First, as some of you know, I originally thought I would moving to Xbox for nextGen. However, I was able t get a PS5 also, so I decided to make my rosters their instead for M22.
I have played M21 on NextGen and it was outstanding. As a matter of fact, I recently finished a 1999 roster for Xbox, but I have not posted it yet.
Anyway, having played M21 and hearing all of the info about M22, I believe it will be a great game and with all of the franchise mode changes, I believe/hope that classic rosters will perform better in that mode.
With all of that in mind, here is my plan for Madden 22.
I will be making a 1990 season roster as soon as I get the game. The goal is for that roster to be used for Franchise mode and hopefully be able to take advantage of all of the game planning additions. I still say controlling all 32 teams will be the best bet.
One thing that frustrates me about editing in Madden is that you cannot set development traits and abilities in the main menu editing. That can only be done in franchise mode. That also means that when you import the roster into franchise mode, players have abilities that do not match them. So, I will also post on here, a document list for my suggestions for SuperStars and XFactor players. It will then be on you to set all of that up. It is time consuming for sure, but worth it I believe.
Aside from the 1990 roster itself, I also plan on making a 1991 draft class to go along with the roster. We will see if I make beyond that or not, but I would like to at least get one draft class done. I am hoping that with the new scouting it will make that whole process even better.
So that is the plan. I have my files ready to go for the roster and draft class, I just have to wait for the game to come out. Between now and then I will continue to adjust little things here and there with my files and decide who should be Xfactors and SuperStars and what abilities they should have. If you have any suggestions in that area, please let me know.
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