cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

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  • cdcool
    Slider Guru
    • Aug 2005
    • 6644

    #1

    cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

    OPENING PAGE (OP)

    I'm doing them again for Madden 21!

    Reviewing games now with my exact Madden 20 settings as a Start. I will start testing from here.

    This is my new Forum Policy
    It's needed based on a few issues I've had in the past

    IMPORTANT! (PLEASE READ BELOW!)

    NO bullying / inappropriate conversations / trolling will not be tolerated.

    You will be ignored and reported to Operations Sports Management

    Advice, acknowledgments, or change considerations will only be given to those with legitimate issues or suggestions by providing evidence of your findings.

    Please provide proof via a picture, image, or video of any recommended suggestion changes, reported issues, or stat observations.

    Broad complaints or criticisms with no supporting evidence will be ignored.

    Use my sliders as they are or as a base to fine-tune gameplay to your liking.

    It's your responsibility to adjust any slider to best fit what you would like to see, not mine.

    Not entertaining every dog that barks anymore.

    I appreciate your support.

    ------------------------------------------------------------------------------------------------------------------
    UPDATES (Extensive Testing)

    Most current set posted on 3/24/2021 (Below)
    Fumbles 20 to 18
    Interceptions 20 to 15

    Most current set posted on 3/23/2021
    Interceptions 26 to 20

    Most current set posted on 3/4/2021
    Tackling 63 to 65
    Interceptions 27 to 26

    Most current set posted on 1/26/2021
    Interceptions 28 to 27

    Most current set posted on 1/24/2021
    Interceptions 30 to 28

    Most current set posted on 1/23/2021
    Interceptions 7 to 30

    Most current set posted on 1/16/2021
    Tackling 60 to 63

    Most current set posted on 1/15/2021
    Tackling 65 to 60

    Most current set posted on 1/11/2021
    Tackling 35 to 65

    Most current set posted on 1/7/2021
    Run Blocking 10 back to 90 (They fixed it)

    Most current set posted on 1/4/2021
    Run Blocking 90 to 10 (The Slider is Broken, not doing anything)
    Tackling 30 to 35

    Most current set posted on 1/1/2021
    Tackling 25 to 30

    Most current set posted on 12/31
    Run Block 39 to 90
    Tackling 65 to 25

    Most current Set posted on 12/30
    Tackling 66 back to 65

    Most current Set posted on 12/22
    Tackling 65 to 66

    Most current Set posted on 12/21
    Injury 51 to 52 (Make the change in both In-game and Main Menu)

    Set posted on 12/4
    Pass Blocking 50 to 100
    False Start 90 to 99
    Holding 90 to 99
    Roughing the Passer 99 to 51 (Still not Fixed)

    Set posted on 12/3
    Run Blocking 15 to 39
    Interceptions 15 to 7

    Set posted on 12/2
    Wide Reciever Catching 52 to 46

    Set posted on 11/21
    Tackling 39 to 65
    Run Block 60 to 15

    Set posted on 11/19
    Pass Blocking 45 to 50
    Tackling 21 to 30

    Set posted on 11/18
    Pass Blocking 50 to 45
    Run Block 62 to 60

    Set posted on 11/15
    QB Accuracy 6 to 5
    Pass Blocking 8 to 50
    Wide Receiver Catching 55 to 52
    Run Block 78 to 62
    Fumbles 28 to 20
    Interceptions 26 to 15

    Set posted on 11/14
    Interceptions 27 to 26

    Set posted on 10/20
    Fumbles 30 to 28

    Set posted on 10/20
    Fumbles 35 to 30

    Set posted on 10/20
    Offside: 70 to 90
    False Start 70 to 90
    Roughing the Passer Stay's at 50

    Set posted on 10/20
    Wide Reciever Catching 38 to 55

    Set posted on 10/17
    Run Blocking 62 to 78
    Interception 25 to 27

    Set posted on 10/16
    QB ACC 5 to 6
    Wide Reciever Catching 37 to 38

    RUN BLOCKING stays at 62 10/11

    Set posted on 10/9
    FG Power 49 to 48

    Set posted on 10/4
    Tackling 18 to 21

    Set posted on 10/3
    Interceptions 27 to 25
    False Start 99 to 70

    Set posted on 10/1
    Wide Reciever Catching 36 to 37

    Set posted on 9/30
    QB ACC 6 to 5
    OFFSIDES 80 to 70
    Roughing the Passer 51 to 50

    Set posted on 9/24
    Pass Block 9 to 8

    Set posted on 9/23
    Pass Blocking 8 to 9

    Set posted on 9/22
    Run Block 61 to 62

    Set posted on 9/20
    INT 25 to 27
    Offsides 99 to 80

    Set posted on 9/17
    Run Block: 64 (Stays at 64)
    FG Power: 54 to 49
    FG Accuracy: 48 to 45

    Posted on 9/12
    Pass Blocking: 10 to 8
    FG Accuracy: 50 to 48

    Posted on 9/10
    QB ACC: 6
    Pass Blocking: 90 to 10
    Wide Receiver: Catching 36
    Interceptions: 25

    Posted on 9/7
    QB Accuracy: 8 to 6
    Pass Blocking: 30 to 90

    Posted on 9/6
    Pass Blocking 22 to 30

    Posted on 9/4
    Tackling 20 to 18

    Posted on 9/3
    Roughing the Passer 50 to 51

    Posted on 9/2
    Run Block 62 to 64


    Cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 20 sliders and CPU vs CPU Guide


    You have to use 100% of my settings in the OP, not just the sliders for these to work.

    DO NOT POST ANY STATS IN MY FORUM IF THEY ARE NOT 100% OF MY SLIDERS AND SETTINGS.

    This is an NFL Offline Franchise (slider and settings) simulator
    The Objective: Get NFL End of Season Stats and great animations in Franchise for CPU vs CPU games

    Simmed game stats are not optimized to match up with 15-minute quarter watched games in Madden Your watched season team stats will ruin your Franchise season because the stats will not match up with the simmed games using 15 minute quarters, your team players will lead in many categories. This is why other slider developers are using 7,8,9 minute Quarters, they are trying to get the stats to match up. I played using 12-minute Quarters for years so I get it, been doing 15-minute Quarters for over 3 years now, which is harder than 12.

    These sliders require EVERY GAME for EVERY TEAM to be Watched or let played CPU vs CPU where all 32 teams are under Human control in Offline CFM, using 15 minute quarters as in the NFL.

    These sliders work for the way I play, Watching every game with 15-minute quarters using Slow Supersim End Game. NOT PLAYING, SIMMING or CALLING PLAYS.

    The results may vary playing any other way, they may work but I have not tested, has nothing to do with not being flexible but a lot to do with the NFL.

    You are the GM making GM decisions for all 32 teams and watching the results. Not mixing simmed games with played games.

    The NFL DRAFT is where you make an impact and follow your draft picks if you choose to do so for all 32 Teams.

    I'm happy with the results, I've tried multiple settings and these work as good as I can get in Madden 20 PC.

    If you decide to try them, use every setting I have posted or you will not get the same results.

    Check em out and let me how they are working for you :-)

    Restart your system (OFF the ON) if needed because of bad games and Watch at least 3 full games before commenting.

    ------------------------------------------------------------------------------------------------------------------

    Play Over Rule

    GAME ISSUES CAUSED BY FILE CORRUPTION
    Typically a sign that a game has gone bad is listed below.
    Not happening that often in Madden 21
    A PROFILE DELETION MAY BE REQUIRED if you see the below
    Excessive Sacks more than 11
    Low Pass Completion Percentages in the 30's
    Excessive Passing Yards by both QB's
    High scoring in the First Quarter
    QB's with over 200 yards or more in the 2nd Quarter

    When you see it
    STOP THE GAME and RESTART YOUR CONSOLE (OFF and ON), NO NEED TO DELETE YOUR PROFILE
    PC USERS STOP OR REPLAY THE GAME AFTER A RESTART IN ORIGIN
    Repetitive game issues with the same issue may require a PROFILE DELETION.

    SACKS

    Some games are good with Sacks I really can't say how many but you have no control over when they go crazy. Certain Players trending high is gonna happen. Sacks are overstated in Madden, there are just too many, this has been an issue for years with CPU vs CPU games.

    There are a few things you can do

    Review Sacks after every game.

    I don't start managing Sacks until about Week 10 or 11 of Watched games in the CFM, you will see what's going on and what's needed.

    1. Exessive Sacks are sometimes tied to certain players, they are trending high, like 2 or more Sacks every game for numerous weeks. If you see this happening, either Fast, Normal Sim, or Advance the Week for that Team and not Watch that team's games to help reduce his Sack numbers.

    Fast and Normal Sim or Advance the Week games are a bit better on Sacks but not much, but do help with a player that has a Sack issue. No need to mess around with every Offensive or Defensive player ratings.

    I recommend Normal Sim, Fast Sim has stat issues such as decreased or not showing QB rushing yards. Takes about 10 minutes to watch a game, Normal Sim does not use or take into account sliders, so only use it when necessary.

    2. Edit or reduce a Player's Ratings who has high excessive Sacks. I believe sometimes players get broken and their Ratings cause them to get crazy Sack numbers every week. I don't like doing this but it does work.

    EA put a lot of work into Player Ratings to keep the game realistic, I don't mess with the Ratings of a Player not unless I'm forced to and that would be because it will screw up Season-Ending Stats. I don't want a Player with 30 Sacks at the End of the Season.

    3. Watch excessive Sack games over, on the PC just exit out of the Window so the game isn't saved, and Watch it again. Restart and Delete your Profile.

    Watched 15 minute quarters are time-consuming so this may not work for most people, I have no issue doing it and normally the second game is better on Sacks than the first or just Fast or Normal Sim the second game.

    A game with 10 or more Sacks or a Player with 2 or more Sacks that has been trending high is my rule to Watch the game over. 10 Sacks with no player having more than one or two may be Okay if no player is excessive.

    Some games have 0-5 or 6 Sacks and are good games.

    4. Keep thinking you can fix Sacks with Sliders, Ratings 100%, Schemes, or Attributes.
    ------------------------------------------------------------------------------------------------------------------

    SLIDER GAME RESULTS

    All looking good including Drops (11 receptions no drops)and 3rd Down percentages.
    Passing attempts vs run attempts are good
    Pass completion percentages are good
    Running game is good
    Penalties are good
    Scores are good
    Sacks can be high for some games not all
    The number of Plays is good, 120 is not the standard, I counted and compared to the number in the NFL.
    All Drops are not drops, watching games receivers dropping some passes look realistic.
    Pass completion percentages are good: 50's-70's (season averages around 60%)
    Passing Yards are good: 200's - 300's (400 are rare)
    Running game is good: 100+ yards will happen
    Yards per Carry are good: 4.5 and higher
    Receiving is good: Drops are reasonable
    TLF's are good: just had a game with 9
    Interceptions are good: 0-4
    Pass Deflections are reasonable and varied
    Special Teams and Kicking Game are good, getting Touchbacks on Kickoffs and long Field Goals.
    Injuries are just right
    Penalties are good now

    ------------------------------------------------------------------------------------------------------------------


    SLIDER and GAME SETTINGS

    USE EA's DEFAULT ROSTERS


    MAIN MENU SETTINGS (MM)

    GAME OPTIONS

    LIVE PLAYBOOKS: ON USING TWO CONTROLLERS does not work CPU vs CPU

    Favorite Team: Pick your team
    Playbooks:
    Offensive Playbook: Team Specific
    Defensive Playbook: Team Specific
    Even Teams: OFF
    DIFFICULTY: ALL PRO
    Game Style: Simulation
    CLOCK MANAGEMENT
    Quarter Length: 15 Minutes
    Play Clock: ON
    Accelerated Clock: ON
    Min Play Clock Time: 10 Seconds
    COIN TOSS: Default
    GAME PLAY HELPERS: ALL OFF
    PLAYER SLIDERS
    Injuries: 52 (51) (I like Injuries if you don't 50) make the change with the in-game injury slider also.
    Fatigue: 50
    Player Speed Parity: 0
    ACCEPTABILITY
    Your Choice
    PENALTIES
    Leave them all on 50 and everything ON
    Leave Penalties all on 50 as they are the only MM setting that will screw up slider settings from my testing.
    PLAYER SKILL: All on 50
    CPU SKILL: All on 50
    VISUAL FEEDBACK
    FRANCHISE GAMEPLAN BOOST NOTIFICATION: OFF
    All others Your Choice
    ON FIELD
    Franchise Bottom Line Ticker: ALL (No issues)
    Player Names: Always On
    Everything else OFF
    CAMERA'S
    Don't apply to CPU vs CPU games
    ACCESSIBILITY
    Your Choice
    VOLUME CONTROL
    In-Game Commentary 30
    Stadium Speakers 100 (So you can hear exactly what is going on during the game)
    Crowd Volume 60
    On the Filed 25
    Music 20
    Menu SFX 100
    Voice Chat OFF

    Game Controls and Graphics whatever works for you

    LEAGUE SETTINGS OFFLINE CFM

    COMMISSIONER SETTINGS
    Skill Level: ALL PRO
    LEAGUE TYPE: OWNERS ONLY
    GAME STYLE: SIMULATION
    INSTANT STARTER: OFF
    TRADE DEADLINE: ON
    TRADE TYPE: ENABLE ALL
    COACH FIRING: ON
    SALARY CAP: ON
    SUPERSTAR ABILITIES: OFF
    RELOCATION SETTINGS: NORMAL
    INJURY: ON
    PRE EXISTING INJURY: ON
    PRACTICE SQUAD STEALING: ON
    PLAYER PROGRESSION FREQUENCY: WEEKLY
    CAREER CLOCK: ON
    PLAYER MODE
    Full on-Field Control: OFF
    ROSTER PROTECTION
    Minimum Roster Size: 53
    In-Season Player Movement Limit: UNLIMITED
    Player OVR Cut Restrictions: NO RESTRICTION
    Offseason Player Cut Limit: UNLIMITED
    DEV TRAIT MANAGEMENT 1.17
    Breakout Scenarios: Off
    Development Trait Regression: On
    Desired X-Factor Dev Players: 25
    Desired Superstar Dev Players: 50
    Desired Star Dev Players: 300
    CLOCK MANAGEMENT
    Quarter Length: 15 Minutes
    Accelerated Clock: ON
    Minimum Play Clock Time: 10

    USER TEAM HELP
    All settings except SCOUTING and LEAGUE ADVANCEMENT are a personal choice:
    Auto or Manual as the Owner of each Team
    I AUTO EVERYTHING except the two mentioned
    Weekly Training
    Trades and Free Agency
    Off-season Free Agent Bidding
    Injury Management
    Preseason Cut Days
    Contract Negotiations
    Scout College Players: MANUAL for your Team, so you can import a Draft Class.
    LEAGUE ADVANCEMENT: MANUAL so the league does not automatically advance to the next week automatically after watching a CPU vs CPU game. This has to be done for Every Team

    TEAM SETTINGS
    Tutorial Pop-Ups: OFF
    Auto Progress Players: ON
    Fill Roster: ON

    My Volume Control Settings for CPU vs CPU Games
    In-Game Commentary 30
    Stadium Speakers 100 (So you can hear exactly what is going on during the game)
    Crowd Volume 60
    On the Field 25
    Music 20
    Menu SFX 100
    Voice Chat OFF

    SETTING UP OWNERS ONLY
    1. Start a new Offline CFM.
    2. Select your team and change the role to an Owner select his/her specialty and give him a name
    3. Go to League Settings and change it to Owners Only.
    4. Start your Franchise
    5. Create 31 owner characters (Real Owners are gone in Madden 21)
    6. Go into each created Owners League Settings
    7. User Help
    Select your degree of control for the team, Scout College Players (Your Team) and League Advancement (All Teams) must be on manual as stated in User Team Help (above)


    SLIDER SETTINGS
    3/24/2021

    Clock Management
    Quarter Length: 15 minutes
    Accelerated Clock: ON
    Minimum Play Clock Time: 10 seconds

    The numbers in BOLD are the Current settings

    Settings are for the CPU & Player. I've always done both to be on the safe side.

    Injuries: 52 (51) (I like Injures, if you don't 50) needs to be changed in Menu Game Options also.
    Fatigue: 50
    Min Player Speed Threshold: 0 (At 100 more Sacks and DB/Safeties are slower)
    QB Accuracy: 5 (6) (5) (6) (Yes it works)
    Pass Blocking: 100 (50) (45) (50) (8) (9) (8) (10) (20) (90) (30) (22) Should cut down on Sacks, this slider does a lot of nothing, might even increase Rushing.
    Wide Receiver Catching: 46 (52) (55) (38) (37) (36)
    Run Block: 90 (10) (90)(39) (15) (60) (62) (78) (62) (61) (62) (61) (60) (63) (64) Slider is not working, does nothing.
    FUM: 18 (20) (28) (30) (35)
    Pass Defense Reaction Time: 100
    INT: 15 (20) (26) (27) (28) (30) (7) (15) (26) (27) (25) (27) (25)
    Pass Coverage: 100
    Tackling: 65 (63) (60) (65) (35) (30) (25) (65) (66) (65) (39) (30) ( 21) (18) (20)

    Special Teams
    FG Power: 48 (49) (54)
    FG Accuracy: 45 (48) (50)
    Punt Power: 10
    Punt Accuracy: 90
    Kickoff Power: 59

    Madden 21 Penalties
    Offside: 99 (90) (70) (80) (99)
    False Start 99 (90) (70) (99)
    Holding 99
    Face Mask 99
    Defensive Pass Interference 99
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 99
    Intentional Grounding: ON
    Roughing the Passer 51 (99) (50) (51) or put it on 50 and get fewer penalties everywhere.
    Roughing the Kicker: ON
    Running into the Kicker: ON

    Auto Subs: ALL on Default

    Recommended
    CallMeMcCringleberry Madden 21 XP Sliders


    CPU vs CPU with Slow Supersim: have control of all teams in Owner mode in a Franchise

    Setting up Owners and Controlling all 32 teams in a new Franchise
    In Franchise Hub just hit R3, pressing down the right stick which will bring up Madden Messenger
    Then hit RB to select Create Character
    Then Select Team
    Then select Style
    then Owner
    R3 to switch characters or add a new one (Do this for all 32 teams)
    R3 means pressing down the right stick

    Watching Games
    Go into Supersim by pushing in the left stick, using the B button or going to the pause menu, and selecting "Super Sim" after the game starts.
    X select Speed Slow
    Jump Forward select "End of Game
    Last edited by cdcool; 05-16-2021, 10:25 PM.
    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.
  • cdcool
    Slider Guru
    • Aug 2005
    • 6644

    #2
    Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

    Still no Ref's on the Field
    Last edited by cdcool; 08-20-2020, 10:40 PM.
    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

    Comment

    • cdcool
      Slider Guru
      • Aug 2005
      • 6644

      #3
      Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

      as of today the game is nothing more than a Roster update for Franchise which needs some minor slider adjustments.

      Testing
      Last edited by cdcool; 08-20-2020, 11:47 PM.
      Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

      Comment

      • cdcool
        Slider Guru
        • Aug 2005
        • 6644

        #4
        Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

        OP is updated with my starting slider set which is still in testing
        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

        Comment

        • cdcool
          Slider Guru
          • Aug 2005
          • 6644

          #5
          Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

          OP UPDATED 8/21/20
          QB ACCURACY 20 to 15

          Not Bad
          Attached Files
          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

          Comment

          • cdcool
            Slider Guru
            • Aug 2005
            • 6644

            #6
            Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

            OP UPDATED 8/21/20
            QB ACCURACY 15 to 10
            WIDE RECEIVER CATCHING 38 to 37
            ROUGHING THE PASSER 51 to 50
            Last edited by cdcool; 08-21-2020, 06:42 PM.
            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

            Comment

            • cdcool
              Slider Guru
              • Aug 2005
              • 6644

              #7
              Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

              Good CPU vs CPU game with good Stats!

              Washington 2 Injuries
              Eagles 1 Injury
              7 Total Sacks
              3 Interceptions
              Completion Percentages 63% and 58%
              Rushing Average 4.8
              WR led in Receiving 125 Yards
              Attached Files
              Last edited by cdcool; 08-21-2020, 08:38 PM.
              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

              Comment

              • cdcool
                Slider Guru
                • Aug 2005
                • 6644

                #8
                Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                EA is working on the game, I see stuff changing
                Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                Comment

                • cdcool
                  Slider Guru
                  • Aug 2005
                  • 6644

                  #9
                  Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                  as of today all penalties need to be on 99 with the exception of Roughing the Passer maybe, otherwise you will not see any.
                  Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                  Comment

                  • cdcool
                    Slider Guru
                    • Aug 2005
                    • 6644

                    #10
                    Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                    OP UPDATED 8/22/20
                    CPU vs CPU Early Access Sliders posted
                    All Penalties on 99
                    From what I'm seeing a Profile Deletion is still required before the start of each game
                    I will post some stats shortly.
                    Last edited by cdcool; 08-22-2020, 09:37 PM.
                    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                    Comment

                    • cdcool
                      Slider Guru
                      • Aug 2005
                      • 6644

                      #11
                      Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                      Other than one dude throwing for 6 TD's and 3rd down conversions being high, it's okay for this game.
                      7 Sacks

                      Madden 21 shows technical improvements on the PC, no more sound and stuttering issues.

                      Presentation is improved and game play is faster, games at 15 minute Quarters are taking less time.

                      Roughing the Passer and penalty issues are back again.

                      They just gotta implement the promised new Franchise features.

                      Lets see how the Lions and Bears do.
                      Attached Files
                      Last edited by cdcool; 08-23-2020, 12:10 AM.
                      Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                      Comment

                      • cdcool
                        Slider Guru
                        • Aug 2005
                        • 6644

                        #12
                        Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                        Good Game
                        Bears could not contain Stafford
                        no INT's
                        EA needs to fix Penalties
                        9 Sacks
                        Lions had 3 Injuries (LT, HB and LG)
                        Attached Files
                        Last edited by cdcool; 08-23-2020, 01:22 AM.
                        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                        Comment

                        • cdcool
                          Slider Guru
                          • Aug 2005
                          • 6644

                          #13
                          Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                          adjusting Interceptions
                          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                          Comment

                          • cdcool
                            Slider Guru
                            • Aug 2005
                            • 6644

                            #14
                            Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                            OP UPDATED 8/23/20
                            INTERCEPTIONS 30 to 45

                            Strong Rushing by the Ravens: Kinda Expected
                            Attached Files
                            Last edited by cdcool; 08-23-2020, 09:03 AM.
                            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                            Comment

                            • cdcool
                              Slider Guru
                              • Aug 2005
                              • 6644

                              #15
                              Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 21 sliders

                              Penalties are BROKEN CPU vs CPU
                              If you want any, Roughing the Passer needs to be on 99 which will result in seeing more of everything but with a lot of Roughing the Passer calls.

                              All penalties need to be on 99

                              Roughing the Passer is the trigger
                              Last edited by cdcool; 08-23-2020, 05:32 PM.
                              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                              Comment

                              Working...