TOMBA NEXT GEN 2K21 SLIDERS

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    TOMBA NEXT GEN 2K21 SLIDERS



    Madden’s slider adjustments have become more and more scarce over the years ,esp last gen. So to see this continued trend worries me. We have the same amount of settings that were available with madden 21 last gen. Even though the improvements in the next gen upgrade are somewhat exciting the game overall has me more interested in Madden 22 come this Sept. What we did get minus the added animations and better lighting we also got a stat system in place that tries to extract the correct animations during gameplay. This extortion is what can be heightened somewhat by the slider section of madden. Without going into to too much detail, my settings for the sliders take into account the player attributes and boost players animations to trigger better. Im starting to feel some placebo with Madden since it doesn’t allow for proper speed settings to be made via the slider section but my formula over the years stays true here. The next gen version of madden as it currently stands still reacts the same way to last gen slider settings so what I have here as next gen slider set should also work for current gen.

    As a brief summary to how I got to these settings I simply looked at the speed and acceleration averages of every NFL player in the Madden database and came to a calculated averaged out number that the slider settings should be adjusted to.



    USER /CPU
    QB Accuracy: 50 / 94
    Pass Blocking: 50 / 50
    WR Catching: 69 / 68

    Run Blocking: 76 / 44
    Fumbles: 50 / 50

    Pass Reaction: 51 / 28
    Interceptions: 100 / 100
    Pass Coverage: 74 / 58

    Tackling: 54 / 36

    FG Power: 80 / 80
    FG Accuracy: 80 / 80
    Punt Power: 55 / 55
    Punt Accuracy: 73 / 80
    Kickoff Power: 39 / 45

    As Always,

    TOMBA
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • mdotjenkins
    Rookie
    • Sep 2020
    • 103

    #2
    Re: TOMBA NEXT GEN 2K21 SLIDERS

    Hey man, thanks for posting your sliders but what difficulty did you make these for? Also, what quarter length and accelerated clock length? Thanks

    Comment

    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #3
      Re: TOMBA NEXT GEN 2K21 SLIDERS

      Originally posted by mdotjenkins
      Hey man, thanks for posting your sliders but what difficulty did you make these for? Also, what quarter length and accelerated clock length? Thanks
      Difficulty is all pro / quarter length 7 minutes
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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      • JSmooth2312
        Rookie
        • Dec 2016
        • 18

        #4
        Re: TOMBA NEXT GEN 2K21 SLIDERS

        What is the speed parity scale and penalty sliders

        Comment

        • Detroit Tigers
          MVP
          • Mar 2018
          • 1376

          #5
          Re: TOMBA NEXT GEN 2K21 SLIDERS

          So, looking at the speed and acceleration averages of every player in the game, led you put the AI’s QBA at 94? Color me confused my guy.
          Just one man’s opinion.
          I don’t actually care about any of this.

          Comment

          • J ROCK 05
            Rookie
            • May 2012
            • 131

            #6
            Re: TOMBA NEXT GEN 2K21 SLIDERS

            Run blocking for user 76? I have this completely opposite. Should be high 70s for cpu and user should be lower 40s, depending on your skill.

            Sent from my SM-G965U using Tapatalk

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15419

              #7
              Re: TOMBA NEXT GEN 2K21 SLIDERS

              Originally posted by Detroit Tigers
              So, looking at the speed and acceleration averages of every player in the game, led you put the AI’s QBA at 94? Color me confused my guy.
              I'm guessing he's doing it that way because if you look at the pass defense sliders for human side there's no way the CPU can function if qba slider is set low.

              Also, he said it's based off of acceleration rating so he might be trying to capture the speed of the ball for CPU QBs when passing adding more zip to their throws.

              Madden does tend to have these moments where the QB's look like they have noodle arms when throwing, allowing the user controlled players to break on the ball rather quickly.

              Also from my past interactions with Tomba he tends to do his own thing so his sliders aren't going to typically mirror what your used to seeing because he's not basing them off of difficulty.

              He's basing them off the gameplay engine, player movement and animation capturing.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15419

                #8
                Re: TOMBA NEXT GEN 2K21 SLIDERS

                1ST off Tomba thanks for sharing these even though All Pro had no longer been my cup of tea mainly because it doesn't seem to produce the organic gameplay feel as Pro level but also I still see that this level is damn near penalty free throughout games.

                Having said that I'm not sure if anyone else has even tried these because from the naked eye they look out of sorts and what I mean by that is they don't follow the normal pattern of sliders on OS for any level.

                Sometimes change can be intimidating lol

                I have a Pro set very similar to yours in the way that I constructed them except I didn't use accelaration to determine the settings I used the other stock ratings.

                But I like your approach for All Pro and I started tweaking these to get a better SIM experience for myself.

                Your CPU Run Block settings are perfect but only after adjusting the Human Run Defense. That initial Tackle slider was way too high for me. CPU RB's are forced to run straight ahead without any usage of their juke or elusive moves because those animations are tied into the tackle slider.

                For example you ever watch those EA promos showing the CPU RB's juking, spinning and hurdling over tacklers?

                Then you get the game and notice they don't even attempt half of that stuff....

                That's because the tackle slider is like a vacuum it sucks defenders right into a runner before they can even attempt a move.

                The point is Higher Tackle setting equals less juking and stiff robotic running by CPU.

                Lower tackle setting equals animations galore juking, spinning, ducking and hurdling. Basically everything that ties into the elusiveness rating.

                So it was a quick fix for me because by setting the human tackle slider lower it unleashed some top notch animations in the ground game with the new player movement on Next Gen.

                Just got done playing vs Cam Akers and he mixed up his running style and used several juke moves not just on the perimeter but even doing inside running plays.

                I left the CPU running game sliders exactly the way you listed and just made that adjustment to the human tackle.

                The 2nd change I made was not to the QBA slider which probably left a few posters in this thread in disbelief. Again this is because that is not typical to what they see others using on OS.

                Rather than lowering QBA I made one adjustment to smooth out the CPU passing game and that was by simply lowering the WR catch slider instead.

                Your initial settings (68) don't get me wrong was brilliant because what it did was unlock the SPC ratings for the CPU and that led to highlight real catches all over the field and no incompletions unless you got pressure on the QB a few times.

                By reducing the WR catch slider without even changing your Human pass defense setup I got the CPU throwing in the mid 50% range which is ironically a tad too low now for them.

                So I have to find a sweet spot for the WR catch slider on the CPU side to counter your Human defensive settings.

                On the human side of things gameplay felt really smooth almost like Pro level from a animation standpoint. The human WR's really attacked the ball when it's in the air, much like the CPU it had everything to do with your catch slider being at 69.

                I really don't want to lower it because of all the great animations it produced. Therefore I'm going to
                play a few more games to see what direction I want to go with your human passing setup.

                As for the human running game I'm guessing put Run Block at 76 to make the OL quicker especially in terms of them getting out in space to make blocks.

                One of the things I love about Pro level is the OL can still get to that 2nd level and block even if you were to drop the run block slider all the way down to 0.

                So, what I did with your set is make the Human run block the exact same as the CPU setting you listed. Now I'm just trying to find the right tackle slider for the CPU that will allow them to hold up vs the Run but also animate beautifully on the field.

                All in all this was a really good base set you provided and I would highly encourage those looking for a different style of play on All Pro to give these sliders a fair chance.

                I almost made that mistake myself by just looking at the raw numbers you provided and said to myself "no way those will work"

                Thanks Tomba
                Last edited by Playmakers; 02-14-2021, 03:34 AM.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15419

                  #9
                  Re: TOMBA NEXT GEN 2K21 SLIDERS

                  For those interested in Tomba's set, below is the modified changes I've made to his sliders.

                  I didn't stray too far from Tombas set because I wanted to keep his sliders as close as possible to providing the results he intended.

                  I toned down the human running game and boosted up the CPU running game a lot. I left both QBA sliders the way he recommended it but reduced the WR catch sliders each down a little.

                  I personally use QBA @ 44 on this set but that is my preference.

                  These sliders definitely present a challenge in terms of playing pass defense but I can assure you it's not impossible especially if your mixing up your coverages on defense.

                  On the human side I will be honest with you, if your just out there throwing into coverage the CPU is going to make you pay. Also, depending or skill level running the ball is definitely not going to feel like default All Pro.

                  A few suggestions, I wouldn't recommend run block any higher than 5 on this setup. CPU takle slider is only set at 45 it allows fluid gameplay with less suctioning.

                  Out in space the CPU wr's will get RAC yardage especially if they catch you in the wrong coverage.

                  If you are a Cowboys fan like me be prepared to try and win some games in a shootout with my boy Dak because I think Madden 21 does a great job capturing their offense & unfortunately our scrub defense.

                  I played these only inside CFM and used the No Switch Rule on defense.

                  I will also keep these in my Pro Slider thread for any updates or changes I make without continuing to hijack Tombas thread.


                  USER /CPU
                  QB Accuracy: 50 / 94
                  Pass Blocking: 50 / 50
                  WR Catching: 64/ 63.....(use Tombas settings if you like more aggressive WR play)

                  Run Blocking: 0/ 44...(Human players still open enough holes)
                  Fumbles: 20/ 50

                  Pass Reaction: 51 / 28
                  Interceptions: 100 / 100
                  Pass Coverage: 74 / 58

                  Tackling: 20 / 45....(CPU will run through weak arm tackles)

                  FG Power: 75 / 75
                  FG Accuracy: 35 / 35
                  Punt Power: 45 / 45
                  Punt Accuracy: 70 / 70
                  Kickoff Power: 50 / 50

                  GAME OPTIONS
                  Injuries 10
                  Fatigue 75
                  Min Player Speed Threshold 50

                  PENALTIES
                  Offside 85
                  False Start 99
                  Holding 99
                  Face Mask 99
                  Def Pi 99
                  Off PI On
                  Kick Catch Int On
                  Illegal Block In The Back 99
                  Intentional Grounding-ON
                  Roughing the Passer 50
                  Roughing Kicker On
                  Running Into Kicker On
                  Illegal Contact On
                  Last edited by Playmakers; 02-14-2021, 07:34 PM.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • Tomba
                    TOMBA IS ONLINE
                    • Sep 2006
                    • 8908

                    #10
                    Re: TOMBA NEXT GEN 2K21 SLIDERS

                    Originally posted by Playmakers
                    For those interested in Tomba's set, below is the modified changes I've made to his sliders.

                    I didn't stray too far from Tombas set because I wanted to keep his sliders as close as possible to providing the results he intended.

                    I toned down the human running game and boosted up the CPU running game a lot. I left both QBA sliders the way he recommended it but reduced the WR catch sliders each down a little.

                    I personally use QBA @ 44 on this set but that is my preference.

                    These sliders definitely present a challenge in terms of playing pass defense but I can assure you it's not impossible especially if your mixing up your coverages on defense.

                    On the human side I will be honest with you, if your just out there throwing into coverage the CPU is going to make you pay. Also, depending or skill level running the ball is definitely not going to feel like default All Pro.

                    A few suggestions, I wouldn't recommend run block any higher than 5 on this setup. CPU takle slider is only set at 45 it allows fluid gameplay with less suctioning.

                    Out in space the CPU wr's will get RAC yardage especially if they catch you in the wrong coverage.

                    If you are a Cowboys fan like me be prepared to try and win some games in a shootout with my boy Dak because I think Madden 21 does a great job capturing their offense & unfortunately our scrub defense.

                    I played these only inside CFM and used the No Switch Rule on defense.

                    I will also keep these in my Pro Slider thread for any updates or changes I make without continuing to hijack Tombas thread.


                    USER /CPU
                    QB Accuracy: 50 / 94
                    Pass Blocking: 50 / 50
                    WR Catching: 64/ 63.....(use Tombas settings if you like more aggressive WR play)

                    Run Blocking: 0/ 44...(Human players still open enough holes)
                    Fumbles: 20/ 50

                    Pass Reaction: 51 / 28
                    Interceptions: 100 / 100
                    Pass Coverage: 74 / 58

                    Tackling: 20 / 45....(CPU will run through weak arm tackles)

                    FG Power: 75 / 75
                    FG Accuracy: 35 / 35
                    Punt Power: 45 / 45
                    Punt Accuracy: 70 / 70
                    Kickoff Power: 50 / 50

                    GAME OPTIONS
                    Injuries 10
                    Fatigue 75
                    Min Player Speed Threshold 50

                    PENALTIES
                    Offside 85
                    False Start 99
                    Holding 99
                    Face Mask 99
                    Def Pi 99
                    Off PI On
                    Kick Catch Int On
                    Illegal Block In The Back 99
                    Intentional Grounding-ON
                    Roughing the Passer 50
                    Roughing Kicker On
                    Running Into Kicker On
                    Illegal Contact On
                    Playmakers! Lovely to see you back
                    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      #11
                      Re: TOMBA NEXT GEN 2K21 SLIDERS

                      Originally posted by Tomba
                      Playmakers! Lovely to see you back
                      Thanks buddy....

                      Looks like we've lost our heart and soul game (NBA Live) because EA has earned the nick name "Can't Get Right" with our beloved franchise.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • HC0023
                        MVP
                        • Mar 2009
                        • 1368

                        #12
                        Re: TOMBA NEXT GEN 2K21 SLIDERS

                        I ran a few cpu vs cpu games with these good job Tomba . Saw some good stuff .

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