Madden 22 XP Sliders - Operation Sports Forums

Madden 22 XP Sliders

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  • oneamongthefence
    Nothing to see here folks
    • Apr 2009
    • 5693

    #16
    Re: Madden 22 XP Sliders

    Originally posted by adembroski
    These are built for defaults. I'm considering playing with those at a later date but I'm currently working on building a halfway believable Shanahan playbook.

    If I'm being honest, I'd like to raise them all slightly. Because the draft classes are built for defaults, this would create new interesting situations like late bloomers and surprise 2nd year breakouts.
    To piggyback off this it's a little annoying when you get a breakout player that is older and the xp boost you get from it is less than one upgrade. Yes that player might get abilities if he goes to superstar but if it's just to star it might mean one extra upgrade in his career.

    Sent from my LM-G820 using Tapatalk
    Because I live in van down by the river...

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    • King Gro23
      MVP
      • Jan 2008
      • 2551

      #17
      Re: Madden 22 XP Sliders

      I'm willing to get you a copy, your a long standing OS'er my sincere regards to your trials through these trying times.

      We're a community at OS. I know a few posters also wouldn't mind chipping in either so you can have the full game at your arsenal.

      Stay well!

      Sent from my SM-G965U using Operation Sports mobile app
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      • cdcool
        Slider Guru
        • Aug 2005
        • 6597

        #18
        Re: Madden 22 XP Sliders

        Originally posted by King Gro23
        I'm willing to get you a copy, your a long standing OS'er my sincere regards to your trials through these trying times.

        We're a community at OS. I know a few posters also wouldn't mind chipping in either so you can have the full game at your arsenal.

        Stay well!

        Sent from my SM-G965U using Operation Sports mobile app
        Who needs help?
        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

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        • adembroski
          49ers
          • Jul 2002
          • 5820

          #19
          Re: Madden 22 XP Sliders

          Originally posted by King Gro23
          I'm willing to get you a copy, your a long standing OS'er my sincere regards to your trials through these trying times.

          We're a community at OS. I know a few posters also wouldn't mind chipping in either so you can have the full game at your arsenal.

          Stay well!

          Sent from my SM-G965U using Operation Sports mobile app
          Thank you. I'm back to work full-time and I finally did just pick it up. I appreciate the offer!
          There are two types of people on OS: Those who disagree with me, and those who agree.

          The first kind is wrong. The second is superfluous.

          The only difference between reality and fiction is that fiction needs to be credible.
          -Mark Twain.

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          • Mcgibblets82
            Rookie
            • Sep 2017
            • 451

            #20
            Re: Madden 22 XP Sliders

            Are these for CG or NG? Or will they work on both?

            Sent from my SM-G781U using Tapatalk

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            • canes21
              Hall Of Fame
              • Sep 2008
              • 22455

              #21
              Re: Madden 22 XP Sliders

              Originally posted by adembroski
              I hate the xp system with a passion and I actually got into a shouting match in the office when we were designing it. I hate it. However, they did a great job polishing the turd this year by eliminating drive goals (which introduced a more-or-less untunable complication) and doing a great job of balancing the draft classes.



              The biggest remaining problem is still the rich-get-richer issue. Higher rated players are more likely to achieve milestones and win awards. Thus, good players improve and lesser players stagnate. There is little we can do about that.



              Overall, the system is better balanced than it has ever been, but it's a flawed system. If you're on PC I highly recommend tdawg's progression mod (did he release it this year? I honestly don't know).
              TDawgs progression tool is the primary reason I wanted the next gen version on PC. Obviously there are other perks to it as well, but I also loathe the XP system and long for something more dynamic like what you once had in the game. I love the ambiguity of TDawgs tool. No player is guaranteed any type of progression arc and that's something I think is necessary in a franchise mode. If you can accurately predict how everyone will progress, like you can with the XP system, then the GM side of the mode, which is why many of us play the mode, loses a ton of its luster.

              I want guys to come out of nowhere and be stars. I want my first round picks to bust every so often. I want late bloomers, I want guys that progress big time in year 1 and get hyped up, but they never get better after that. Those stories make sports special. We don't get that with an XP system.

              Sent from my SM-N950U using Tapatalk
              “No one is more hated than he who speaks the truth.”


              ― Plato

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              • Gambo
                Rookie
                • Apr 2017
                • 266

                #22
                Re: Madden 22 XP Sliders

                Originally posted by canes21
                TDawgs progression tool is the primary reason I wanted the next gen version on PC. Obviously there are other perks to it as well, but I also loathe the XP system and long for something more dynamic like what you once had in the game. I love the ambiguity of TDawgs tool. No player is guaranteed any type of progression arc and that's something I think is necessary in a franchise mode. If you can accurately predict how everyone will progress, like you can with the XP system, then the GM side of the mode, which is why many of us play the mode, loses a ton of its luster.

                I want guys to come out of nowhere and be stars. I want my first round picks to bust every so often. I want late bloomers, I want guys that progress big time in year 1 and get hyped up, but they never get better after that. Those stories make sports special. We don't get that with an XP system.

                Sent from my SM-N950U using Tapatalk
                What you're saying here is why a lot of people are moving towards bumping the XP sliders to 300 during camp (and moving it back for Week 1). It's an intriguing theory and I can totally see how it can play out and make it more dynamic.

                But you do kind of contradict yourself by saying there is no guaranteed progression arc yet you can accurately predict progress. I actually think the XP system, now that they've tweaked it, has the potential to be more random, especially with the fatigue system worked in and other stuff, because a lot more factors can affect it.

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22455

                  #23
                  Re: Madden 22 XP Sliders

                  Originally posted by Gambo
                  What you're saying here is why a lot of people are moving towards bumping the XP sliders to 300 during camp (and moving it back for Week 1). It's an intriguing theory and I can totally see how it can play out and make it more dynamic.



                  But you do kind of contradict yourself by saying there is no guaranteed progression arc yet you can accurately predict progress. I actually think the XP system, now that they've tweaked it, has the potential to be more random, especially with the fatigue system worked in and other stuff, because a lot more factors can affect it.
                  I didn't contradict myself at all. I said I love TDawgs progression tool. In that tool there are no guaranteed progression arcs. A superstar dev trait player isn't guaranteed to even progress 1 point in their career with his system.

                  The vanilla Madden experience with the XP system is what is predictable.

                  Sent from my SM-N950U using Tapatalk
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

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                  • Landonio
                    Rookie
                    • Sep 2009
                    • 496

                    #24
                    Re: Madden 22 XP Sliders

                    Quick question. How exactly does progression work for the CPU teams? In previous years there was an option to determine when the CPU progressed. I don't see that option this year. So how does it work exactly? How often do their players progress? What is it based on (winning, stats, etc.)? What about CPU regression? Really curious about this.

                    EDIT: Also did they really get rid of the mid-week drills? I actually kinda liked those.
                    Last edited by Landonio; 10-19-2021, 04:38 AM.
                    All you gotta do is look up in dat tree.

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                    • adembroski
                      49ers
                      • Jul 2002
                      • 5820

                      #25
                      Re: Madden 22 XP Sliders

                      Originally posted by Mcgibblets82
                      Are these for CG or NG? Or will they work on both?

                      Sent from my SM-G781U using Tapatalk
                      Developed on CG but I am not aware of any differences in the XP system across platforms.
                      There are two types of people on OS: Those who disagree with me, and those who agree.

                      The first kind is wrong. The second is superfluous.

                      The only difference between reality and fiction is that fiction needs to be credible.
                      -Mark Twain.

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                      • adembroski
                        49ers
                        • Jul 2002
                        • 5820

                        #26
                        Re: Madden 22 XP Sliders

                        Originally posted by Landonio
                        Quick question. How exactly does progression work for the CPU teams? In previous years there was an option to determine when the CPU progressed. I don't see that option this year. So how does it work exactly? How often do their players progress? What is based on (winning, stats, etc.)? What about CPU regression? Really curious about this.

                        EDIT: Also did they really get rid of the mid-week drills? I actually kinda liked those.
                        The CPU progresses all players who have skill points to spend everytime you advance the week. Regression operates identically to players on user teams.
                        Last edited by adembroski; 10-19-2021, 03:53 AM.
                        There are two types of people on OS: Those who disagree with me, and those who agree.

                        The first kind is wrong. The second is superfluous.

                        The only difference between reality and fiction is that fiction needs to be credible.
                        -Mark Twain.

                        Comment

                        • Ragnar84
                          Rookie
                          • Mar 2018
                          • 259

                          #27
                          Re: Madden 22 XP Sliders

                          Do you see EA adding sliders and settings similar that NBA 2K, FIFA or THE SHOW? With those games IMO, you can set up the league in a detailed manner that is not possible in MADDEN. Overall the addition of league customization options would greatly improve the immersion for MADDEN.

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                          • mathey270
                            Pro
                            • Jul 2013
                            • 563

                            #28
                            Re: Madden 22 XP Sliders

                            Originally posted by adembroski
                            Developed on CG but I am not aware of any differences in the XP system across platforms.
                            I am on CG as well, I am curious as to what gameplay sliders are you using for CFM? there seems to be a lack of CG Gameplay options and sliders for franchise. I will utilize your XP Sliders for my CFM.

                            Comment

                            • Landeye
                              Rookie
                              • Oct 2014
                              • 155

                              #29
                              Re: Madden 22 XP Sliders

                              Originally posted by adembroski
                              The CPU progresses all players who have skill points to spend everytime you advance the week. Regression operates identically to players on user teams.
                              Do the CPU coaches still only upgrade whatever archetype is the highest for the player?

                              Comment

                              • adembroski
                                49ers
                                • Jul 2002
                                • 5820

                                #30
                                Re: Madden 22 XP Sliders

                                Originally posted by Ragnar84
                                Do you see EA adding sliders and settings similar that NBA 2K, FIFA or THE SHOW? With those games IMO, you can set up the league in a detailed manner that is not possible in MADDEN. Overall the addition of league customization options would greatly improve the immersion for MADDEN.
                                Honestly I doubt it. There's a ton of push back just when devs think they should devote some head count to fixing legacy issues.
                                There are two types of people on OS: Those who disagree with me, and those who agree.

                                The first kind is wrong. The second is superfluous.

                                The only difference between reality and fiction is that fiction needs to be credible.
                                -Mark Twain.

                                Comment

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