Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

    Now that the game has been out a couple days, going to break this out a bit more since some peeps are trying to tweak some things vs. the AI vs. what's going down in human vs. human games.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #2
    Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

    The CPU QB AI has been improved a lot. Maybe I'll be proved wrong as I play more games, or it gets broken again in a Update, but the CPU drop back bug seems to be totally gone. QBs will get the ball will even attempt get the ball to WRs down the field when they get quick pressure instead of just checking it down.

    In a game against Philly the CPU attempted 7 passes against me that were over 40 yards. The variety of outcomes was great, way overthrown, underthrows, caught passes, broken up passes, everything that you expect with that many deep passes.

    They do throw the ball away a little too often instead of trying to challenge one on one coverage more on some of those plays, and of course they still are programmed to never get called for Intentional Grounding for throwing the ball away inside of the pocket, but it's much preferable to so many sacks being taken. The CPU gets the ball away so well now that I got 3 Roughing penalties in one game(User controlled) because I'm not use to them being able to get the ball off so quickly, luckily it was a preseason game.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

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    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #3
      Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

      CPU RB AI is much improved too. All the moves are used and more importantly they aren't zigzagging around running into tacklers. Le'Veon Bell ran much different stylistically than James Connor did.

      Playing on AM with the way Route Running is now, I put pass blocking down to 35 for both CPU and User. It mimics the NFL time in pocket at that setting and it is great. It of course help coverage when the has to come out in a couple of seconds. User DBs do seem to get caught staring at the QB and instead of turning a running sometimes but of course I don't know if that is a bug or by design. I'm not seeing catastrophically bad pass defense that others are seeing.

      I still see some suction on blocking plays, it's much rarer on tackles. There are of course still two man WR/DB interactions, they aren't as jarring as they were last gen, but hopefully going forward they can mask it ever more or of course eliminate them as a best cast scenario. Blocking is better, although I still see players in the run game target defenders who are on the second level instead of a player on the LOS which of course gets the RB blown up.

      There's quite a few legacy issues that are still there, I'm not expecting any of them to be addressed this year, so we'll see what happens on that front with 22.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • MizzouRah
        All Star
        • Jul 2002
        • 8534

        #4
        Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

        I'm on AM defaults still and I agree with Jfsolo, CPU QB AI is definitely much better than last gen and I'm really liking that I have to call more blitz plays so I can get pressure on the QB. A sack now is an accomplishment and OL ratings seem to matter more.

        The great WR's stand out as they should and a good QB/WR combo will tear down a defense until you adjust.

        Running the ball is probably my favorite improvement and momentum/size seems to matter more now as I can run over a player if I have a burst of speed and I'm seeing more tackles that require more than just 1 defensive player to bring them down.

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8534

          #5
          Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

          After more games, I am noticing the pass rush issue Jfsolo is also seeing. I haven't seen a sack in a few games. Pass coverage might also need a tweak.

          Comment

          • marino13
            D*lph*ns m*k* m* cry
            • Jul 2002
            • 1046

            #6
            Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

            Originally posted by MizzouRah
            After more games, I am noticing the pass rush issue Jfsolo is also seeing. I haven't seen a sack in a few games. Pass coverage might also need a tweak.


            Pass blocking at 35 is beautiful



            Sent from my iPhone using Operation Sports

            Comment

            • MizzouRah
              All Star
              • Jul 2002
              • 8534

              #7
              Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

              Originally posted by marino13
              Pass blocking at 35 is beautiful



              Sent from my iPhone using Operation Sports
              Great to hear, I'll try that tweak in my next game. Anything else you're seeing from default AM?

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #8
                Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                Originally posted by marino13
                Pass blocking at 35 is beautiful



                Sent from my iPhone using Operation Sports
                Yes, I concur. It might make the pass rush slightly overpowered, but it's necessary to help counter the delayed turning an running on some plays by DBs.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • marino13
                  D*lph*ns m*k* m* cry
                  • Jul 2002
                  • 1046

                  #9
                  Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                  Originally posted by MizzouRah
                  Great to hear, I'll try that tweak in my next game. Anything else you're seeing from default AM?


                  I raised coverage to 60 for both. Lowered cpu accuracy to 45. Still see them go long.Other than that I am having a blast


                  Sent from my iPhone using Operation Sports
                  Last edited by marino13; 12-06-2020, 06:15 PM.

                  Comment

                  • Icetime2121
                    Rookie
                    • Oct 2018
                    • 89

                    #10
                    Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                    Originally posted by marino13
                    I raised coverage to 60 for both. Lowered cpu accuracy to 45. Still see them go long.Other than that I am having a blast


                    Sent from my iPhone using Operation Sports
                    I was having a similar experience and after making these changes it's made my experience even better! Thanks!

                    Comment

                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #11
                      Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                      To see my CPU controlled Edge rushing OLB do a speed rush to the outside and then use a quick spin move back inside to get a sack was unbelievable.

                      With pass blocking at 35 and the realistic messy pocket that exists now, I may have to turn the Roughing the passer slider down some as CPU controlled rushers for both teams will often trigger a QB tackle animation from 2 or 3 yards away and rightly get flagged for it. If it was once a game that would be fine, but 3 times in a game is too often.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • Amalone83
                        Rookie
                        • Dec 2020
                        • 36

                        #12
                        Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                        How in the world do yall play all madden? Lol

                        I'm pretty good at madden (this year js challenging) I play AM for a series on offense and defense and turned it right back to AP. Its ridiculous. I already can't get any pressure and the CPU qb tears me apart, on AM I dont even want to know what it looks like.

                        Pass rush is non existent for the most part and coverage it seems the CBs are half re+arded most the time. Other than that im enjoying the game. Its just whenever I finally get stops on D I feel like its more lucky.
                        Last edited by Amalone83; 12-07-2020, 02:57 AM.

                        Comment

                        • Amalone83
                          Rookie
                          • Dec 2020
                          • 36

                          #13
                          Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                          Originally posted by jfsolo
                          To see my CPU controlled Edge rushing OLB do a speed rush to the outside and then use a quick spin move back inside to get a sack was unbelievable.

                          With pass blocking at 35 and the realistic messy pocket that exists now, I may have to turn the Roughing the passer slider down some as CPU controlled rushers for both teams will often trigger a QB tackle animation from 2 or 3 yards away and rightly get flagged for it. If it was once a game that would be fine, but 3 times in a game is too often.

                          Haven't tried the pass block at 35 but I been turned down that roughing the passer to like 20. Frustrating when I finally do get a pass rush and get the qb that its a flag lol

                          Comment

                          • CujoMatty
                            Member of Rush Nation
                            • Oct 2007
                            • 5444

                            #14
                            Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                            I found my sweet spot.

                            All Madden

                            User coverage and reaction at 100
                            User run blocking 40
                            CPU run blocking 75
                            CPU accuracy 30
                            CPU pass blocking 30
                            all penalties except face masking(53)and block in the back(57) at 99

                            I'm getting amazing varied results. Some low scoring and a few shoot outs. CPU usually gets 60 -100 rushing yards. Henry thought went for 300. He was unstoppable which is pretty cool cause I never thought I'd say that about a CPU running back.

                            CPU completion rate is a bit low. Mostly between 55-65 % but Rodgers just threw 72% last game. I'll take a little low though cause my borked coverage isnt killing me now.

                            I honestly havent had this much fun with a Madden game in probably a decade. Seriously I cant stop playing.
                            2016 NLL Champion Saskatchewan Rush
                            2018 NLL Champion Saskatchewan Rush
                            2019 CEBL Champion Saskatchewan Rattlers

                            Comment

                            • gabs485
                              Rookie
                              • Sep 2005
                              • 446

                              #15
                              Re: Madden 21 Next-Gen Impressions: Human Vs. AI - Post Them Here

                              Anyone else having issues with INTS,

                              I throw at least 3 ints per game, last game threw 6 ints.

                              It seems 1 on 1 is either a catch or a INT.


                              Sent from my iPhone using Tapatalk
                              follow me on twitter at http://twitter.com/MrBetances

                              Comment

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