
Introduction
Community feedback has helped me tremendously with the MLB The Show sliders, and I'm hoping to help with a slider set for Madden this year too. I'm admittedly not the best Madden player, but I'd say I'm above average on a good day.
This set will work in broadcast view, standard, or any other you'd like to use as any differences have far more to do with your skill and comfort level. Like anything, practice helps.
The goal of this set is to use data collection and analysis to work toward finding a slider set that matches the output of simulated games (and hopefully real life).
Highlights

Additional Information
I've done beta testing for OOTP baseball since 2008, as well as testing for Grey Dog Software. I've done similar slider sets for other games here at OS, and I also do a lot of testing and design in my career.
The reason I share that brief bio is to explain my approach in being thorough in my settings and adjustments to provide a realistic and challenging set, even if that means I go 5-11 sometimes (my baseball sliders had my team within 2 games of their real life counterpart).
I'm not a believer in locking in a slider set and never readjusting. Instead, I look for ways to have the game fluctuate along with my gradual improvements, which are inevitable.
I'm not aiming for every game to be some sort of perfect script, and I love seeing results others get from this set as well.
Overview
v2.1 for Next-Gen
Current-Gen are final
*12 minutes quarters
*No defensive switch (or rare)
*No user catch (or rare)
*Simulate weekly training on bronze
*I control a LB or DB
*Will work in full games as well as Play The Moments
*Evaluated and adjusted for added realism and accuracy against simulated CFM games, and hopefully the NFL
*Main menu settings do not interact with CFM settings. Period. Full stop. I have confirmation from the Madden team (and from years of personal experience) that it's nothing but placebo/statistical variance.
League Settings
Team Settings
XP Sliders (courtesy of CallMeMcCringleberry)
Player Skill Next-Gen
Player Skill Current-Gen Final
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