Patch spoilers UFC 257
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Re: Patch spoilers UFC 257
Jiri is good.. but bishop and frost again? And they have better stats than fury and Joshua? GrossComment
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Re: Patch spoilers UFC 257
Super cool they're content to leave career mode unbalanced and full of bugs. Great look.
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Re: Patch spoilers UFC 257
They brought Bishop and Frost back. That is hilarious lol.
Listen, I'll take it. But it's hilarious because they were already in, got deleted and now put back in again.
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Re: Patch spoilers UFC 257
They added calf kicks. Now that is bad ***.
I'll give this patch credit. They got creative in terms of fighter additions, largely because those art resources went to the obvious money making synergy of a McGregor fight.
I can dig it.
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Re: Patch spoilers UFC 257
Hold up I can't even find these so called sliders
... I'm confused .
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Re: Patch spoilers UFC 257
Yeah that guy should get punched in the face.
Seriously though there were quite a few situations where power transitions were having a deleterious effect on the meta. Arm bar from kesa gatame (side saddle) for instance. Power transitions have not been removed entirely, they have just been reduced back down to the subset of transitions we had set up for power transitions in UFC 3. If you don't know which those are you are welcome to hold the power modifier all the time and you will only pay the additional stamina tax if you actually get the power transition.
Changing things across the board was the only way to ensure we fixed the broken areas of the meta with the time we had. Now that we have done that I am happy to entertain suggestions as to which transitions should still support the power modifier.Comment
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Re: Patch spoilers UFC 257
Unrelated, but anything on the sliders? Are they scheduled for the next patch? Surely they wouldn't be put in the patch notes but be a long way out?Yeah that guy should get punched in the face.
Seriously though there were quite a few situations where power transitions were having a deleterious effect on the meta. Arm bar from kesa gatame (side saddle) for instance. Power transitions have not been removed entirely, they have just been reduced back down to the subset of transitions we had set up for power transitions in UFC 3. If you don't know which those are you are welcome to hold the power modifier all the time and you will only pay the additional stamina tax if you actually get the power transition.
Changing things across the board was the only way to ensure we fixed the broken areas of the meta with the time we had. Now that we have done that I am happy to entertain suggestions as to which transitions should still support the power modifier.Comment
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Re: Patch spoilers UFC 257
It's a bitter sweet necessity to do what you did. I will miss being able to fake transition people after they power crucifixed me, as I don't know of anyone that realized it created a modified version of crucifix where fakes killed the attackers stamina. Definitely frustrating in ranked where it was hard to tell if you got power transitioned on or not. I won't lose any sleep knowing it's gone.Yeah that guy should get punched in the face.
Seriously though there were quite a few situations where power transitions were having a deleterious effect on the meta. Arm bar from kesa gatame (side saddle) for instance. Power transitions have not been removed entirely, they have just been reduced back down to the subset of transitions we had set up for power transitions in UFC 3. If you don't know which those are you are welcome to hold the power modifier all the time and you will only pay the additional stamina tax if you actually get the power transition.
Changing things across the board was the only way to ensure we fixed the broken areas of the meta with the time we had. Now that we have done that I am happy to entertain suggestions as to which transitions should still support the power modifier.Comment
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Re: Patch spoilers UFC 257
I can't really give you any information on this. They were slated for this patch but because of capacity and timelines they didn't get in. It's not in my direct area so I can't speak to the challenges involved in their implementation and it would be inappropriate for me to attempt to do so. Unfortunately because we did have them scheduled at one point they were in the patch notes which were initially posted. This has since been rectified but because we have such a passionate playerbase you guys beat us to the punch.
This was a large patch and I'm hoping you can find solace in the other changes we were able to include. I'm specifically hoping that the changes to the stamina behaviour help to address many of the concerns which led to the calls for online sliders in the first place.Comment
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Re: Patch spoilers UFC 257
Thanks you're good. I appreciate y'all being open to suggestions.Yeah that guy should get punched in the face.
Seriously though there were quite a few situations where power transitions were having a deleterious effect on the meta. Arm bar from kesa gatame (side saddle) for instance. Power transitions have not been removed entirely, they have just been reduced back down to the subset of transitions we had set up for power transitions in UFC 3. If you don't know which those are you are welcome to hold the power modifier all the time and you will only pay the additional stamina tax if you actually get the power transition.
Changing things across the board was the only way to ensure we fixed the broken areas of the meta with the time we had. Now that we have done that I am happy to entertain suggestions as to which transitions should still support the power modifier.
Power modifier for get ups is great, glad that wasnt removed.. if I'm understanding you you're saying some transitions still have the power option available or were you referring to the getups?
As for the rest, I think they should all return- but have the problematic op positions have even more drain to flashing so even getting the position the sub can escape easier... or do what you are suggesting and not have the power transition available for op positions. In that case, the transitions that should be okay imo are transitions out of positions or into back mount from backside, or passing guard. There is a pause during backside transition that makes it to easy to avoid back mount imo.
Power subs can remain gone unless they increase the move level at the cost of stamina so it acts closer to flat rnc. Or have the modifier actively drain stamina for increase progress/bar speed like the equivalent of EA MMA stamina management. Most people say ea MMA had the best sub system because of that stamina management factor.
Btw thanks for this patch, I overreacted a little earlier but this is easily the best patch since launch for 4. The calf kicks, block animation, stamina/pressure fix, sub fix, etc are awesome. The game feels different. You have people on discord who normally trash the game praising this patch so good work.
Only thing I would suggest too is bringing back the old calf kick animation for rear calf kick, it was much better.. the lead calf kick looks nice.Comment
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Re: Patch spoilers UFC 257
Thanks for the response. I understand why you can't talk about when they might come.I can't really give you any information on this. They were slated for this patch but because of capacity and timelines they didn't get in. It's not in my direct area so I can't speak to the challenges involved in their implementation and it would be inappropriate for me to attempt to do so. Unfortunately because we did have them scheduled at one point they were in the patch notes which were initially posted. This has since been rectified but because we have such a passionate playerbase you guys beat us to the punch.
This was a large patch and I'm hoping you can find solace in the other changes we were able to include. I'm specifically hoping that the changes to the stamina behaviour help to address many of the concerns which led to the calls for online sliders in the first place.
I do like the stamina changes, but personally, I wanted sliders to ramp up the damage and increase stamina drain further. I really, really hope they make the game soon. I'd play so much more. It would alleviate so many of the issues I have with the game.Comment
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Re: Patch spoilers UFC 257
All sub getups are still muscle modifiable.Thanks you're good. I appreciate y'all being open to suggestions.
Power modifier for get ups is great, glad that wasnt removed.. if I'm understanding you you're saying some transitions still have the power option available or were you referring to the getups?
As for the rest, I think they should all return- but have the problematic op positions have even more drain to flashing so even getting the position the sub can escape easier... or do what you are suggesting and not have the power transition available for op positions. In that case, the transitions that should be okay imo are transitions out of positions or into back mount from backside, or passing guard. There is a pause during backside transition that makes it to easy to avoid back mount imo.
Power subs can remain gone unless they increase the move level at the cost of stamina so it acts closer to flat rnc. Or have the modifier actively drain stamina for increase progress/bar speed like the equivalent of EA MMA stamina management. Most people say ea MMA had the best sub system because of that stamina management factor.
Btw thanks for this patch, I overreacted a little earlier but this is easily the best patch since launch for 4. The calf kicks, block animation, stamina/pressure fix, sub fix, etc are awesome. The game feels different. You have people on discord who normally trash the game praising this patch so good work.
Only thing I would suggest too is bringing back the old calf kick animation for rear calf kick, it was much better.. the lead calf kick looks nice.
Dom can muscle transitions from guard to guard up and stacked guard.
Sub can muscle the transition from sprawl to back side dominant.
Sub can muscle the transition from backmountflat to backmount.
Dom can muscle transition from halfguard to halfguard up.
Again I am open to suggestions. Though that should probably be done in a separate thread where everyone can argue back and forth until they all agree
on a list.
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Re: Patch spoilers UFC 257
That's actually fair. Those are good by me.All sub getups are still muscle modifiable.
Dom can muscle transitions from guard to guard up and stacked guard.
Sub can muscle the transition from sprawl to back side dominant.
Sub can muscle the transition from backmountflat to backmount.
Dom can muscle transition from halfguard to halfguard up.
Again I am open to suggestions. Though that should probably be done in a separate thread where everyone can argue back and forth until they all agree
on a list.
I mean the ones I would add arent as important as the ones you listed like dom guard pass, backside to back mount (this one is important imo, apparently it doesnt help with the contextual/momentum transition out of backside when trying to get back mount). If possible I want them al just with different stamina cost/GA (maybe give some ga to defender when power transitioning to problematic positions) for positions based on being too strong or not. But I'm fine with the new system now I see there are still some power transitions. ThanksComment
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Re: Patch spoilers UFC 257
These stamina fixes are great. I was manbun connor against max and neither of us were spamming but we still gassed way more than usual. Pressure feels less effective too, especially with the block break nerf.Comment

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