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Old 09-04-2021, 05:16 PM   #3
vannwolfhawk
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Re: NBA X’s & O’s

RAM / VEER / Ghost Actions

Ok, here is another quick podcast I did a while back on RAM & VEER action. 2k has some decent ones in their playbook with veer action, but we do need more RAM and RAM out actions added though.

Again, this is another action all NBA teams are running. More concepts than set plays, but you will also recognize that a lot of the ghost actions (running pick & slips for the old school guys lol) that you are now seeing a lot of to not only get the mismatch on a switch that they want but also because running ghost/slip screens is hard to guard and ends up opening up the veer action (2nd screen for the shooter).

There are no RAM plays that run correctly in 2k21 next-gen. There are a few in the game and labeled as STS as well but we really need to get these in. The RAM screens are janky, and the RAM out (Warrior or Klay action) as the RAM screener coming off the immediate pin down are not timed or used properly. They don't use the pin down properly and come off the wrong side of the screen & don't use it. It's great action teams use so we need it in but it needs to be better in-game from an execution standpoint.

We also need 2k to do a better job with the ghost screens somehow. I see Czar has the action in but they are pointless to run and don't get what the whole point of running it is. We need to create a switch or a miscommunication for a pick & pop or create a split second to attack & drive opportunity... I will also say though that he did get the 1-2 screens in which was greatly needed for years! That was a nice addition & plenty of them too... As far as the veer action there are a couple of good ones but we need way more veer actions and tricky actions added as well...

Here is the podcast for some context…

https://youtu.be/eE3mtEPzGx0

Once again you can see these are very simple actions and they end up again in 3 man games just like Chicago or Pistol that all are predicated off of reads of the tag player. Slip opportunities are also available.

To put these in 2k along with Chicago action allows us to simulate real basketball and play real basketball by reading the defense which is lacking in 2k.

These types of plays can and should be added into multiple series such as 21 or pistol actions as well for decoys or within a series that you want to run. The problem with these is we need more options like A, B, C, & D for reads throughout these plays instead of the basic 1st read and play is over. We need the backside lifts and hard rolls (coded into the plays themselves) after DHO’s or ball screens. Again, a very simple action like the Chicago action above. The book below has 59 different RAM & Veer plays from different alignments by NBA teams. Like I said before we need the ability to add more of these actions that teams are running throughout our playbooks to gave teams playing more to their style. Just having 3-4 plays out of 50 means we don’t see them very often. But like before because there are so few of these plays along with no backup options the CPU play breaks down.

Here are some plays they can add…

https://www.nextplayhoops.com/collec...ction-playbook

Between PNR, Chicago, pistol, 21, as well as ram & veer actions this is the new NBA. 1 problem is 3 of the 5 I just named require a DHO that 2k struggles to use and get right in their game. I think NBA live 17 or 18 (can’t remember which) demo nailed the DHO's! It was smooth, fast, you didn’t get stuck in mud in animation after the DHO, etc. plus it created a step on the defender if he was chasing around to gain an advantage which is the whole point of the DHO (just like a PNR). 2k really needs to get these areas right to be considered a real NBA simulation.
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Last edited by vannwolfhawk; 09-05-2021 at 01:16 PM.
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