09-24-2021, 02:16 PM
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#1
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Tecmo Super Bowl = GOAT
OVR: 21
Join Date: May 2010
Location: Arkansas
Posts: 5,718
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Charter04's Madden NFL 22 All Madden Ratings Based Sliders Xbox Series X/S and PS5
Charter04's All Madden Sliders
Methodology
The way I tested these is with ratings that the sliders affect in values of 99 and 1. So as an example I test OL blocking and DL block shed/pass rush by matching up offensive linemen with 1 block ratings against defensive linemen with 99 shed and pass rush move ratings. I also made the traits the same for all defensive players that affect what I was tested so I could isolate exactly the ratings and not other stuff.
Then I would just run plays over and over until the results matched the ratings by adjusting the slider or sliders that go with those ratings. So if a pass blocker wasn't getting dominated with 1 block ratings against 99 then pass block go lowered until they did. I do the testing in practice mode inside franchise. This is how I develop the base set.
Then after I do that for every area of the sliders I played some games in franchise to make sure it stayed true to what I was seeing in practice mode. This is also when I fine tune things. This time with regular teams. T
Why do it like this? I really love setting up sliders to get a game that is ratings based so I can have it as it should be independent of user skill. If I adjust sliders based on just when I play then they are pretty much my own user skill set. Not everyone has the same skill so everyone won't get the same result.
Who are these for?
Anyone who wants a game more based on ratings with less cpu boost. These are for those who are willing to play the game in a realistic way. The cpu doesn't usually adjust if you run the same play over and over. So don't. I can easily call the same hand full of plays and go up and down the field. That is not the way to approach these sliders. These are a chance to try different plays and play a sim style game. If you are very good at the game you might find these too easy. That's fine. These are for those who just want to have a good sim game of football. Are they perfect? Absolutely not. It's an imperfect game and hopefully there are some Madden players who can enjoy them.
All Madden Slider Set (Final version 1)
League Settings
Skill Level: All Madden
Game Style: Simulation
Pre-Order Bonus: Off
League Type: I do Coach
Trade Deadline: On
Trade Type: Enable All
Coach Firing: Optional
Salary Cap: On
Superstar Abilities: on (optional. I have them on)
Staff Talent Cost Modifier: Normal
Injury: On
Pre Existing Injury: On (optional)
I Have the next 3 set to ON (you may want to turn off progressive fatigue in week 12 I believe)
Dev Trait Management: All Default for now
Clock Management
Quarter Length: 10 Minutes (optional. You can use what you like)
Accelerated Clock: Off
Minimum Play Clock Time: Off (Might say 20)
User Team Help (I have it all set to Manual)
Games Options (All are optional depending on preference)
Auto Flip Defensive Play Call: On
Defensive Ball Hawk: off/on optional. (I use off)
Defensive Heat Seeker Assist: on or off (I use on)
Defensive Switch Assist: on or off (I use on)
XP sliders(Default for now)
Game Play Sliders
Players Skill
QB Accuracy: 15
Pass Blocking: 40
WR Catching: 45
Run Blocking: 35
Fumbles: 20
Pass Defense Reaction Time: 50
Interceptions: 50
Pass Coverage: 70
Tackling: 50 (-5)
CPU Skill
QB Accuracy: 12
Pass Blocking: 30
WR Catching: 42
Run Blocking: 50
Fumbles: 30
Pass Defense Reaction Time: 50
Interceptions: 10
Pass Coverage: 70
Tackling: 35
Special Teams
FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 50
Game Options
Injuries: 25
Fatigue: 63
Min Player Speed Threshold: 50
Penalties (I have these at default right now. Not seeing much difference with them raised)
Offsides: 50
False Start: 50
Holding: 50
Defensive Holding: 50
Face Mask: 50
Defensive Pass Interference: 50
Offensive Pass Interference: On
Kick Catch Interference: On
Illegal Block in The Back: 50
Intentional Grounding: On
Roughing the Passer: 50
Roughing the Kicker: On
Running into the Kicker: On
Illegal Man down field: On
Auto Subs (I have these at default for now)
Offense
QB in 80
QB out 60
RB in 80
RB out 60
WR in 80
WR out 60
FB/TE in 80
FB/TE out 60
OL in 80
OL out 60
Defense
DT in 80
DT out 60
DE in 80
DE out 60
LB in 80
LB out 60
CB in 80
CB out 60
S in 80
S out 60
Last edited by charter04; 11-08-2021 at 02:26 PM.
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