This is a Fantastic read BTW
1st off I'm a off line player and prefer playing vs the CPU. In recent years the CPU AI simply hasn't reacted on the field the way most of us would like.
Thank about all the hours every year we have to spend editing CPU QB's to behave properly or have to wait on a patch to fix the issue....
Wouldn't you agree?
EA had something similar to Next Gen stats in NBA Live called Player DNA (Synergy) if I'm not mistaken which was supposed to bring NBA Live Player tendencies to life so that each Player would perform and react differently on the court.
Needless to say I think that was all a smoke screen because Live IMO never truly felt like Player DNA/Synergy was the backbone of gameplay because it was fighting against the actual player ratings side of the game which really dictated gameplay as opposed to Synergy.
Fast Forward to Madden and these comments from Clint Oldenburg makes me worry that Next Gen Stats might not truly change the gameplay in Madden the way I was hoping it would especially for OL/DL play
Madden NFL 22 will have improvements to catching, tackling, and blocking. Tiburon uses Next Gen Stats for player movement and tendencies, Madden designer Clint Oldenburg said in a clarification email. “So that data will have an indirect impact on the types of interactions that play out based on the speed, acceleration, and momentum of the players entering the interaction,” Oldenburg said. “But we are not using Next Gen Stats in our ratings system right now, thus it will not impact the outcome of the play.”
As for blocking, Oldenburg said, “We’re not using robust Next Gen Stats data in the blocking space quite yet, but it could have an indirect impact based on the movement of the players.”
1st off I'm a off line player and prefer playing vs the CPU. In recent years the CPU AI simply hasn't reacted on the field the way most of us would like.
Thank about all the hours every year we have to spend editing CPU QB's to behave properly or have to wait on a patch to fix the issue....
Wouldn't you agree?
EA had something similar to Next Gen stats in NBA Live called Player DNA (Synergy) if I'm not mistaken which was supposed to bring NBA Live Player tendencies to life so that each Player would perform and react differently on the court.
Needless to say I think that was all a smoke screen because Live IMO never truly felt like Player DNA/Synergy was the backbone of gameplay because it was fighting against the actual player ratings side of the game which really dictated gameplay as opposed to Synergy.
Fast Forward to Madden and these comments from Clint Oldenburg makes me worry that Next Gen Stats might not truly change the gameplay in Madden the way I was hoping it would especially for OL/DL play
Madden NFL 22 will have improvements to catching, tackling, and blocking. Tiburon uses Next Gen Stats for player movement and tendencies, Madden designer Clint Oldenburg said in a clarification email. “So that data will have an indirect impact on the types of interactions that play out based on the speed, acceleration, and momentum of the players entering the interaction,” Oldenburg said. “But we are not using Next Gen Stats in our ratings system right now, thus it will not impact the outcome of the play.”
As for blocking, Oldenburg said, “We’re not using robust Next Gen Stats data in the blocking space quite yet, but it could have an indirect impact based on the movement of the players.”
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