I want to preface this critique of the mediocre presentation of this game, by stating that I really do like this game and have put a decent amount of hours into mostly single player, but also 2 player offline. While it's not perfect it's a decent representation of the sport but there are some pretty basic presentation options that I think would increase the immersion of the game below.
I love how you guys put "the little things" thread together in MLB the Show because there are so many subtle nuances added that it really feels like you are watching a baseball game unfold.
Here are some things that I think would be cool if added/tweaked:
1) the actual start of the fight with the ref in the middle and the option to showboat before the fight starts is terrible imo. I feel like they should pan to each fighter quickly pacing or stretching , or just doing what they normally do before they're about to fight. It's very gamey and a huge step back from what used to be shown - make it like the real thing.
2) The cut scenes in between rounds have no life to them. Show a guy stagger to the stool when he's rocked at the end of the round. Or a pep talk for a guy who just got dominated in a round. Stress the fatigue on the gassed fighter. There's so many things they could do with those scenes.
3) The R1 modifier is strictly the overhand right. Yes most fighters will uncork it once in a while but how about making it a little personal for specific fighters.
I could see Ngannou throwing that huge bolo uppercut with it. Or how about how Rampage has that ducking/rolling hook he throws? Mix in a really unique power straight that some fighters excel at. It's just a wasted opportunity to make the fighters more unique instead of a cookie cutter move set.
4) The ground and pound . .. why on earth were the elbows removed? It was so satisfying to open a huge cut by pounding away with huge elbows. It feels so less impactful the way punches are thrown from the upright positions.
5)Knockouts. The homerun in baseball, the kick return for a td in football .. . the most exciting ending you could hope for at the end of a fight. I really appreciate the ragdolls added in, it adds some variety however they could be more dramatic. How about the occasional mouth piece flying out? How about focusing on the fighter who just got laid out, sitting there stunned a bit or staying down on the real nasty ones.
And the replays on the knockouts are one of the worst parts of the game. 3 fast clips, sometimes from terrible angles and they end abruptly. They should be longer from each angle and they SHOULD HAVE A REPLAY CAMERA! Let us break down some things that happened during the fight or watch that awesome knockout in slow mo from the angle we want to see it in. I just can't emphasize enough how disappointing the knockout replays are.
6)Even the decisions, you can tell pretty much every fight which fighter won due to the animations before the announcement. Lame - give us some suspense.
I know it's been discussed on here to death about the comparison from UD3 and the EA Ufc titles but I think that UD3 was way ahead of EA on presentation. They had a lot of "the little things" that I think made the game more believable.
I'm going to add onto this list. Please critique it and if you have presentation ideas that garner positive feedback, I'll add them to the list. This thread is about the presentation and the things that could make the fighters more unique, add to the soul of the game and really uptick the immersion factor. There are plenty of balancing threads and moveset threads but I haven't seen too many like this.
I hope the devs glance at it - make this solid game really stand out with some tweaking. Thanks for reading
I love how you guys put "the little things" thread together in MLB the Show because there are so many subtle nuances added that it really feels like you are watching a baseball game unfold.
Here are some things that I think would be cool if added/tweaked:
1) the actual start of the fight with the ref in the middle and the option to showboat before the fight starts is terrible imo. I feel like they should pan to each fighter quickly pacing or stretching , or just doing what they normally do before they're about to fight. It's very gamey and a huge step back from what used to be shown - make it like the real thing.
2) The cut scenes in between rounds have no life to them. Show a guy stagger to the stool when he's rocked at the end of the round. Or a pep talk for a guy who just got dominated in a round. Stress the fatigue on the gassed fighter. There's so many things they could do with those scenes.
3) The R1 modifier is strictly the overhand right. Yes most fighters will uncork it once in a while but how about making it a little personal for specific fighters.
I could see Ngannou throwing that huge bolo uppercut with it. Or how about how Rampage has that ducking/rolling hook he throws? Mix in a really unique power straight that some fighters excel at. It's just a wasted opportunity to make the fighters more unique instead of a cookie cutter move set.
4) The ground and pound . .. why on earth were the elbows removed? It was so satisfying to open a huge cut by pounding away with huge elbows. It feels so less impactful the way punches are thrown from the upright positions.
5)Knockouts. The homerun in baseball, the kick return for a td in football .. . the most exciting ending you could hope for at the end of a fight. I really appreciate the ragdolls added in, it adds some variety however they could be more dramatic. How about the occasional mouth piece flying out? How about focusing on the fighter who just got laid out, sitting there stunned a bit or staying down on the real nasty ones.
And the replays on the knockouts are one of the worst parts of the game. 3 fast clips, sometimes from terrible angles and they end abruptly. They should be longer from each angle and they SHOULD HAVE A REPLAY CAMERA! Let us break down some things that happened during the fight or watch that awesome knockout in slow mo from the angle we want to see it in. I just can't emphasize enough how disappointing the knockout replays are.
6)Even the decisions, you can tell pretty much every fight which fighter won due to the animations before the announcement. Lame - give us some suspense.
I know it's been discussed on here to death about the comparison from UD3 and the EA Ufc titles but I think that UD3 was way ahead of EA on presentation. They had a lot of "the little things" that I think made the game more believable.
I'm going to add onto this list. Please critique it and if you have presentation ideas that garner positive feedback, I'll add them to the list. This thread is about the presentation and the things that could make the fighters more unique, add to the soul of the game and really uptick the immersion factor. There are plenty of balancing threads and moveset threads but I haven't seen too many like this.
I hope the devs glance at it - make this solid game really stand out with some tweaking. Thanks for reading
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