Why does Pressure fighting still have a huge advantage?
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Why does Pressure fighting still have a huge advantage?
Why is pressure fighting still easier to use than defensive and counter fighting online? I really do not understand this. Why can you not have more of a simulation mode then? EA has never tried a simulation type mode. Why don’t they at least try one and see how successful it is? Really tired of the non stop punching with no penalties. Penalties should at least be more severe.Last edited by bcelts; 11-19-2020, 08:04 PM.Tags: None -
Re: Why does Pressure fighting still have a huge advantage?
It is unbelievable. I would love to hear from one of the developers that actually play this online. It’s so much harder to fight defensive, counter, and pick shots. I am almost starting to think UFC 3 is more realistic in this area. I can not wait for the esports boxing game to come out. I am so frustrated right now. -
Re: Why does Pressure fighting still have a huge advantage?
Even after the update ?!!!Why is pressure fighting still easier to use than defensive and counter fighting online? I really do not understand this. Why can you not have more of a simulation mode then? EA has never tried a simulation type mode. Why don’t they at least try one and see how successful it is? Really tired of the non stop punching with no penalties. Penalties should at least be more severe.
Slip shots got a huge buff and there is stamina tax on the 3rd strike and more after that in any long combo ?
Hmmmm.
Sent from my Infinix X604 using Operation Sports mobile appComment
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Re: Why does Pressure fighting still have a huge advantage?
I am feeling more balance with the patch. The pressure backs off pretty quick if you slip and tire them out. Not perfect but more manageable than before.Comment
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Re: Why does Pressure fighting still have a huge advantage?
I was close to unbeatable at striking on ufc 3. I have been getting murdered by pressure on ufc UNTIL this patch. Every match today I made my opponent gas and landed an amazing KO. It was amazing.Comment
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Re: Why does Pressure fighting still have a huge advantage?
Block slip man, it's much easier to gas them now and if you're feeling confident in not slipping into a strike, counter them. With the extra counter damage and all they'll definitely have to back up.Comment
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Re: Why does Pressure fighting still have a huge advantage?
While your playing remember the 3rd strike and on are gonna cost them on long term stamina. So if they spam 4-5 punch combos and you attack their body, they will have 0 stamina by the 3rd. I have noticed a lot of pressure strikers now spamming clinch and takedowns cause they don't know how to strike without running forward throwing 10 punch combos.Comment
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Re: Why does Pressure fighting still have a huge advantage?
Hey folks.
Stamina has always been a tough nut to crack in our game. We have two types of players, those who want a pure sim and those who just want to throw a ton of punches.
A lot of the feedback we received after UFC 3 was that stamina was too punishing. People wanted to be able to throw more punches. Now before everyone tells me I'm an idiot and no one said that I want to be clear that this feedback came from the more casual audience which is in general not coming to this forum. We attempted to accommodate this by changing the stamina behaviors to allow a bit more striking. We have since realized we swung the pendulum a little too far and having been working to fix this in recent patches. Ironically for every person who likes the recent changes there is probably someone else complaining that they dislike the changes because they're now always gassed. Tuning like this not an exercise in making people everyone happy, it's an exercise in finding the middle ground where we make the least amount of people outside fringes of the conversation unhappy.
Another change we made which might not be immediately clear is that in previous titles heavy weight strikes were more damaging but the same strike cost you just as much stamina regardless of your weight class. This was unrealistic, light weight fighters have a harder time KOing each other because skull structure doesn't change much between weight class while the weight behind the punches does, however they also tend to be more active as they've got less bulk to move around. So we rebalanced the stamina costs per weight class to reflect that. I think we could have done a better job communicating that change to the community.Comment
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Re: Why does Pressure fighting still have a huge advantage?
Thank you for your response. Curious, where did you get the info from casuals that the tax on stamina was too much? Why can you not have two modes? Arcade with more punching and less stamina tax. Simulation mode with more stamina tax and more realistic gameplay. You guys have never done this. It would be interesting to see which mode more people would gravitate to. It would make everyone happy. You could get rid of Blitz mode. You really could add a simulation mode. It would make everyone happy and would make your job easier in a way. Take a chance and see what happens. Thanks for your response.Hey folks.
Stamina has always been a tough nut to crack in our game. We have two types of players, those who want a pure sim and those who just want to throw a ton of punches.
A lot of the feedback we received after UFC 3 was that stamina was too punishing. People wanted to be able to throw more punches. Now before everyone tells me I'm an idiot and no one said that I want to be clear that this feedback came from the more casual audience which is in general not coming to this forum. We attempted to accommodate this by changing the stamina behaviors to allow a bit more striking. We have since realized we swung the pendulum a little too far and having been working to fix this in recent patches. Ironically for every person who likes the recent changes there is probably someone else complaining that they dislike the changes because they're now always gassed. Tuning like this not an exercise in making people everyone happy, it's an exercise in finding the middle ground where we make the least amount of people outside fringes of the conversation unhappy.
Another change we made which might not be immediately clear is that in previous titles heavy weight strikes were more damaging but the same strike cost you just as much stamina regardless of your weight class. This was unrealistic, light weight fighters have a harder time KOing each other because skull structure doesn't change much between weight class while the weight behind the punches does, however they also tend to be more active as they've got less bulk to move around. So we rebalanced the stamina costs per weight class to reflect that. I think we could have done a better job communicating that change to the community.Comment
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Re: Why does Pressure fighting still have a huge advantage?
Yeah that or Online sliders with arcade/sim presets.Thank you for your response. Curious, where did you get the info from casuals that the tax on stamina was too much? Why can you not have two modes? Arcade with more punching and less stamina tax. Simulation mode with more stamina tax and more realistic gameplay. You guys have never done this. It would be interesting to see which mode more people would gravitate to. It would make everyone happy. You could get rid of Blitz mode. You really could add a simulation mode. It would make everyone happy and would make your job easier in a way. Take a chance and see what happens. Thanks for your response.Comment
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Re: Why does Pressure fighting still have a huge advantage?
100 times this ^Thank you for your response. Curious, where did you get the info from casuals that the tax on stamina was too much? Why can you not have two modes? Arcade with more punching and less stamina tax. Simulation mode with more stamina tax and more realistic gameplay. You guys have never done this. It would be interesting to see which mode more people would gravitate to. It would make everyone happy. You could get rid of Blitz mode. You really could add a simulation mode. It would make everyone happy and would make your job easier in a way. Take a chance and see what happens. Thanks for your response.Comment
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Re: Why does Pressure fighting still have a huge advantage?
Objectively this games striking output is 3-4 times higher than real life fights. And that's being modest about it.
I just don't understand. If a player wants to play a game where the meta is based around rushdown combos, those games already exist. Why do you have to turn my sports game into something it's not?Last edited by Haz____; 11-21-2020, 01:58 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Why does Pressure fighting still have a huge advantage?
It just does not make any sense. They could make another realistic mode for this game. They say the casuals complained about stamina tax and wanting to be able to strike more. I would not think casuals would be on any forum or social media for this game. Just make us a sim mode and everyone is happy.Objectively this games striking output it 3-4 times higher than real life fights. And that's being modest about it.
I just don't understand. If a player wants to play a game where the meta is based around rushdown combos, those games already exist. Why do you have to turn my sports game into something it's not?Comment
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Re: Why does Pressure fighting still have a huge advantage?
Hey folks.
Stamina has always been a tough nut to crack in our game. We have two types of players, those who want a pure sim and those who just want to throw a ton of punches.
A lot of the feedback we received after UFC 3 was that stamina was too punishing. People wanted to be able to throw more punches. Now before everyone tells me I'm an idiot and no one said that I want to be clear that this feedback came from the more casual audience which is in general not coming to this forum. We attempted to accommodate this by changing the stamina behaviors to allow a bit more striking. We have since realized we swung the pendulum a little too far and having been working to fix this in recent patches. Ironically for every person who likes the recent changes there is probably someone else complaining that they dislike the changes because they're now always gassed. Tuning like this not an exercise in making people everyone happy, it's an exercise in finding the middle ground where we make the least amount of people outside fringes of the conversation unhappy.
Another change we made which might not be immediately clear is that in previous titles heavy weight strikes were more damaging but the same strike cost you just as much stamina regardless of your weight class. This was unrealistic, light weight fighters have a harder time KOing each other because skull structure doesn't change much between weight class while the weight behind the punches does, however they also tend to be more active as they've got less bulk to move around. So we rebalanced the stamina costs per weight class to reflect that. I think we could have done a better job communicating that change to the community.
I definitely appreciate the response , but IMO this is precisely why the game is not coming together cohesively for you. I started playing the Undisputed series and as a casual I was floored by how punishing it was, however I started watching the sport and drawing parallels in the game and now I couldn’t be a bigger fan of the sport.
Point being, I feel if you stopped trying to tune the game to people’s tastes, how about we tune the sports title closer to being grounded in reality. I deeply believe this is what’s missing from the franchise. Frankly if you turn someone off from the game here, they may never realize they actually love the sport. Like me who originally thought the game was way too slow/punishing/random, come to find the slow was actually deep tactical game-planning and the rest is the name of the game, and the sport we love.Last edited by iHazCode; 11-21-2020, 10:50 PM.Comment

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