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Old 01-18-2021, 01:16 PM   #4
khaliib
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OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Re: CPU Offensive Issues Next Gen- WHAT HAPPENED TO BALLCARRIERS MOVES

Simply put, it’s a Port Over from CG and just like the entire CG console life, after that 1st Update/Patch, an aspect that was ok/good is no longer in the same state.

NG gamers need to prepare themselves for another console generation of this if EA’s plan is to con’t to develop M22 and beyond from off this Ported version.

Based off the games history, outside of some major bug (which is rare), the OOTB version will be the best version of the game for the Offline gamer.
- Online H2H issues is a separate discussion and shouldn’t be combined with the Offline experience

More specific to the OP, like all other gameplay aspects introduced in M20/M21, it’s there, just the triggering is “Nerfed” badly.

Can’t get it back to where it was, but doing this will improve ball carrier “avoidance” under the current Updates.

1) Make sure BCM are in the highest Animation bucket

2)*** Break Tackle rating at “99”
- this sets the highest “Chance” of the BCM triggering during Die-Rolls

3) Tackle Slider
(Based off of the data points in the PC Gameplay Sliders-> Tackling-> x/y Ramp point levels-> 12; 25; 35; 50; can’t remem; can’t remem; 97)

- tackling has always been weighted so very heavy that it limits Break Tackle animations from triggering, this will open up the Die-Rolls to those BCM animations

A) What 12 setting does...
- will greatly minimize 1on1 tackles (unless players TKL rating is “99” which balances 50/50 Die-Roll against 99 Break Tackle) and drive more Gang-Tackling animations
- Ball Carriers with high Break TKL rating will sometimes “squirt” through the wash of tacklers/blockers (happens in the Return game also)
- Reduces Tackle Cone Radius of tacklers greatly reducing “suctioning” animations across the board, allowing BC’s to navigate in small openings
- so much more....

If 12 is doing too much, try “25” (haven’t tried this setting)
- I found it easier to edit up some starting good tackling LB’s TKL rating to “99”

There are some “cons” to doing this, but I’d rather they be your personal cons vs what I and/or others may post.

Blocking interactions have an “indirect” impact on BCM’s also, but the explanation would make this response super long.

Contrast this with both good and bad teams
***keep in mind EA’s Front End roster encompasses greatly overly rated starting OL’n across the the board compared to generated OL’n.
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