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Heelfans NCAA 2006 Varsity Sliders

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  • scrouch
    Rookie
    • Oct 2004
    • 64

    #1

    Heelfans NCAA 2006 Varsity Sliders

    Does anyone have those out there that might be willing to post them?
  • scheckdiesel
    Rookie
    • Jul 2013
    • 48

    #2
    Re: Heelfans NCAA 2006 Varsity Sliders

    Had to go to the internet archive to find these. Not sure how they play

    Heelfans Varsity Sliders
    Level: Varisty
    Pitch Cursor: Off
    Hot/Cold Zones: Fade
    Strike Zone: Off
    Camera: Broadcast

    Batting: Classic
    Fielding: Classic

    Everything is default except what is listed below


    Pitching
    Pitch Speed: +15
    Cpu Pitcher Ball Rate: +10
    User Pitcher Control: -10
    CPU Pitcher Control: -10

    Batting
    User Batting Power: +5
    CPU Batting Power: +5

    Fielding
    CPU OF Speed: -4
    CPU IF Speed: -4

    CPU Catch Effort: -5
    User Dive Difficulty: +5

    User Throw Accuracy: -5 (leave at default if you use analog throwing)
    CPU Throw Accuracy: -5 (leave at default if you use analog throwing)

    User Catch Error: +15 (leave at default if you use analog throwing)
    CPU Catch Error: +15 (leave at default if you use analog throwing)

    Running
    CPU Steal Rate: +50


    These work on AA level too.

    Comment

    • redsox_15
      Just started!
      • Mar 2017
      • 2

      #3
      Originally posted by scheckdiesel
      Re: Heelfans NCAA 2006 Varsity Sliders

      Had to go to the internet archive to find these. Not sure how they play

      Heelfans Varsity Sliders
      Level: Varisty
      Pitch Cursor: Off
      Hot/Cold Zones: Fade
      Strike Zone: Off
      Camera: Broadcast

      Batting: Classic
      Fielding: Classic

      Everything is default except what is listed below


      Pitching
      Pitch Speed: +15
      Cpu Pitcher Ball Rate: +10
      User Pitcher Control: -10
      CPU Pitcher Control: -10

      Batting
      User Batting Power: +5
      CPU Batting Power: +5

      Fielding
      CPU OF Speed: -4
      CPU IF Speed: -4

      CPU Catch Effort: -5
      User Dive Difficulty: +5

      User Throw Accuracy: -5 (leave at default if you use analog throwing)
      CPU Throw Accuracy: -5 (leave at default if you use analog throwing)

      User Catch Error: +15 (leave at default if you use analog throwing)
      CPU Catch Error: +15 (leave at default if you use analog throwing)

      Running
      CPU Steal Rate: +50


      These work on AA level too.
      Can you share what you searched on internet archive to find this? Looking for his 2007 ones

      Comment

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