations were reused to implement the new GnP system as arm traps by themselves were always a bit of an edge condition which many players never used and didn't fit with the new design. However I don't believe the arm trap triangle made the cut. Your question said. "Then it says you can use arm trap..." where did you see that? We would have to remove that text from the game as we don't want to confuse the players. However rest assured that I am a fan of those sudden reversals of fortune especially as a reward for ********* timing or punishment for foolish strategic choices so I will also look for a way to get that arm trap triangle back in the game.
A new challenger approaches!
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Re: A new challenger approaches!
Most of the arm trap animations were reused to implement the new GnP system as arm traps by themselves were always a bit of an edge condition which many players never used and didn't fit with the new design. However I don't believe the arm trap triangle made the cut. Your question said. "Then it says you can use arm trap..." where did you see that? We would have to remove that text from the game as we don't want to confuse the players. However rest assured that I am a fan of those sudden reversals of fortune especially as a reward for ********* timing or punishment for foolish strategic choices so I will also look for a way to get that arm trap triangle back in the game. -
Re: A new challenger approaches!
I believe in the moves list if you've got level 3 (or maybe level 4?) triangles, it lists the arm-trap triangle as a move. I saw the same thing playing through career with a jiu jitsu fighter.Comment
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Re: A new challenger approaches!
In UFC3 as well as in UFC4 (if you are using right stick in legacy and hybrid grapple) you can do a ninety degree rotation of your stick at the end of the timing window. If you time it perfectly your opponent will only be able to deny your transition instead of getting a reversal. Regardless of the timing of their denial.@TapOrSnap
Can you please elaborate on the swoop mechanic. Maybe I missed it in all these comments, but I would like to hear a detailed description of it too.
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Re: A new challenger approaches!
@TaporSnap
Will undeniable takedowns be re -introduced at some point ?
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Re: A new challenger approaches!
I believe Thompson had this one in EA UFC3. I haven't tested it yet in EA UFC4.Here is something I haven't seen suggested too often.
Can we queue up switch stances off strikes a little easier somehow? It's becoming one of the more popular techniques in MMA to throw a rear strike and instead of resetting, allowing yourself to land and stay in the new stance.
Adesanya, O'Malley, Jones and Dillashaw do it a ton. Alvarez and Holloway do it a ton with punches. So does Stephen Thompson and Lyoto Machida.
I think it should be as simple as throw the kick and click the switch stance button in quick succession and just allow it to play out.
Sent from my SM-N975U using TapatalkLast edited by tissues250; 08-17-2020, 02:11 PM.Comment
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Re: A new challenger approaches!
Tbh man, you guys should have found a way to implement GnP strike reversals into submission attempts into the new GnP system, for the good submission fighters. Things like catching a GnP strike into a kimura attempt (I already see a potential animation for this in UFC 4, but it's used as a reversal into top position), triangle attempt or armbar attempt. Good submission fighters should have access to these submission reversals when the opponent is postured up in full guard, half guard or stacked guard. By not having these things, it took away a very important part of the submission fighters game. Now these guys can just go crazy with GnP, with the only worry of being swept. If i'm playing as a good submission fighter and i'm skilled enough to reverse your GnP, I wanna have the option to attempt to submit you also...not just sweep you.Most of the arm trap animations were reused to implement the new GnP system as arm traps by themselves were always a bit of an edge condition which many players never used and didn't fit with the new design. However I don't believe the arm trap triangle made the cut. Your question said. "Then it says you can use arm trap..." where did you see that? We would have to remove that text from the game as we don't want to confuse the players. However rest assured that I am a fan of those sudden reversals of fortune especially as a reward for ********* timing or punishment for foolish strategic choices so I will also look for a way to get that arm trap triangle back in the game.Comment
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Re: A new challenger approaches!
@TapOrSnap
Finish the Fight submissions (Club n sub) currently take way to long to complete. These were much quicker in UFC 3, often 1-2 gates. It seems the UFC 4 FTF subs are full term. Any chance to shorten them. Other than that, I’m enjoying the pacing of the combat.
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Re: A new challenger approaches!
Adding on to this, could the EA MMA catch armbar animation be reused? Like, time the block or click the stick perfectly to catch the strike, then the EA MMA animation kicks in - I know it's a different armbar animation but perhaps it could just have one animation (aka, no stage changes so no need to switch to a more "locked in" animation).
Also, that animation in general was super fluid. Would make submission guys a real threat off their back while also still being balanced as you'd need to time it right. 3-6 frame window to tap block/click the stick to catch the strike could work.Comment
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Re: A new challenger approaches!
Nailing strike catch submissions off my back with Big Nog in UD3 are some of my favorite MMA gaming memories. Felt sooooo sick when you pulled it off.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: A new challenger approaches!
Agree with this 100%! Do you know what triggers the finish the fught darce and finish the fight seated guillotine against the cage? I have knocked my opponent down against the cage and when I pounce no option for the guillotine and yes my character has it@TapOrSnap
Finish the Fight submissions (Club n sub) currently take way to long to complete. These were much quicker in UFC 3, often 1-2 gates. It seems the UFC 4 FTF subs are full term. Any chance to shorten them. Other than that, I’m enjoying the pacing of the combat.
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Re: A new challenger approaches!
Facts. In that game, you had to actually be strategic with your GnP against good players using submission fighters. It's that aspect that made submission fighters a legit threat. It's definitely necessary to have in UFC 4 imo...
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Re: A new challenger approaches!
He did and a few others but if I'm not mistaken it was contigent upon missing the strike.
Guys like Adesanya and his teammates use certain techniques to move into ranges to fight with other techniques.
So he'll throw a kick to land in the opposite stance so that he covered the ground from kickboxing in kickboxing range from orthodox to boxing at boxing range in southpaw.
Jones does this a lot too. Saw it a few times from O'Malley. MMA is such a copy cat league that by the time UFC 5 comes around, not having it would feel super strange.
Also, the low calf kick. Wish that could make it in.
Just another layer that could be added to the striking game.
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Re: A new challenger approaches!
In UFC 3 those subs only became available because you had already almost finished your opponent, to make them strategically viable we made them short to make them worth going for if you thought your opponent could recover. In the new GnP you could conceivably get to it on an almost fresh opponent, making them that short would be game breaking. If you have set up your opponent through good stamina management and gotten that stun on them in GnP, they should be finish-able. If not we can absolutely revisit the tuning in those situations.@TapOrSnap
Finish the Fight submissions (Club n sub) currently take way to long to complete. These were much quicker in UFC 3, often 1-2 gates. It seems the UFC 4 FTF subs are full term. Any chance to shorten them. Other than that, I’m enjoying the pacing of the combat.
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Re: A new challenger approaches!
Good info thank you!In UFC 3 those subs only became available because you had already almost finished your opponent, to make them strategically viable we made them short to make them worth going for if you thought your opponent could recover. In the new GnP you could conceivably get to it on an almost fresh opponent, making them that short would be game breaking. If you have set up your opponent through good stamina management and gotten that stun on them in GnP, they should be finish-able. If not we can absolutely revisit the tuning in those situations.
Could you please tell me what animation triggers the finish the fight darce and seated guillotine against the cage. My character has both and I have knocked the opponent down against the cage but never get the option to do the guillotine???
Also for the life of me how do you do the arm trap triangle from guard postured up....it is in the game in the moves list in Career. i have learned it but when I am on bottom I have tried to block the arm and see if it comes up as an option under Right Bumper...I have swayed...I have blocked....I have waited until the attackers stamina is low and never an option.....Could you confirm the scenario and controls for this?
Also could you confirm the controls for the finish the fight subs.....The arm is just rb and a direction but what abiut the others? You guys always never explained the sub reversals on the ground are hold both triggers and flick the deny....This game really needs a tutorial for its deeper systems for new players....Half the complaints are just new people who are confused.
Also, may I make a suggestion to add the deny arrows to the driving takedowns....This would help people learn the timing and how to defend them offline.....The arrows popped up in UFC 3 when you were defending a takedown and I think if you added those for offline people would understand it better.Comment
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Re: A new challenger approaches!
Good info thank you!In UFC 3 those subs only became available because you had already almost finished your opponent, to make them strategically viable we made them short to make them worth going for if you thought your opponent could recover. In the new GnP you could conceivably get to it on an almost fresh opponent, making them that short would be game breaking. If you have set up your opponent through good stamina management and gotten that stun on them in GnP, they should be finish-able. If not we can absolutely revisit the tuning in those situations.
Could you please tell me what animation triggers the finish the fight darce and seated guillotine against the cage. My character has both and I have knocked the opponent down against the cage but never get the option to do the guillotine???
Also for the life of me how do you do the arm trap triangle from guard postured up....it is in the game in the moves list in Career. i have learned it but when I am on bottom I have tried to block the arm and see if it comes up as an option under Right Bumper...I have swayed...I have blocked....I have waited until the attackers stamina is low and never an option.....Could you confirm the scenario and controls for this?
Also could you confirm the controls for the finish the fight subs.....The arm is just rb and a direction but what abiut the others? You guys always never explained the sub reversals on the ground are hold both triggers and flick the deny....This game really needs a tutorial for its deeper systems for new players....Half the complaints are just new people who are confused.
Also, may I make a suggestion to add the deny arrows to the driving takedowns....This would help people learn the timing and how to defend them offline.....The arrows popped up in UFC 3 when you were defending a takedown and I think if you added those for offline people would understand it better.Comment

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