Madden NFL 22 Features New Equipment, More Player Likeness Updates & More

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33954

    #1

    Madden NFL 22 Features New Equipment, More Player Likeness Updates & More



    The latest Gridiron Notes goes over some of the new equipment that has been added to...

    Written By: Steve Noah

    Click here to view the article.
    Last edited by Steve_OS; 07-30-2021, 09:58 PM.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
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  • Sparkles
    Pro
    • Jul 2011
    • 981

    #2
    Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

    Really hope Judge and other coaches get head scans soon
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    • kjwill22
      Rookie
      • Dec 2014
      • 244

      #3
      Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

      Still can’t change towel & handwarmer placement 🤦🏽*♂️


      Sent from my iPhone using Operation Sports

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      • Chiefsfan881129
        MVP
        • Feb 2003
        • 1952

        #4
        Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

        When does the full rosters & ratings come out??

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        • UFCMPunk
          All Star
          • Jan 2016
          • 8926

          #5
          Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

          "With those limitations in-mind, we made a significant effort to upgrade our generic head library. We’ve added over 100 new generic heads that will be available options for create-a-player."

          This is my biggest take away, everything else is nice don't get me wrong but for years we have had the same generic faces in CFM. Creating the draft classes on Madden 20 and just after a while, everyone has the same face. Glad they finally addressed this, hopefully going forward they can separate hair, different hair styles/length, facial hair, etc for real customization of a player.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #6
            Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

            The adjustment to the Dev Trait for older vets will be a subtle but nice improvement in helping the CPU construct it's roster. This will allow younger players to stay on the roster, play more, and start sooner instead of being behind a vet who is marginally better than them.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

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            • ForUntoOblivionSoar∞
              MVP
              • Dec 2009
              • 4682

              #7
              Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

              No Trey Lance = no buy. If you can't scan them, get a real artist to make them in blender. It's not impossible. It's not even that difficult.
              Originally posted by Therebelyell626
              I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
              https://forums.operationsports.com/forums/showpost.php?p=2049813056

              Last edited by your mom; 06-06-2006 at 6:06 PM.

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              • oneamongthefence
                Nothing to see here folks
                • Apr 2009
                • 5683

                #8
                Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                Finally we'll see more generic faces in franchise... Hopefully they fixed the bug where heads didn't match player portraits. Did anyone check this out in the beta?

                Having more heads will also go along way for those players without scans to maybe get something that more closely resembles their real life counterparts.

                Hopefully the next big likeness thing Madden focuses on is Tattoos. Even generic ones would be a good option. Just something to make players stand out a bit more.

                Sent from my LM-G820 using Tapatalk
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                • TheBleedingRed21
                  Game Dev
                  • Oct 2010
                  • 5071

                  #9
                  Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                  Originally posted by ForUntoOblivionSoar∞
                  No Trey Lance = no buy. If you can't scan them, get a real artist to make them in blender. It's not impossible. It's not even that difficult.
                  I’m going to guess you’ve never modeled anything (other than a box) in your life with that last line you spit out. Crazy you or anyone would ever make such an erroneous statement.

                  Anyways, this was my favorite part of the article…

                  As you have seen throughout the game over the last two years, NFL Next Gen Stats is a big part of where we’re taking our game in terms of player performance and we’re continuing to find more ways to integrate this data into ratings processes in the future.
                  With next gen stats becoming the focal point, we shouldn’t see some things like the new movement, route running, speed, etc. going anywhere anytime soon.
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                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #10
                    Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                    At least in terms of movement, the comp goal of unrealistic User agency may have finally been defeated.

                    It's so interesting how sports video games, really bring out the over the top homerism and OCD traits in people.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • XtremeDunkz
                      CNFL Commissioner
                      • Aug 2007
                      • 3414

                      #11
                      Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                      Originally posted by jfsolo
                      At least in terms of movement, the comp goal of unrealistic User agency may have finally been defeated.



                      It's so interesting how sports video games, really bring out the over the top homerism and OCD traits in people.
                      Eh not completely sadly. There was one podcast where they talked about the defensive user needing to be "a super hero" to be fun. So it's clear that's never going away.

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                      • ForUntoOblivionSoar∞
                        MVP
                        • Dec 2009
                        • 4682

                        #12
                        Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                        Originally posted by TheBleedingRed21
                        I’m going to guess you’ve never modeled anything (other than a box) in your life with that last line you spit out. Crazy you or anyone would ever make such an erroneous statement.

                        Anyways, this was my favorite part of the article…



                        With next gen stats becoming the focal point, we shouldn’t see some things like the new movement, route running, speed, etc. going anywhere anytime soon.
                        My first day with Blender I made a perfect 3D Mario. Sure, I had someone guiding me through the tools, but still, first day. For a professional artist? No, it's not that difficult, not for a professional 3D artist well versed in the tool (and whatever other tools they use).





                        Here's a guy doing it pretty easily:


                        <iframe src="https://www.youtube.com/embed/sf88UeC7LmE" title="YouTube video player" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>


                        If EA can't hire someone well versed enough to use the tool and its add-ons as good as this guy, they have no business being an AAA video game company. I mean, it’s not like they’d have to do it from scratch. Start with a base, pin some images to it, then compile a texture.






                        SIDENOTE: You don’t need perfect pictures to make a decent approximation.


                        All it needs is super ninja googling skills to find pictures that you can adjust in size to get "close enough." Because, again, I'm not asking for a perfect face. I'm asking for a decent approximation if a face scan cannot be done.



                        Granted, some might prefer a completely generic face to a lesser quality approximation that won’t be as good as a face scan, but I am not among them.
                        Last edited by ForUntoOblivionSoar∞; 07-30-2021, 02:05 PM.
                        Originally posted by Therebelyell626
                        I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                        https://forums.operationsports.com/forums/showpost.php?p=2049813056

                        Last edited by your mom; 06-06-2006 at 6:06 PM.

                        Comment

                        • ForUntoOblivionSoar∞
                          MVP
                          • Dec 2009
                          • 4682

                          #13
                          Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                          Since Blender (I believe he is using Keentools) can make your butterfly texture from photos, really, you don't even need ONLY photos of the guy in question. You can use photos of guys who kind of like look him if you can't find a photo of him at a particular angle.
                          Originally posted by Therebelyell626
                          I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                          https://forums.operationsports.com/forums/showpost.php?p=2049813056

                          Last edited by your mom; 06-06-2006 at 6:06 PM.

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21555

                            #14
                            Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                            I am not aware of a single AAA studio that uses Blender?

                            Last I was aware of the industry standard modeling / rigging / animating tools are Autodesk 3D Studio Max and Autodesk Maya. A recent Tiburon character artist job posting requires proficiency with Maya and ZBrush.

                            In any event, there’s far more that goes into creating a 3D character’s face than just modeling and texturing.

                            Comment

                            • dvdsaba
                              Rookie
                              • Sep 2013
                              • 381

                              #15
                              Re: Madden NFL 22 - New Equipment, Rosters, Ratings (Gridiron Notes)

                              They are still missing a lot of gameday equipment available in The Yard like undershirts, back towels, updated arm sleeves... Since they weren't able to do many face scans they should have at least given us the ability to create a face like in The Yard so we could create something similar. Minimal effort and a skip year for me based on what was shown thus far.

                              Comment

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