View Single Post
Old 08-05-2021, 06:12 PM   #3
PhillyPhanatic14
MVP
 
PhillyPhanatic14's Arena
 
OVR: 0
Join Date: Jun 2015
Re: Madden 22 Podcast #6 : Community Playtest Feedback Changes Up Now

A lot of good stuff on gameplay too.

Biggest takeaway is that movement isn't changing due to all the little whiners on the beta feedback site that want it to feel like xbox 360 when there was no footplanting. Clint & the team are committed to a more realistic game and NG movement isn't going anywhere.

There's also a really good and valuable discussion about animations. They talked about the balance between visual quality & feeling in control and the challenges that come with that. In short, the vision this year is for us to feel in control when playing. That is going to create some awkward visuals from time to time, but they're valuing the user input more than the visuals. Seems like a good call. I remember Top Spin 3 caring about visuals over everything and it felt like user input was ignored. I think this is a good direction, but it's a discussion everyone should listen to.

Another big item was that RT/R2 is an acceleration button, not a sprint button. It should be used when going in a straight line and in certain situations, instead of being spammed constantly.

Last edited by PhillyPhanatic14; 08-05-2021 at 06:15 PM.
PhillyPhanatic14 is offline  
Reply With Quote