JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #1

    JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

    I wasn't going to post a slider thread this year, fully expected to run with default all year. But you know what? I actually went down the rabbit hole a bit....and got some excellent results.

    A couple of quick notes:

    1. I'm not going to be answering questions about individual values. I did not test individual sliders and have no intention of going through the inane task of doing so for no good reason. (Same deal for individual animations).
    2. Penalties are not an area I am going to tune for specifically. From what I've seen in limited testing; there's very little difference between jacking-up the penalty sliders and leaving them alone (in terms of actual calls).


    The approach
    Player ratings are just too high and allow for a wide number of players to meet the high thresholds for best outcomes on default settings. We need to make it harder for that to occur without roster editing.

    The solution is simple: we globally lower all of the user/CPU sliders. All of a sudden, all of the failure-driven outcomes popped-up. The gameplay is fluid, dynamic, challenging and most importantly, is unpredictable. Improvements we have seen:

    - more missed throws
    - CPU targets top players far more frequently (even when covered)
    - a wider array of broken tackles (get comfy using that strafe button)
    - more dropped passes
    - a slight increase in holding calls (on default penalties)
    - better array of DB reactions
    - WAY more diverse pass rush and blocking. You better get the ball out fast or learn how to move in the pocket.

    Basically - everything in the game is still balanced, but there is a MUCH wider array of outcomes.

    House rules
    1. You're expected to play full switch on offense and defense. It's more realistic to fail and putting the players under your control gives you the ability to screw up. Take ownership for everything that happens.
    2. You have to call your own plays. Same deal, you have to take ownership for what happens.
    3. No cheesing by 'turbo scrambling' with QBs out of the pocket on every play. It makes sense when flushed (and you will get flushed). But don't abuse it.
    4. Have fun! Enjoy the wins and losses, enjoy the storylines. Embrace the game and have fun with it.

    The sliders

    The current version of Madden has a really wonky issue where the game can get "sped up". This is caused when the sliders in the main menu (which are tied to the user profile that loads when you start the game) are different than your CFM sliders. To resolve this, we need to ensure the main menu sliders are aligned EXACTLY with the CFM sliders.

    This is the process.

    1. Enter the following in the main menu (yes, you will need to save the sliders). (As a quick aside, this should work irrespective of the slider values selected. IF you are running default gameplay sliders, I still recommend creating a User and CPU slider save file for those default settings in the main menu.).

    All Pro
    10 min Quarter/no acc clock
    Assists - Ballhawk and Auto-flip play as "on", all others "off"
    All User/CPU Sliders = 40 (yes, ALL of them)
    Threshold: 50
    ST sliders: 50
    Injury: 25
    Fatigue: 50
    Penalties: All at 50

    2. Once the main menu settings are completely updated go to your CFM, go to the slider screen, hit Triangle to import the sliders. IMPORTANT: DO NOT hit the reset button or manually change ANY slider values (if you see this, when you exit the slider screen, you will see a save of your madden profile - meaning that you screwed-up). Just import and exit the slider screen.

    3. Exit to the main menu and shut-down the game and re-launch it.

    4. Once you do these steps, you should not need to adjust sliders again (though you could certainly do an import of the sliders in your CFM prior to a game if things get wonky again). IF you decide you want to tinker with sliders, you need to start over at step 1 (again, do NOT manually adjust sliders in CFM).

    One other final thing, if you're in an existing CFM, I HIGHLY recommend doing this process BEFORE advancing into the next week on your schedule.

    Other notes
    - I play with SS/XF turned on.
    - I still prefer the default 75-man roster for reasons I have discussed in past years.
    - I use every tool in the toolbox within CFM.
    - I have NOT tested different clock settings, All Madden, variations on autosubs/penalties/injury/fatigue relative to this setup. I HIGHLY recommend you roll with the exact setup for a few games untouched and if you want to make personal tweaks, do so one setting at a time. I will not do this for you!
    Last edited by JoshC1977; 12-01-2021, 11:44 AM.
    Play the games you love, not the games you want to love.
  • Woad23
    Pro
    • Feb 2016
    • 720

    #2
    Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

    Thanks for posting, I understand the hesitation but am truly glad you did. Your findings have always dictated the majority of my madden snaps!


    Sent from my iPhone using Operation Sports

    Comment

    • capa
      Banned
      • Jul 2002
      • 5321

      #3
      Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

      I've always said and believed that a majority of the game's issues are seeded in player ratings.

      Will be testing these out. Thanks for posting.

      C

      Sent from my IN2019 using Operation Sports mobile app

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #4
        Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

        Originally posted by capa
        I've always said and believed that a majority of the game's issues are seeded in player ratings.

        Will be testing these out. Thanks for posting.

        C
        Yeah, player ratings can be a bit of a crutch because they're pretty high. Run the same play vs the same defense (same matchups) and you get a VERY consistent outcome each time. The lower slider settings reduce the certainty in getting a 'clean' interaction. As you know, sometimes a slight reduction in block duration, a surprisingly effective move, or a more off-target throw can completely change the dynamic of how a play plays-out. When you apply that nuance across all 22 players, a lot of fun things can begin to unwind.

        Then you add in the dynamics from the coach adjustments and momentum and things can begin to really change a lot.

        I've had an absolute blast (in spite of losing nearly every game, lol) since making the move to this setup. The variety has just been outstanding....finally seeing low scoring games mixed in with the others.
        Play the games you love, not the games you want to love.

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #5
          Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

          Originally posted by capa
          I've always said and believed that a majority of the game's issues are seeded in player ratings.

          Sent from my IN2019 using Operation Sports mobile app
          This is true

          I've done this for years in the past with Madden & NCAA but now days it's becoming quite a chore

          I will still do this for Classic rosters but I've completely gone away from EA's default rosters because it's just too much work LOL

          Hopefully one day they'll have a Global editor that can be utilized
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • TopSide83
            MVP
            • Sep 2016
            • 1402

            #6
            Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

            One game in and so far I love these sliders. Sometimes others makers don’t realize to keep it simple when making a slider set. I’m seeing animations I haven’t seen in a long time.

            Thanks bro. I enjoyed your MLB 21 the show sliders also. You helped make that a very good game. I enjoy your approach to making your Sets

            Comment

            • TopSide83
              MVP
              • Sep 2016
              • 1402

              #7
              Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

              My one suggestion is that the special teams sliders do need a little tweaking.

              Comment

              • lawspecter816
                Rookie
                • Apr 2014
                • 43

                #8
                Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                Appreciate your "comeback". Always liked your insights and approach for sliders. This is a new and very interesting one for the solid base provided by M22.Tested them last night for one half before going to bed. Felt good. I was surprised by some missed tackles and outcomes of WR/DB battles - a good sign, this rarely happens for me. Will give more feedback after more sample size.

                Comment

                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                  Originally posted by TopSide83
                  My one suggestion is that the special teams sliders do need a little tweaking.
                  Gonna be real, I never really seriously touch ST sliders and actually feel the base ST play this year has been better than ever.

                  They finally addressed punts being far too long (a huge legacy issue that bugged me) and that has allowed for blocking on returns to set up quite a bit better. I do wish FG accuracy was more 'uncertain' but that has more to do with ratings and the actual mechanics (anything in sports games with meters is BAD) than anything.

                  Could things be fine tuned? Possibly, but for now, I am content with where things are right now.
                  Play the games you love, not the games you want to love.

                  Comment

                  • TopSide83
                    MVP
                    • Sep 2016
                    • 1402

                    #10
                    Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                    Originally posted by JoshC1977
                    Gonna be real, I never really seriously touch ST sliders and actually feel the base ST play this year has been better than ever.

                    They finally addressed punts being far too long (a huge legacy issue that bugged me) and that has allowed for blocking on returns to set up quite a bit better. I do wish FG accuracy was more 'uncertain' but that has more to do with ratings and the actual mechanics (anything in sports games with meters is BAD) than anything.

                    Could things be fine tuned? Possibly, but for now, I am content with where things are right now.
                    I’ll take your word for it and play through a few more games

                    Comment

                    • Woad23
                      Pro
                      • Feb 2016
                      • 720

                      #11
                      JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                      Played a few games with these now and have been blown away with how natural they make the game feel.

                      They also fit my play style perfectly because I like to switch between cpu vs cpu when I have laundry to fold or other chores to do and taking control when I have a chunk of time to spare. (Computer me is far superior to actual me so far [emoji15])

                      They work great for both so far.

                      Ratings and abilities really shine, my D held a 75 ovr qb to around 150 yds passing, then got shredded for 400+ the next week vs an xfactor qb.

                      Good stuff.


                      Sent from my iPhone using Operation Sports
                      Last edited by Woad23; 09-28-2021, 08:25 AM.

                      Comment

                      • GoBlue81188
                        MVP
                        • Jul 2004
                        • 1801

                        #12
                        Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                        Originally posted by Woad23
                        Ratings and abilities really shine, my D held a 75 ovr qb to around 150 yds passing, then got shredded for 400+ the next week vs an xfactor qb.
                        Echoing this sentiment 100%. Very refreshing to see the "ratings stretch" come to light more on these settings. You can REALLY feel what an X-factor is both on your team, and the AI's.

                        I particularly love how a 2nd string RB feels much different from an elite starter. In my current CFM, that being Eckeler vs. Jackson. Just night and day difference in feel and production between those two.

                        Had one of my best Madden 22 games last night vs. Chiefs. I was very eager to see Mahomes, as I'd completely neutralized another top QB the week previously- Prescott.
                        Mahomes diced me up for 420+ yards, but 3 costly picks doomed the Chiefs.

                        What I enjoyed most, was that my coaching input played a massive part in the result. Clock management, some crucial situational package subs, and of course the many defensive alignment tools helped me win the game.

                        Loving where things are at currently.
                        Twitch: Goblue81188

                        Comment

                        • JoshC1977
                          All Star
                          • Dec 2010
                          • 11564

                          #13
                          Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                          I want to refrain from sounding like I am tooting my own horn; that's not my style, but I have to say this.....

                          This is, BY FAR, my favorite overall slider setup I have ever done for any version of Madden.

                          Star players shine for both sides while non-star guys have good and bad moments. The gameplay has a 'controlled chaos' feel to it; it doesn't feel like it's "on rails", and as lhsballa commented, your decisions as the coach matter tremendously. The result is a dynamic vibe to the overall experience that immerses you deep into the franchise experience.

                          I'm not saying "I have the best sliders" or anything silly like that, but rather that this setup embraces everything I have wanted out of this series/ Now, to be fair, the things I care about (challenging gameplay, dynamicism, ratings mattering, and a fun immersive franchise experience) don't jive with what many others here on OS care about ("perfect" stats, looking "realistic). So no, these won't scratch everyone's itch...

                          Finally, the significant AI improvements made by EA this cycle really have made this approach viable (for the first time) and I would be remiss if I did not call that out. So, let's give EA a shout-out as well for making this approach possible without killing the overall AI.
                          Play the games you love, not the games you want to love.

                          Comment

                          • rsump112
                            Pro
                            • Jun 2003
                            • 642

                            #14
                            Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                            Josh,

                            Good to see you back over here!! Been using Armors and they play a great game. I will definitely roll these in though and run them through the ringer lol.

                            As always, this is done as a coach mode player so that’ll see how well they work in that setting (I know you don’t design them for that).

                            Comment

                            • MizzouRah
                              All Star
                              • Jul 2002
                              • 8541

                              #15
                              Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

                              I haven't tried AP in a long time but I'll definitely try a game tonight with your exact settings as I do get frustrated with certain things on AM.

                              Comment

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