CPU vs. CPU Sliders | FIFA 21

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  • Kliqer
    Rookie
    • Nov 2016
    • 18

    #1

    CPU vs. CPU Sliders | FIFA 21

    Hello everybody,

    we (a friend and me) are organizing a FIFA-based Football Manager game in german online forum and we're heading towards our tenth season. It basically means: you are the coach/team manager and you have to pick a formation, a tactic, choose the players etc and send it to us and we simulate the games. Of course you can trade players aswell, but that has nothing to do with this thread. ;-)

    Like almost every year we are trying to find the perfect sliders for CPU vs. CPU simulation.

    Perfect means:

    - It has to look realistic. We don't wand an arcade game, but we don't want to watch boring 0:0s all time, either.
    - The numbers have to add up. It shouldn't just look and feel realistic, we want to statistics to be not to far from a real game. Of course we are limited because of the reduced time, etc, but we try to come as close as possible to the real world.

    - The tactics should be visible. It's important that the tactic you choose (high presse i.e) makes a difference. A visible difference.

    - And much more, but that would be too much for now. ;-)

    Right now (the big pre-season draft only two weeks ahead) we are still trying to find those perfect sliders. Right now we are playing with:

    Spoiler


    What we're lacking so far:
    - There a too few long distance shot. The players are alomost only trying to shoot from inside the box. This means the shooting statistics are way off.

    - The central midfielders doesn't participate enough when the own team is in defence. I know that this problem has been adressed in other threads aswell, but we haven't found a solution that works in CPU vs. CPU games.

    - There are too little crosses - in our current set of sliders we made crosses work a bit better, but there still could be more.

    - There are too many long and high passes. We alredy reduced that aswell, but they still happen quite too often.

    Also the game is a bit too wide (which we will try to fix via the Width-Slider) and lacks a bit of dynamic (which we will try to fix via the Passing Speed-Slider)

    What we'd like to know: Is anyone playing the game similar to us, which means: simulating it entirely? CPU vs. CPU? And has anyone found solutions to our problems, figured out his/her own set of sliders who made the game look and feel more realistic? Or are there any tips in general to make it better? We appreciate any input you have. Thank you very much!
  • Dazza1
    Pro
    • Oct 2013
    • 509

    #2
    CPU vs. CPU Sliders | FIFA 21

    I have noticed that on Professional difficulty that there’s are a lot more crosses and shots from outside the box. Which to me makes the game look more realistic. The only problem I have encountered is that some of the defenders become pretty stupid. And can let players pretty much walk past them. So for me it’s a game of give and take. I just could not put up with the lack of crosses and shots playing on WC or Legendary. Also I’m seeing more fouls on professional too.


    Sent from my iPhone using Operation Sports
    Last edited by Dazza1; 10-22-2020, 04:16 PM.

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    • Collin03
      Just started!
      • Apr 2017
      • 1

      #3
      Re: CPU vs. CPU Sliders | FIFA 21

      How long do you have your half length?

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      • Kliqer
        Rookie
        • Nov 2016
        • 18

        #4
        Re: CPU vs. CPU Sliders | FIFA 21

        8 minutes.

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        • BatsBike1314
          Rookie
          • Sep 2015
          • 28

          #5
          Re: CPU vs. CPU Sliders | FIFA 21

          just tried these sliders on World Class but human vs CPU and the midfield seems slightly improved, helping the defensive .. it was just a placebo or .. ?! .. but the pace of the game was kind of slow, generally(played on normal and Tele Broadcast) ..

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          • vusa92troy
            Rookie
            • Jul 2009
            • 465

            #6
            Re: CPU vs. CPU Sliders | FIFA 21

            So, you are doing Sims or Quick Sims for these games and sliders?

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            • Kliqer
              Rookie
              • Nov 2016
              • 18

              #7
              Re: CPU vs. CPU Sliders | FIFA 21

              We're doing the regular sims in the friendley-game menu (sorry, i dont know the english expression in FIFA...in german it's "Anstoss".) - quick sims are only available in the career mode, right? And we are not using that.

              @BatsBike1314: yeah, it might be a bit slow, but that's what we're looking for, actually. We are rather looking for a simulation than an arcade game and tend to go a bit too slow rather than going a bit too fast.

              To give you an update: we're a little bit lost right know. We're still testing but the latest patch changed a lot. Know we are waiting for the next one. While the "CDMs not tracking back issue"-was a little bit resolved by the last patch, we have to few crosses, too few goals resulting from crosses and especially way to few shots.

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              • Dragonheart353
                Rookie
                • Feb 2015
                • 27

                #8
                Re: CPU vs. CPU Sliders | FIFA 21

                Will these work for only controlling the GK or does anyone know where I can find these type of sliders.

                Thanks in advance much appreciated

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                • Kliqer
                  Rookie
                  • Nov 2016
                  • 18

                  #9
                  Re: CPU vs. CPU Sliders | FIFA 21

                  Originally posted by Dragonheart353
                  Will these work for only controlling the GK or does anyone know where I can find these type of sliders.

                  Thanks in advance much appreciated
                  We haven't tried it with controlling the keepers. But I think it could work.

                  Although I have to say, that the latest updates messed with our sliders a lot. So we're not happy with the current ones and still testing.

                  Comment

                  • Vertigo2006to
                    Just started!
                    • Oct 2020
                    • 3

                    #10
                    Re: CPU vs. CPU Sliders | FIFA 21

                    hello, you then solved with the sliders configuration for cpu vs. cpu?
                    I play the Italian Serie a with the default settings and only the injury rate at 95, legend, 6 minutes per time

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                    • Kliqer
                      Rookie
                      • Nov 2016
                      • 18

                      #11
                      Re: CPU vs. CPU Sliders | FIFA 21

                      We're not completely statisfied, but we decided on the following slider for our season:

                      Legendary
                      Speed: Normal
                      8 minutes half time length

                      Sprint Speed - 15
                      Acceleration - 41
                      Shot Error - 71
                      Pass Error - 45
                      Shot Speed - 53
                      Pass Speed - 44
                      Injury Frequency - 67
                      Injury Severity - 85
                      GK Ability - 33
                      Marking - 64
                      Run Frequency - 91
                      Height- 83
                      Length- 17
                      Width- 21
                      FB Positioning - 95
                      FT Control - 57

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                      • Adjani13
                        Just started!
                        • Dec 2020
                        • 1

                        #12
                        Re: CPU vs. CPU Sliders | FIFA 21

                        Anyone testing for the next-gen?

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                        • Hoozpekt
                          Rookie
                          • Feb 2021
                          • 16

                          #13
                          Re: CPU vs. CPU Sliders | FIFA 21

                          After many testing of CPU vs CPU, Professionnal difficulty is the only way to go to see random nice tries, crosses, shots from anywhere, slides, ect. WC and Legendary is very scripted.

                          Now the only problem is the poor defense.

                          I found an interesting avenue playing with the teams' sheet before the game. Adjusting the instructions of all defense players to "Aggressive Interceptions" create a new dynamic, but still has it's weakness. In the opposite, putting them all on "Conservative Interceptions" also create an interesting dynamic. You may want to explore team sheets combined with sliders to find the perfect gameplay.

                          What I learned over the years with EA games is sometime you need to go counter-intuitive and exagerate stuff to create a new realistic gameplay.

                          Now I'm seeing success improving de CPU defensive abilities by lowering "Position Marking" all the way down to 15. It's like if they now go more on the ball carrier rather than worrying too much on the other player which was the problem of Professionnal difficulty.

                          Still exploring....

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                          • 1860fan
                            Pro
                            • Dec 2014
                            • 696

                            #14
                            Re: CPU vs. CPU Sliders | FIFA 21

                            Hello Hoozpekt wanted to ask which set slider settings do you play exactly? Can you please post your set would be great, I also play on a professional setting

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                            • Hoozpekt
                              Rookie
                              • Feb 2021
                              • 16

                              #15
                              Re: CPU vs. CPU Sliders | FIFA 21

                              I based myself on Kliqer but since he plays Legendary some tweaks had to be made to compensate for weaker / slower AI at Pro. However I did increase Pass error.

                              Game speed : Normal
                              Half time: 20 minutes

                              Sprint Speed - 40
                              Acceleration - 44
                              Shot Error - 61
                              Pass Error - 55
                              Shot Speed - 53
                              Pass Speed - 44
                              Injury Frequency - 67
                              Injury Severity - 85
                              GK Ability - 43
                              Marking - 90
                              Run Frequency - 91
                              Height- 60
                              Length- 17
                              Width- 21
                              FB Positioning - 95
                              FT Control - 57

                              Note that I also use these settings at World class too. It's a good balance to have some crosses and slides but ideally finding how to make stronger defense at Pro is the main under progress goal (Which I think will come from Team Sheet)
                              Last edited by Hoozpekt; 02-22-2021, 03:17 PM.

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