Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

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  • JimmyK
    Rookie
    • Jul 2009
    • 165

    #16
    Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

    Originally posted by CM Hooe
    Offensive linemen have always earned XP in games based on downs played and team offensive output (rushing yards, passing yards, offensive touchdowns, dynamic drive goals, milestone goals).

    In addition, Madden 22 has changed XP payouts so that every player on the team earns XP in practice, unlike past Madden games where only two position groups on each side of the ball got practice XP each week.

    According to some preliminary research in the Franchise XP slider threads I'm perusing, some are reporting that OL progression in M22 makes the player population at those positions outpace what exists on the stock game roster. So the opposite problem might exist in M22.
    I was talking about their development specifically more than the XP. In short, there were way too many elite pass rushers every draft(SS's and xfactors in the high 70s and low 80s) and 0 elite OL. That issue gets compounded when a) OL can't earn development games and b) OL can't improve their development under any circumstances even after a pro bowl season. On the flip, pass rushers get multiple development games sometimes as a rookie, so even on non controlled teams it got way out of wack.

    I haven't played franchise yet on 22 obviously but I was hoping they found a way around this.

    Comment

    • RobotRosKO
      Rookie
      • Dec 2016
      • 278

      #17
      Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

      To be clear,pretty much everyone replying likes this game & only sim the actual games?

      Only mostly negative one was from a person who appears to play the game?

      I played the demo,felt like same game as madden 17(I still play that one,for roster reasons & because Madden is pretty much the same except they added the running quarterback in Madden 21,thanks to Lamar Jackson).

      Its kinda strange to watch,read negative reviews then come to operationsports and see mostly positive reviews,or ea making the game better post.

      I mostly enjoyed the original post, and madden still good,hence why I still play madden 17. But it definitely needs a complete over haul.

      Comment

      • angels28
        Rookie
        • Jul 2007
        • 264

        #18
        Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

        Originally posted by JimmyK
        I was talking about their development specifically more than the XP. In short, there were way too many elite pass rushers every draft(SS's and xfactors in the high 70s and low 80s) and 0 elite OL. That issue gets compounded when a) OL can't earn development games and b) OL can't improve their development under any circumstances even after a pro bowl season. On the flip, pass rushers get multiple development games sometimes as a rookie, so even on non controlled teams it got way out of wack.



        I haven't played franchise yet on 22 obviously but I was hoping they found a way around this.


        I go in draft class. Scroll to OL and randomly pick a T, G and C and change them to a SS or Xfactor

        I try and not peek at names. But at my age I wouldn’t remember them anyway.


        Sent from my iPhone using Operation Sports

        Comment

        • canes21
          Hall Of Fame
          • Sep 2008
          • 22942

          #19
          Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

          Originally posted by RobotRosKO
          To be clear,pretty much everyone replying likes this game & only sim the actual games?

          Only mostly negative one was from a person who appears to play the game?

          I played the demo,felt like same game as madden 17(I still play that one,for roster reasons & because Madden is pretty much the same except they added the running quarterback in Madden 21,thanks to Lamar Jackson).

          Its kinda strange to watch,read negative reviews then come to operationsports and see mostly positive reviews,or ea making the game better post.

          I mostly enjoyed the original post, and madden still good,hence why I still play madden 17. But it definitely needs a complete over haul.
          I think the vast majority of people on this board play the games out.
          “No one is more hated than he who speaks the truth.”


          ― Plato

          Comment

          • RobotRosKO
            Rookie
            • Dec 2016
            • 278

            #20
            Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

            Ok thanks for clarifying.
            Yeah I love madden 17 so 22 is just as good. I'm just not into scouting and assistant coaching hires. And use classic rosters so no need for the updated scrambling they added a few years back.
            But I agree the game is good.

            Comment

            • ForUntoOblivionSoar∞
              MVP
              • Dec 2009
              • 4682

              #21
              Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

              Originally posted by malky
              Franchise presentation needs better immersion as well
              Hence the addition of press conferences and news reel. Of course it has miles to go. But unless you mean in game presentation, some upgrades have been made, minor as they are.
              Originally posted by Therebelyell626
              I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
              https://forums.operationsports.com/forums/showpost.php?p=2049813056

              Last edited by your mom; 06-06-2006 at 6:06 PM.

              Comment

              • kasa
                Rookie
                • Sep 2009
                • 185

                #22
                Too be honest it all feels very stale. Presentation wise nothing seems to have improved. I miss the immersion.

                Comment

                • ForUntoOblivionSoar∞
                  MVP
                  • Dec 2009
                  • 4682

                  #23
                  Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

                  Originally posted by RobotRosKO
                  To be clear,pretty much everyone replying likes this game & only sim the actual games?

                  Only mostly negative one was from a person who appears to play the game?

                  I played the demo,felt like same game as madden 17(I still play that one,for roster reasons & because Madden is pretty much the same except they added the running quarterback in Madden 21,thanks to Lamar Jackson).

                  Its kinda strange to watch,read negative reviews then come to operationsports and see mostly positive reviews,or ea making the game better post.

                  I mostly enjoyed the original post, and madden still good,hence why I still play madden 17. But it definitely needs a complete over haul.
                  I question your powers of observation, or at least your chosen measurement unit, because there’s quite the difference in gameplay even on last gen between 17 and 21.
                  Originally posted by Therebelyell626
                  I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                  https://forums.operationsports.com/forums/showpost.php?p=2049813056

                  Last edited by your mom; 06-06-2006 at 6:06 PM.

                  Comment

                  • Tweeg
                    MVP
                    • Jul 2008
                    • 1414

                    #24
                    Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

                    Originally posted by fballturkey
                    Absolutely this. If I could have two wishes in Madden the first would be fuzzy ratings (seeing a range where a guy’s ratings are that tightens the more you scout him) and reworked progression.

                    Reps should matter some. But not stat based progression. It’s totally backward.
                    Just let me go into the options menu in franchise and select a ratings scale. 1-100 or 2-8. If I'm looking at my roster and one guy shows 92 speed, and the other has 88, I'm always playing the 92. If they both showed as 7, I'm really gonna have to 'scout' these guys in preseason games and see who I like.
                    Prototype Supreme

                    Comment

                    • mdg999
                      Just started!
                      • Nov 2014
                      • 2

                      #25
                      Do the CPU/AI controlled players and coaches develop XP and progress?  

                      Comment

                      • Gritblitzer
                        MVP
                        • Mar 2010
                        • 58

                        #26
                        Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

                        Originally posted by CM Hooe
                        The NFL and NFLPA also effectively did away with holdouts in the most recent collective bargaining agreement. The fines issued to a player withholding services from a club are draconian and excessive, the CBA requires teams enforce those fines on players with unexcused absences, and the CBA prevents clubs from rescinding those fines. Players on rookie contracts also are entirely barred from negotiating contract extension until after they accrue three years of league service, if I recall correctly.

                        Players who want new contracts such as Jamal Adams or Xavien Howard now "hold in", where they go to practice and play games but are actively grumpy hahaha. I think EA could add hold-ins with the Scenario Engine via the application of a ratings penalty - maybe tie that penalty to a player's dev trait increasing at the end of the season in combination with the player's Unpredictable or Spontaneous personality trait - until the player receives a new contract or is moved to a new team's roster, but I also think that requires a better contract system in Madden franchise mode first.
                        I like this "hold-in" idea. It would really add to the realism for contract negotiations IMO. I could be mistaken with another sports title, but at one point didn't Madden have a "character" rating on each player? Maybe like Madden 25 or around there?

                        Regardless, that'd be awesome. Honestly I wish there was more penalty to the team for players being unhappy with their contracts (or any unhappiness at all with contracts). Perhaps locking the players progression until a new contract is received or something, idk.

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21555

                          #27
                          Re: Madden 22 Franchise Mode: Improvements Are Only a Step in the Right Direction

                          Originally posted by Gritblitzer
                          I like this "hold-in" idea. It would really add to the realism for contract negotiations IMO. I could be mistaken with another sports title, but at one point didn't Madden have a "character" rating on each player? Maybe like Madden 25 or around there?

                          Regardless, that'd be awesome. Honestly I wish there was more penalty to the team for players being unhappy with their contracts (or any unhappiness at all with contracts). Perhaps locking the players progression until a new contract is received or something, idk.

                          Players in all the recent Madden games have a personality trait - you can see it in each player’s Player Card. Been there since Madden 19, I think.

                          However, I think right now that trait only affects whether a player will terminate in-season contract negotiations after the first bad offer and (separately) whether a veteran player will retire early before he regresses enough to age out otherwise.

                          Comment

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