Doesn't a higher pass reaction time REDUCE how fast your AI players react?

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  • ForUntoOblivionSoar∞
    MVP
    • Dec 2009
    • 4682

    #1

    Doesn't a higher pass reaction time REDUCE how fast your AI players react?

    It seems to me, logically speaking, that a larger reaction time would make your players worse.




    I know this has been discussed before, but the search function...




    So what is the truth of the matter?
    Originally posted by Therebelyell626
    I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
    https://forums.operationsports.com/forums/showpost.php?p=2049813056

    Last edited by your mom; 06-06-2006 at 6:06 PM.
  • Armor and Sword
    The Lama
    • Sep 2010
    • 21798

    #2
    Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

    Originally posted by ForUntoOblivionSoar∞
    It seems to me, logically speaking, that a larger reaction time would make your players worse.




    I know this has been discussed before, but the search function...




    So what is the truth of the matter?


    Lower the reaction, slower the reaction.


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    • Busforever
      Rookie
      • Sep 2014
      • 134

      #3
      Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

      I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?

      My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.

      Comment

      • awffltony77
        MVP
        • Mar 2014
        • 1005

        #4
        Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

        Originally posted by Busforever
        I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?

        My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.
        There is a boat load of merit to this question. And it's just mind boggling that after all these years, a lot of us are still split on the matter, and even worse, can't get EA to explain anything whatsoever.

        Sent from my REVVLRY using Operation Sports mobile app

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        • capa
          Banned
          • Jul 2002
          • 5321

          #5
          Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

          Side effect of lowering is that they concentrate on covering the run more, so you may see your RBs YPC decrease. Pass game may open up but run game will get worse.

          C

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          • awffltony77
            MVP
            • Mar 2014
            • 1005

            #6
            Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

            Originally posted by capa
            Side effect of lowering is that they concentrate on covering the run more, so you may see your RBs YPC decrease. Pass game may open up but run game will get worse.

            C
            Right. But do you see them blasting through their checks downs? I feel like they do. Or they tend to fire off a pass to the first receiver with space, which is almost always an under to the TE or RB or the flats.

            Sent from my REVVLRY using Operation Sports mobile app

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            • capa
              Banned
              • Jul 2002
              • 5321

              #7
              Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

              Originally posted by awffltony77
              Right. But do you see them blasting through their checks downs? I feel like they do. Or they tend to fire off a pass to the first receiver with space, which is almost always an under to the TE or RB or the flats.

              Sent from my REVVLRY using Operation Sports mobile app
              I've found that the game is using TEs as the NFL does now...another WR who usually gets targeted on short crossing routes. Gone are the days of TEs being basically blockers. EA has overused the TEs for the past few years as pass receivers, and yes, they are almost always open....due to deficiencies in the past of the defense covering the middle and the QB logic of who to throw to.

              The only ways I found to combat this is to use a custom playbook (exhibition only) that has many of the TE targeted routes removed, or to severely drop the TE catch abilities and route running.

              Of course, the deficient QB logic also plays into this, but it looks like EA is making strides on next gen for this. It is frustrating to see dink and dunk all day with completion % in the 80's for the QBs due to this shortcoming.

              C

              Comment

              • Ram209
                MVP
                • Feb 2003
                • 1161

                #8
                Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                Set your Zone coverage to 5 yards and it takes away this problem.
                Originally posted by Busforever
                I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?

                My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.
                Sent from my Pixel 4a (5G) using Operation Sports mobile app

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                • Bearsfan198
                  Rookie
                  • Dec 2020
                  • 39

                  #9
                  Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                  Think I’m done with madden for a while. For sure done with 21. Haven’t been able to secure a ps5 which is why. Don’t understand why they don’t make necessary gameplay, and franchise changes for current gen even though that’s where most of the players currently are. Might not even get madden on ps5, throughout the years it’s always been the same problems with playing the cpu, it’s either way too hard and the cpu quarterback is unstoppable, or you have the greatest team of all time, never in between. From time to time there is a 10 sack game that comes out of no where with a really bad defensive line. you shouldn’t have to change quarterback archetypes just to get gameplay to be better. Sliders basically have no affect on gameplay, slider effects change from game to game, superstar X factors are extremely overpowered for defensive line, sometimes receivers don’t react to the ball and it just hits off their helmets. Also don’t forget they don’t have comp picks in the game. You shouldn’t have to delete your profile to get the cpu to play more realistic. Playbooks shouldn’t determine how good a player plays. Cam Newton shouldn’t be mvp just because he’s using the Titans playbook, also for some reason the tight spiral thing affects how good he is. For people saying I’m being dramatic, all these things weren’t in the game in 2002-2008. I would very much argue that those games had better gameplay for its time and more immersion in franchise. All these things have been a problem for many years, doesn’t matter how much we complain, they will never change as long as the money is rolling in from Mut


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                  Last edited by Bearsfan198; 04-08-2021, 01:44 PM.

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                  • authentic
                    All Star
                    • Jul 2009
                    • 5812

                    #10
                    Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                    Originally posted by Busforever
                    I'd like to know how the forum's sliders gurus feel about it in term of pass selection by the QB. Does a low Pass Reaction mean that the QB will throw quicker to a TE or a short route (because of the slow reaction, so those guys would be the first open)?



                    My issue (in cpu vs cpu games) is that the QB throws too often to checkdowns or short routes. My teams is always last in pass offense and first in pass defense, because of that.


                    From the connected career I run, which has 8 users and over 15 years of games, pass reaction does not impact the cpu decision making in a huge way. Pass Coverage is what impacts it the most. There are situations where they will throw a quicker than normal pass, but it’s not a common occurrence with the sliders we’ve been using.


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                    Comment

                    • tyler28
                      MVP
                      • Sep 2012
                      • 1719

                      #11
                      Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                      A few years ago we found that lowering reaction would have the players react more towards the run and less pass.

                      Higher reaction would result in more of a reaction to the pass and less to the run.

                      Is that true for madden 21, i personally dont think that is the case this year.

                      I keep it at 50 because of all the unknowns of this slider. Should it be lower reaction slower the reaction time? Yes. Is it tho? Know one has a solid fact driven answer and a source. Its a lot of testing to figure it out.

                      So my conclusion just keep it at 50, problem solved.



                      Sent from my SM-A716U using Tapatalk

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                      • Jagsfan24
                        MVP
                        • Mar 2016
                        • 1864

                        #12
                        Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                        Originally posted by Ram209
                        Set your Zone coverage to 5 yards and it takes away this problem.

                        Sent from my Pixel 4a (5G) using Operation Sports mobile app
                        The moment you do that then the cpu will hit you on a long pass just because lol. Its a lose lose situation at that point. I hardly have used the zone adjustments this year

                        Comment

                        • awffltony77
                          MVP
                          • Mar 2014
                          • 1005

                          #13
                          Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                          Wouldn't it be... I don't know, just crazy if EA could step in and explain anything whatsoever over the past decade? We all kill 100 hours plus just trying to figure out what in hell these adjustments actually do, because quite often it's not at all what the little memo says.

                          Sent from my REVVLRY using Operation Sports mobile app

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                          • PunkMonk
                            Rookie
                            • Jun 2018
                            • 222

                            #14
                            Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                            Pass Defense, imo, effects what the AI QB perceives as an open receiver. If the AI QB isn't perceiving WR's open down field they will dump it off to shorter routes. At default 50 the AI isn't considering the downfield throws because its perceiving the WR's as covered or no throwing window. Lower pass defense until you see deep shots taken by the CPU QB. Then balance it back out with the Reaction Time and INT sliders. I also believe pass block effects how quickly the CPU throws the ball.

                            1. lower pass defense until qb attempts desired deep thows
                            2. adjust reaction time up or down until top tier cb's react as so, but can also be completed against
                            3. adjust int slider..

                            Comment

                            • ab2c4
                              Pro
                              • Jul 2004
                              • 788

                              #15
                              Re: Doesn't a higher pass reaction time REDUCE how fast your AI players react?

                              I miss the days when sliders actually worked like we think they should work. Now you adjust one slider and it changes something unrelated.

                              With that said, I am still enjoying NG 21 on PS5, mostly, but since the last patch recently it messed everything up not shockingly so I am back to tweaking them. For me the latest patch totally messed up the cpu qb. Before the patch they were completing 70% pass completions, now 50% with no slider changes. Pass coverage is much tighter obviously so I am now trying to decide which sliders to change. CPU qb are throwing the ball away a lot I am guessing due to the tight coverage regardless of zone or man coverage.

                              Once I get it figured out there is no way I am buying another football game until NCAA comes out. I hate getting things just right only for a patch to change everything.



                              I am really getting tired of all the slider adjustments needed throughout the course of one game cycle just to make the game play realistically. And don't get me started about the warping going on: I try to make my player go one way, and the game steers them in the opposite way into another player. Ugh.
                              Last edited by ab2c4; 04-24-2021, 10:55 PM.

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