Secondly a question - the one knock on NCAA 14 is that there isn't enough of a difference between the worst team and the best team. Has anyone ever tried to remedy this with rosters? You know, maybe tweaking them so that the overall rating would be like having an OSU or Georgia a 99, a Rutgers or Pittsburg maybe a 50, and a Uconn a 30?? Something like that?
General question for Roster Nerds
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General question for Roster Nerds
First off just a HUGE thank you for all the hard work that goes into maintaining these files. It is greatly appreciated.
Secondly a question - the one knock on NCAA 14 is that there isn't enough of a difference between the worst team and the best team. Has anyone ever tried to remedy this with rosters? You know, maybe tweaking them so that the overall rating would be like having an OSU or Georgia a 99, a Rutgers or Pittsburg maybe a 50, and a Uconn a 30?? Something like that?Tags: None -
Re: General question for Roster Nerds
Here's what I've done in the past. I haven't spent nearly as much time on this as I have in years past mainly because the roster is being put out are pretty close to my philosophy (except for some body mods I like to do to make most players look leaner).
The first thing I do is find a list of top 250 or so players, or look at draft rankings. The top five players get a 99 overall, next five 98, and so on, usually down to about 87 or so. If a player isn't going to be drafted for an elite college football player, they don't get above that rating.
The next thing I do is collect all of the Athlon preseason all conference teams. I rate the players on the first team the highest, with the SEC and Big ten getting the highest ratings. For instance, players on the first team in those conference would get an 87, second team 86 etc. The other power five conference players start at 86 for first-teamers, AAC and mountain West start at 85, and the other three conferences start at 84.
My next step is to look at Bill Connolly's S&P ratings for each team offensively and defensively based on ranking. I then tear them starting usually with 85. So for instance the top 10 teams would have 85, next 10 84, etc. What this means is that if a player isn't on the top players list or an all-conference player, this is the highest rating that player can have. So for instance, Akron may have one or two players in the 80s but besides that, no player would be over say 73.
Find this gives rosters some nice separation, and good teams blow out awful teams on a pretty regular basis (I usually do CPU versus CPU). -
Re: General question for Roster Nerds
First off just a HUGE thank you for all the hard work that goes into maintaining these files. It is greatly appreciated.
Secondly a question - the one knock on NCAA 14 is that there isn't enough of a difference between the worst team and the best team. Has anyone ever tried to remedy this with rosters? You know, maybe tweaking them so that the overall rating would be like having an OSU or Georgia a 99, a Rutgers or Pittsburg maybe a 50, and a Uconn a 30?? Something like that?Comment
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Re: General question for Roster Nerds
Play NCAA '13, not '14. The gameplay experience and roster balance with '13 is superior to '14. I've never understood what the attraction to '14 is. '13 is easily the best of the series.
'14 has defensive tackles with ridiculously high spin moves, fullbacks with insane spectacular catch ratings, WR's who can run block like lineman, kickers who have hit power like linebackers, lineman with speed equal to defensive backs. None of the ratings make any sense. EA was in a rush to push the game out before conference realignment.Last edited by maniacwithaknife; 09-10-2021, 08:07 PM.Comment
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Re: General question for Roster Nerds
First off just a HUGE thank you for all the hard work that goes into maintaining these files. It is greatly appreciated.
Secondly a question - the one knock on NCAA 14 is that there isn't enough of a difference between the worst team and the best team. Has anyone ever tried to remedy this with rosters? You know, maybe tweaking them so that the overall rating would be like having an OSU or Georgia a 99, a Rutgers or Pittsburg maybe a 50, and a Uconn a 30?? Something like that?
Now, recruit rankings are not gospel, but they are the "great equalizer" if you will that allows us to make comparisons between the guys that end up at Alabama and the guys that end up at Rutgers.
Speaking of your Scarlet Knights, I see that they recently got a commit from a 4 star player out of Kentucky. To have 4 stars means that he had a significant number of offers from some really solid programs, and therefore must be a quality player. But under your idea, we should essentially penalize him for choosing Rutgers and make him a 60 overall. Doesn't make sense.
We do our best to make things as realistic as possible, and it would be great if everything played out the way it does in real life. But at the end of the day, it's a video game.
Play NCAA '13, not '14. The gameplay experience and roster balance with '13 is superior to '14. I've never understood what the attraction to '14 is. '13 is easily the best of the series.
'14 has defensive tackles with ridiculously high spin moves, fullbacks with insane spectacular catch ratings, WR's who can run block like lineman, kickers who have hit power like linebackers, lineman with speed equal to defensive backs. None of the ratings make any sense. EA was in a rush to push the game out before conference realignment.Comment
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