So, I went the other day and looked at some UFC 1 gameplay. Surprisingly it was not that bad. (I loved how much better the player models were definition wise, and pre reebok trunks).
I redownloaded the game and I have come to the conclusion that many things were taken from this game.
1. Parrying- Why was this removed? In playing UFC I loved the ability to not have to perfectly sway to counter a punch. This needs to return ASAP. Also, I liked how you had to choose which side to block. Added even more skill, and if timed right you would have an evasive movement (which would add another level of signature animations for certain guys like Garbrandt when he makes you miss bad)
2. TKOs before KO - I had many matches that ended before my guy went out cold and still blocking. I couldn't be mad at the stoppages because I was done for, and the ref interaction was perfect. The ref stepped in mid punch even to literally "SAVE ME". It was beautiful to see, but also disheartening knowing that future iterations have strayed from this.
3. Brutal vicious Ground and Pound - We need a fast, brutal GNP back. In UFC 1, GNP felt scary, and the need to transition was a must. Now it wasn't all doom and gloom if u denied a transition, but there has to be an improvement. Elbows, hammer fist, even the transition mechanics needs to return.
4. Finish the fight flurries - While UFC 1 striking isn't as good as UFC 4s. It does have a much more frantic finishing system that better fits what we see from dudes when they have an opponent hurt. It would be great if this was added back and even revamped, so guys could choose to gas themselves going for the finish or play it safe and look for a better opportunity. That should be in this game for sure.
What do yall think? What else was taken out from this franchise that should be in still.
I redownloaded the game and I have come to the conclusion that many things were taken from this game.
1. Parrying- Why was this removed? In playing UFC I loved the ability to not have to perfectly sway to counter a punch. This needs to return ASAP. Also, I liked how you had to choose which side to block. Added even more skill, and if timed right you would have an evasive movement (which would add another level of signature animations for certain guys like Garbrandt when he makes you miss bad)
2. TKOs before KO - I had many matches that ended before my guy went out cold and still blocking. I couldn't be mad at the stoppages because I was done for, and the ref interaction was perfect. The ref stepped in mid punch even to literally "SAVE ME". It was beautiful to see, but also disheartening knowing that future iterations have strayed from this.
3. Brutal vicious Ground and Pound - We need a fast, brutal GNP back. In UFC 1, GNP felt scary, and the need to transition was a must. Now it wasn't all doom and gloom if u denied a transition, but there has to be an improvement. Elbows, hammer fist, even the transition mechanics needs to return.
4. Finish the fight flurries - While UFC 1 striking isn't as good as UFC 4s. It does have a much more frantic finishing system that better fits what we see from dudes when they have an opponent hurt. It would be great if this was added back and even revamped, so guys could choose to gas themselves going for the finish or play it safe and look for a better opportunity. That should be in this game for sure.
What do yall think? What else was taken out from this franchise that should be in still.
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