Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
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Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
Punters have to kick with less power than they would at other places which could cause their distance to go down (which I assume next gen stats verify this).
Would rather see Cowboys with something better though lol. But a shorter punt could be a big deal.
Better than my Colts, we get to see the hat count. Yay.Last edited by TheBleedingRed21; 06-30-2021, 01:36 PM.Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
Lots of cool stuff in here. Heinz Field is truly a BIG home-field advantage. The Steelers play like a completely different team at home. The same can be said of the Chiefs at Arrowhead, the Packers at Lambeau, and the Seahawks at Lumen Field. It's awesome to see Madden finally implement a homefield advantage. As a side note, this is a feature that enhances Franchise mode too. Think of how much more vital it will be in the playoff race to have home-field advantage or at least 1 home playoff game. It could spark your Super Bowl run! I love this.PITTSBURGH PROUD
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
Maybe this has been covered elsewhere or even possibly in this video, I skipped through it with no audio, but I'm assuming that the items showcased were just the stadium specific bonuses and that there is more to the momentum mechanic?
Is there a base boost for every game that the team with momentum gets? Like in the older NCAA games that had a momentum meter where the home team would get momentum and that would lead to the entire team getting a ratings boost. Is that sort of mechanic also a part of this new momentum system or are teams literally only receiving these specific bonuses seen in the video?
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to be clear I see the momentum factors that exist for both teams like a QB being rattled or be immune to pressure. I'm asking if it is just these smaller momentum factors and the homefueld advantages that are specific to each team or if a team that has the momentum also gets a basic boost to their ratings
I like that there are specific momentum factors and that each stadium has a specific advantage as well, but maybe it is the NCAA/Choops 2k8 fan in me, but I'd also like to see that whichever team has the momentum sees the entire team getting a slight ratings boost to play better as well.Last edited by canes21; 06-30-2021, 11:56 AM.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
The Bills ones is actually based on a true story. The Bills ST coaches used to open up a specific set of doors to create a wind tunnel effect when opponents were kicking and close them when the Bills did.
I think some teams should have seasonal home field advantages as well. Miami, Tampa, and Jax should have more HFA in the early part of the season and Buffalo, Chicago, GB moreso in the later, but that might be a balance issue.Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
I can answer as it pertained to the beta..Maybe this has been covered elsewhere or even possibly in this video, I skipped through it with no audio, but I'm assuming that the items showcased were just the stadium specific bonuses and that there is more to the momentum mechanic?
Is there a base boost for every game that the team with momentum gets? Like in the older NCAA games that had a momentum meter where the home team would get momentum and that would lead to the entire team getting a ratings boost. Is that sort of mechanic also a part of this new momentum system or are teams literally only receiving these specific bonuses seen in the video?
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The game starts and there is 3 boosts that the home team can get. The away team can get 2. The first level is the stadium specific boost that you see. It’s very easy for the home team to gain that soon as momentum is on their side.
The other two you got to gain a bit of momentum to unlock and they could include different things like better coverage ratings for home or away team depending who has the momentum… receiver icons disappear… etc. Basically, the 2 other boosts are both home and away and depending who has the momentum, that side gets the bonus, there are ratings and gameplay boosts.
There are also game day perks or whatever they are called. At Indy, for example, I had one called quality turf which allowed for slightly faster direction change. At Baltimore, there was a perk that gave slight acceleration to players.
The game day perks aren’t related to the momentum but rather the stadium and gives a variety paying at different stadiums. It will also change depending on the weather and time, etc.. I’m pretty certain but don’t quote me on the last part. I just noticed gameday perks aren’t always the same at Indy (wasn’t always quality turf as the boost).Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
There are generic boosts available to both teams but the home team has an additional one as noted here.Maybe this has been covered elsewhere or even possibly in this video, I skipped through it with no audio, but I'm assuming that the items showcased were just the stadium specific bonuses and that there is more to the momentum mechanic?
Is there a base boost for every game that the team with momentum gets? Like in the older NCAA games that had a momentum meter where the home team would get momentum and that would lead to the entire team getting a ratings boost. Is that sort of mechanic also a part of this new momentum system or are teams literally only receiving these specific bonuses seen in the video?
Sent from my SM-N950U using TapatalkBills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there.Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
This is what I was looking for. It all sounds good to me. The Gameday Factors are a welcome surprise.I can answer as it pertained to the beta..
The game starts and there is 3 boosts that the home team can get. The away team can get 2. The first level is the stadium specific boost that you see. It’s very easy for the home team to gain that soon as momentum is on their side.
The other two you got to gain a bit of momentum to unlock and they could include different things like better coverage ratings for home or away team depending who has the momentum… receiver icons disappear… etc. Basically, the 2 other boosts are both home and away and depending who has the momentum, that side gets the bonus, there are ratings and gameplay boosts.
There are also game day perks or whatever they are called. At Indy, for example, I had one called quality turf which allowed for slightly faster direction change. At Baltimore, there was a perk that gave slight acceleration to players.
The game day perks aren’t related to the momentum but rather the stadium and gives a variety paying at different stadiums. It will also change depending on the weather and time, etc.. I’m pretty certain but don’t quote me on the last part. I just noticed gameday perks aren’t always the same at Indy (wasn’t always quality turf as the boost).
I love the idea of players performing better in rivalry games, momentum swings being more extreme in those games. It will be nice to see if the game recognizes when you're in a playoff race and those games have some Gameday Factors related to the pressure on one or both teams.
I also can't help but get excited about these features potentially making it to the CFB game. The Miami-FSU games always used to play so much faster it felt like. Faster, harder hitting. I can see these types of mechanics being added to that game and leading to rivalry games actually feeling like rivalry games.
Sent from my SM-N950U using Tapatalk“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
They said that they specifically gave teams that don't have a real life home field advantage worse boosts to reflect accurately. Nobody is afraid of going to jerry world.Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
Punters have to kick lower than they would at other places which could cause their distance to go down (which I assume next gen stats verify this).
Would rather see Cowboys with something better though lol. But a shorter punt could be a big deal.
Better than my Colts, we get to see the hat count. Yay.
Wouldn’t lower trajectory punts go further?Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
Not quite what I meant. From my understanding, they are pulling back on their power, thus keeping the ball lower but not with the same amount of power of their normal punt (example of outdoors, they could kick a booming punt that is high and carries vs Dallas, they have to kick it not as high with less power which would travel less). They still want a hanging punt, it’s not like you kick rockets. You want to give your men time to get down the field and not just give the returner an open field. Lower might’ve been the wrong wording. They can’t do a booming hanging kick like you would elsewhere. Corrected my wording on the original post.Last edited by TheBleedingRed21; 06-30-2021, 01:46 PM.Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
This.
R=u^2 cos(θ)
R -> 0 as θ -> 90
Also this.Not quite what I meant. From my understanding, they are pulling back on their power, thus keeping the ball lower but not with the same amount of power of their normal punt (example of outdoors, they could kick a booming punt that is high and carries vs Dallas, they have to kick it not as high with less power which would travel less). They still want a hanging punt, it’s not like you kick rockets. You want to give your men time to get down the field and not just give the returner an open field. Lower might’ve been the wrong wording. They can’t do a booming hanging kick like you would elsewhere. Corrected my wording on the original post.
https://forums.operationsports.com/forums/showpost.php?p=2049813056Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image

Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
And I'm assuming this is to simulate the giant scoreboard in the middle of the dome? If so that's actually hilarious. Least to me it is [emoji23]Not quite what I meant. From my understanding, they are pulling back on their power, thus keeping the ball lower but not with the same amount of power of their normal punt (example of outdoors, they could kick a booming punt that is high and carries vs Dallas, they have to kick it not as high with less power which would travel less). They still want a hanging punt, it’s not like you kick rockets. You want to give your men time to get down the field and not just give the returner an open field. Lower might’ve been the wrong wording. They can’t do a booming hanging kick like you would elsewhere. Corrected my wording on the original post.
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Re: Breaking Down Every Team's Home Field Advantage, Gameday & Momentum Factors
Yeah that’s why I said they kick “lower”, meaning they cannot boom it otherwise it could hit the scoreboard. That’s why if you watch a lot of Dallas home games, they even mention this in commentary lol.
The video game probably doesn’t allow you to actually hit it, so by limiting punt distance, kinda simulates pulling back a little to keep the punt low enough to not hit it.Comment

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