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Cycloniac's TrueSim NHL 21 Sliders
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10-21-2020, 10:58 PM
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knich1
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Join Date: Apr 2017
Re: Cycloniac's TrueSim NHL 21 Sliders
Quote:
Originally Posted by
Cycloniac
You know what to expect by now:
simulation hockey.
Throughout the years, I've never been afraid of pushing boundaries and trying different things with sliders. This year is no different.
This year, neutral zone and forechecking AI is better than ever. I'm really pleased with the improvements made in those areas, which allowed me to bring this game even closer to the hardcore, authentic hockey experience I want.
These were tested using the True Broadcast Cam in order to get an accurate measure of game and player speed. They can be used not ony in human vs cpu games, but also in coach mode and CPU v CPU games equally well. They were also tested in franchise mode, so they are franchise-ready.
For the past two years, I've also released a roster set to accompany the sliders. This year’s roster is currently under development and a separate thread in the roster forum will be created when it is ready.
Give them a go and let me know what you think.[/center]
Suggested Franchise Settings
Spoiler
Auto Rotate Goalies: Off
I like to manually rotate my goalies. I usually start my backup every 4 games, and during the second game of a back-to-back. If I end up with a really good goalie tandem, then I start my backup more frequently.
Sim Engine Scoring: Low
Sim Engine Shot Frequency: Low - After testing, this will give you about 31 shots per game (NHL average has been 31.3 the past two seasons)
Trade Difficulty: Hard
Fog of War: On (Show Player Type: On, all other FOW settings off)
Draft Class Quality: Medium
Generated Prospect Quality: Medium
I am still testing the draft class settings, but medium is fine for now.
Franchise Gameplay Sliders v1
Spoiler
Quick Settings
NHL Experience: I am an expert
Controls: Skill Stick
Difficulty: All-Star
Gameplay Preset: Custom (FULL SIM)
On Ice Trainer: OFF
Shot Aim: Assist
Rules
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Post Whistle Rules: Authentic
Rules: Custom (NHL)
Fighting: 2
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 3
Tie Break: 5 min (3 on3) then shootout
Trapezoid Rule: On
Penalty Time Scaling: 0
Coincidental Penalty Time Scale: 0
Game Settings
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Period Length: 12 Minutes - My goal with the period length is to make it feel as close to real-time as possible, while also achieving consistent stat outputs. I want to feel the game unfold and see the periods play out, with the mix of sloppy and skilled play we see on television.
Difficulty: All-Star
Camera: True Broadcast
Shootout Camera: True Broadcast or Low
Away Line Changes: Auto
Away Shot Aim: Aim Assist
Home Line Changes: Auto
Home Shot Aim: Aim Assist
Gameplay Sliders
GENERAL
Gameplay Version: v1.01
Game Style – Custom (Full Sim)
Attribute Effects : 5 - This slider is the core of this set. I gave 10 a go but using 5 feels more natural and balanced. Given the rest of the sliders, you will feel the difference between top line talent and fourth line talent.
Broken Stick Frequency : 50
Game Speed : 3
Fatigue Effect : CPU: 40 / Human: 40
Fatigue Recovery : CPU: 60 / Human: 60
Injury Occurrence : CPU: 40 / Human: 40 - Raise this slider to 100 when simming in franchise for more realistic injury rates
SKATING
All of the skating sliders work in conjunction with the game speed slider, passing sliders and fatigue sliders to represent the pace and flow of the game.
Back Skating: 45
Hustle Type : Authentic
Puck Carrier Agility : 25
Puck Carrier Skating: 25
Player Acceleration : CPU: 25 / Human: 25
Skating Speed : CPU: 50 / Human: 50
Skating Agility : CPU: 75 / Human: 75
SHOOTING
One Timer Accuracy : CPU: 20 / Human: 20
Shot Accuracy : CPU: 0 / Human: 0
Shot Power : CPU: 45 / Human: 45
Slap Shot Accuracy : CPU: 55 / Human: 55
Slap Shot Power : CPU: 45 / Human: 45
PASSING
Manual Passing - OFF
Pass Assist : 30
Min Pass Speed: 25
Max Pass Speed: 35
Saucer Pass Speed : Max
Pass Accuracy : CPU: 50 / Human: 50
Pass Interceptions : CPU: 50 / Human: 50
Pass Reception Ease : CPU: 5 / Human: 5
Reception Reaction Time : CPU: 25 / Human: 25
Puck Control Rating Effect : CPU: 85 / Human: 85
Puck Speed Reception Effect : CPU: 70 / Human: 70
Pickup Type Effect : CPU: 25 / Human: 25
Bouncing Puck Receptions : CPU: 15 / Human: 15
PUCK CONTROL
The puck is loose. That glued to the stick feeling simply isn’t there anymore. The best puck handlers will stand out more.
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 35 / Human: 35
Deking Impact : CPU: Max / Human: Max
Spin Deke Impact : 35 / Human: 35
Skating Impact : CPU: 25 / Human: 25
GOALIES
Goalie Cover Frequency : 75
Goalie Passing : 75
Goalie Cross Crease Reaction Time : CPU: 75 / Human: 75
Goalie Save Reaction Time : CPU: 45 / Human: 45
Goalie Deflection Reaction Time : CPU: 25 / Human: 25
Goalie Screen Effect : CPU: Max / Human: Max
Goalie Screen Persistence : CPU: 75 / Human: 75
CHECKING
Holding onto the puck for extended periods of time is difficult. In conjunction with the passing and puck control sliders, these allow puck battles to really play out. Setting up in the zone should be a challenge.
Board Effect Non-Puck Carrier : 1
Board Effect Puck Carrier : 1
Hitting Assistance : 0
Stumble Threshold : 75
Fall and Stumble Fall Ease: 25
Aggression : CPU: 25 / Human: 25
Hitting Power : CPU: 25 / Human: 25
Size Effect : CPU: 45 / Human: 45
Speed Effect : CPU: 35 / Human: 35
Checking/Balance Rating Effect : CPU: 85 / Human: 85
Preparedness Effect : CPU: 30 / Human: 30
Incidental Contact Effect : CPU: 65 / Human: 65
Poke Checking Accuracy : CPU: 50 / Human: 50
Poke Checking Power : CPU: 50 / Human: 50
Stick Lift Effectiveness : CPU: 75 / Human: 75
PENALTIES
CPU Penalties: 15
CPU Teammate Penalties: 15
Tripping: CPU: 10 / Human: 10
Slashing : CPU: 5 / Human: 5
Elbowing : CPU: Max / Human: Max
High Sticking : CPU: Max / Human: Max
Cross Checking: CPU: Max / Human: Max
Boarding : CPU: 50 / Human: 50
Charging : CPU: 25 / Human: 25
Delay of Game : CPU: 50 / Human: 50
Holding : CPU: 45 / Human: 45
Hooking : CPU: 20 / Human: 20
Interference : CPU: Max / Human: Max
AI
AI Learning: 0
CPU Difficulty Adjustment: 0
CPU Faceoff Difficulty: 65
Fight Difficulty: 50
CPU Strategy Adjustment: 5
User Strategy Adjustment: 0
BAP Strategy Adjustment: 5
Excited to try these. I have been playing on pro since I can't use the skill stick like some of you guys. How do these translate on pro and should I try AS?
Also..on user strategy adj..I like the CPU to switch strategy for PP/PK automatically. Any reason you prefer 0?
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