NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense



    While reading through the next-gen gameplay blog from Mike Wang, my general NBA 2K21 next-gen gameplay...

    Written By: Chase Becotte

    Click here to view the article.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • alabamarob
    MVP
    • Nov 2010
    • 3340

    #2
    Great article. You mentioned about 95 percent of the issues I have with 2k.  I would add jump heights and speed, as something I hope they can address. Boban does not jump as high or as fast as a player like. Anthony Davis.  Every big is not explosive off his feet. Giving a player like Zach Randolph a  1 inch only jump animation package would be good. Jumping animation packages is needed for all players. The only game that ever addressed jumping heights was Techmo Super Basketball on the  Super Nintendo. You could actually elevate over players depending on your jumping height on that game. 
    Psn: Alabamarob
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    • Guard-ian
      Pro
      • Apr 2008
      • 612

      #3
      Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

      To me it is always disappointing when I read so many new features in offense and nothing in the defensive end of the floor... specially for a game that it is already so offensive focused in the current gen with guys like Giannis antecheatcodeumpo been so freaking and unrealistically imposible to stop...
      Ignorance is Bliss...

      Comment

      • ChaseB
        #BringBackFaceuary
        • Oct 2003
        • 9844

        #4
        Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

        Originally posted by alabamarob
        Great article. You mentioned about 95 percent of the issues I have with 2k. *I would add jump heights and speed, as something I hope they can address. Boban does not jump as high or as fast as a player like. Anthony Davis. *Every big is not explosive off his feet. Giving a player like Zach Randolph a *1 inch only jump animation package would be good. Jumping animation packages is needed for all players. The only game that ever addressed jumping heights was Techmo Super Basketball on the *Super Nintendo. You could actually elevate over players depending on your jumping height on that game.*
        Have not thought about jump heights as packages before, always thought more about speed for bigs more, but it's a fair point about that.
        I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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        • J_Posse
          Greatness Personified
          • Jun 2005
          • 11255

          #5
          Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

          Originally posted by alabamarob
          Great article. You mentioned about 95 percent of the issues I have with 2k. *I would add jump heights and speed, as something I hope they can address. Boban does not jump as high or as fast as a player like. Anthony Davis. *Every big is not explosive off his feet. Giving a player like Zach Randolph a *1 inch only jump animation package would be good. Jumping animation packages is needed for all players. The only game that ever addressed jumping heights was Techmo Super Basketball on the *Super Nintendo. You could actually elevate over players depending on your jumping height on that game.*
          I totally agree that jump height animation packages need to be added, but should be under the hood & be scaled/triggered based on the vertical rating.

          I do think this exists, now, but in a very limited capacity & is "over ridden" by two - man "canned animations."

          They definitely have the console power to really address this issue, though.
          Originally posted by ChaseB
          Have not thought about jump heights as packages before, always thought more about speed for bigs more, but it's a fair point about that.
          They need to eventually add different running strides based on height & speed rating. Of course, that is probably a lot of engineering work, so I'll give them a few years into next - gen to implement that type of stuff.

          I'm excited by a lot of the nuanced stuff, but defense definitely needs to also be upgraded & improved.

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          • GuwopGeezus
            Rookie
            • Nov 2014
            • 117

            #6
            Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

            I always thought it was curious how they switched the shot aiming system so quickly. I wonder if they always planned to use the speed of the shot flick to control the arc on next-gen and decided to introduce that concept to us on current gen. If so, I wonder why they even released shot aiming as they originally did if they were just going to change it so fast...

            Either way, this is just a long way to say I hope they seriously consider going back to the original aiming system where the stick speed does not affect the aim window. It is needlessly complicated, especially when trying to shoot quickly before a contest. I haven't seen anybody say they like the new shot aiming more than the original which is telling. They should just go back to 12:00 and 6:00 being the aim points for shots and layups and just let the flick speed affect shot arc if they want to do that.

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            • NYJin2011tm
              MVP
              • Oct 2011
              • 2762

              #7
              Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

              Definitely need more non steal turnovers like bad passes that go out of bounds.

              Comment

              • Mortiis
                Rookie
                • Oct 2014
                • 441

                #8
                Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

                exactly..players are not making enough mistakes

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                • papaey
                  Rookie
                  • Sep 2011
                  • 407

                  #9
                  Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

                  Originally posted by NYJin2011tm
                  Definitely need more non steal turnovers like bad passes that go out of bounds.
                  This. But sadly surely most users will cry that's not basketball. Just look at the reaction in the next gen trailer. one defensive mistake and they're crying as if its not happening in real game.

                  I miss nba Live

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                  • devin2kgamer
                    Rookie
                    • Sep 2020
                    • 30

                    #10
                    Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

                    Originally posted by papaey
                    This. But sadly surely most users will cry that's not basketball. Just look at the reaction in the next gen trailer. one defensive mistake and they're crying as if its not happening in real game.

                    I miss nba Live
                    [emoji817][emoji817][emoji817] I had to write 3, 100 symbols for this one. We can pull-up any full 48 minute real nba game on youtube and tally up all the lose balls that go out of bounds, or bounce around the court randomly for anyone to retrieve the ball if possible, tips and deflections landing all over the place, players occassionally dropping the ball without anybody guarding them, etc. as proof, and people on here or other social media sites would still be in total denial of this being a part of the game of basketball. These things are normal and happen on a normal basis.

                    Heck, even airballs happen maybe a few times a game.

                    And the first thing I would read or see on Twitter, or even OS, is "oh this should not ever happen, or thats not basketball". Smh.

                    Edit: And I get it some people make not like it in a video game, but to say it should "never happen" is ridiculous. If thats the case then turnovers should "never happen" period. No need for sliders that "should" affect non-steal turnovers. Might as well just have a game where there are zero turnovers for both teams. Just all run, pass, and shoot..NBA JAM style.
                    Last edited by devin2kgamer; 10-10-2020, 09:01 PM.

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                    • papaey
                      Rookie
                      • Sep 2011
                      • 407

                      #11
                      Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

                      Small things not in existent in most recent nba 2k games but have big impact in game.

                      - Non force turnover. Fix - Maybe a turnover prone tendency? Turnovers will also help scale with FG attempts for both teams. (Charging fouls/ errant passes/ out of bounds/ travelling/ loose balls)
                      - Shooting, Blocking and charging fouls. Every year i put up the foul sliders to 100(and to some extent its still lacking). Why not have it out of the box like 2k16. Like when you are just spamming turbo into the basket. That should be a charge.
                      - New time out logic. Maybe have a hidden momentum bar that whenever a team is on a streak or slump, the respective team will call time out regardless of lead. Coz now its like "oh they're leading by ten i have to call timeout".
                      - wide open bricks. See brandon knight, LBJ and even MJ to name a few.
                      - new substitution logic. This is when the system proficiency of a coach will come in to play. Rotation is a mess, as long as you have a high overall rating you are in the rotation regardless of age.
                      - and for *uck sake. COURT is too small. Mike Wang you were in NBA live before and its not like this. You should now better.

                      Comment

                      • Mortiis
                        Rookie
                        • Oct 2014
                        • 441

                        #12
                        Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

                        Originally posted by devin2kgamer
                        [emoji817][emoji817][emoji817] I had to write 3, 100 symbols for this one. We can pull-up any full 48 minute real nba game on youtube and tally up all the lose balls that go out of bounds, or bounce around the court randomly for anyone to retrieve the ball if possible, tips and deflections landing all over the place, players occassionally dropping the ball without anybody guarding them, etc. as proof, and people on here or other social media sites would still be in total denial of this being a part of the game of basketball. These things are normal and happen on a normal basis.

                        Heck, even airballs happen maybe a few times a game.

                        And the first thing I would read or see on Twitter, or even OS, is "oh this should not ever happen, or thats not basketball". Smh.

                        Edit: And I get it some people make not like it in a video game, but to say it should "never happen" is ridiculous. If thats the case then turnovers should "never happen" period. No need for sliders that "should" affect non-steal turnovers. Might as well just have a game where there are zero turnovers for both teams. Just all run, pass, and shoot..NBA JAM style.



                        because those who cry are not ballers or people who actually like bball...
                        and because of random gamers who dont even know anything about bball, we bball fans are suffering now

                        Comment

                        • kolanji
                          Pro
                          • Sep 2009
                          • 872

                          #13
                          Re: NBA 2K21 Next-Gen Gameplay Reaction - Heavy On Creativity, Light On Defense

                          Well Scott OG is gone...so am not sure if defense will be a big key focus or if so to what extent the defense has gotten much love an attention...far too many iterations have band aids and rubber banding defensive schemes have be a viable substitute for good defence....am glad we are at a stage where contest are way more logical based on defenders position on both contest and hands on release...it feels so good finishing over the top of smaller defenders in the paint withought such huge penalties like b4 from a guard who got switched on a center in the paint.

                          what am really hoping for moving forward into next gen is that charging is an actually added to META on force paint driving players...would love to see less bounce backs animations and more blocking charging situations
                          Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

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