This is for Madden 22 next gen. I have to assume it would work on the current gen systems but I won't guarantee that. So, let's get into it. But first some explanation and droning on about me and the process I use as it is a different approach from others.
A bit about me first since I am new to the madden slider subforum. I am a perfectionist. I like things a certain way. I strive to make the best experience in the game for myself. I am a cardiologist so I bring my meticulous nature to XP sliders as well as any sliders I create for myself. I look at how the short term impacts the long term. And that is exactly what XP sliders do. XP sliders don't impact the game in one week like gameplay slider adjustments do. You have to look at how the XP sliders impact the health of a franchise long term. I do not focus on stats as that is not what XP sliders are about. They are about growth and regression.
I take a week by week and a year-by-year approach both. What this means, is that I don't run a multiyear sim at once without stopping and just see where the numbers lie down the road, I sim week to week and look at what an individual player/position gains in a week based on various factors. We don't just want to see where league is in x number of years. There is nothing wrong with the approach of simming x number of years and seeing where you are at, but it doesn't give you an idea on how you got there. I go for a more detailed approach.
We want to see where the league is at after year 1, 2, 3, etc. The league may balance out in 7-10 years but what happens in those first 6 years is important as well. Especially since more players probably tend to play 3-5 seasons in a given cycle. (Just my estimate. Don’t hold me to this number.)
For those that know me, know how I play sports games. I can't stand current rosters. I want to sim years into the future and play in a half real half fictional universe I put my personal stamp on or play historical rosters, in the case of MLB at least. That is why I started doing this. I started noticing certain trends in how players progressed and regressed in this game and found that XP sliders were great influencers on this. In the last few games, I would take a series of bronze, silver, and gold drills and look and see how much XP was earned week to week. This would give me a good correlation of how many points a player would get in a given year as well as an average amount for games played and games simulated. Awards and pro bowl appearances play a role here but that is only for a small percentage of the league so those are one offs and not taken into account.
This year, it was a bit harder to narrow these down because there are more factors involved than previously. But like any game, there is a pattern. Progressive fatigue plays a big factor in this and we have to take into account all situations here. The fact that you can now focus train up to 6 players is a big monkey wrench as well. With full pads training, starter, high dev trait, coach bonuses, and focus training, a player can earn near 1,000 XP a week and multiple that by 6 and you have some serious roster ratings inflation.
Rules of the thread:
1. Be courteous and respectful.
2. Do not quote the first 2 posts to keep the thread less cluttered.
3. Please do not share your XP sliders in this thread. It causes confusion and clutters up the thread.
4. Be constructive. These are pretty much final unless something changes with progression and regression and/or I want to update something. Therefore, I am not looking for direct feedback or changes to be made at this time.
5. Remember, my approach to XP sliders is different. I will gladly hold constructive discussion on these.
The sliders will be in the next post as I go into more details there.
Thanks for checking these out!

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