Madden 22 Scouting Update Impressions - Operation Sports Forums

Madden 22 Scouting Update Impressions

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  • PhillyPhanatic14
    MVP
    • Jun 2015
    • 4823

    #31
    Re: Madden 22 Scouting Update Impressions

    Originally posted by Kodii Rockets
    They didn't, it's called favorites now.

    Yup and you can't rearrange the players, you can't add players to your "favorites" once the draft starts. It's very poor.

    Comment

    • secondsolution
      Pro
      • May 2012
      • 542

      #32
      Re: Madden 22 Scouting Update Impressions

      Originally posted by coachmac75
      Yes and no. In fact you guys here complain about garbage team management from CPU controlled team.

      That has nothing to do with scouting upgrade. I mean when you see as Jaguars that your first need is QB or when you see as said earlier here Chiefs looking for QB... This is not scouting related this is AI team management.

      That is why the last time I played Madden offline was Madden 03.
      Play online franchise league (which is absolutely perfect for 17 games season long) and you will fix that. I really do not understand how you can play Madden any other way.
      I think you missed my point. Sure the draft is more so a team management issue than a scouting issue and team management is just bad overall.

      My point is that the whole point of scouting is to lead into the draft so they are directly related. It's an issue that should have been addressed as part of this update or at least flagged as an issue to fix for Madden 22, not Madden 23. If I have the 5th pick and the Jags, Chiefs, Bengals and Jets are picking before me I should be confident that the top QB would fall to me and utilise my scouting to plan my draft. In the current state there could potentially be 4 QBs gone by that stage.

      Comment

      • PhillyPhanatic14
        MVP
        • Jun 2015
        • 4823

        #33
        Re: Madden 22 Scouting Update Impressions

        Originally posted by btvs
        I donโ€™t want to sound negative and ungrateful for something new but itโ€™s very underwhelming. I feel like itโ€™s just boring and we really donโ€™t do muchโ€ฆ itโ€™s really just a waste of time. I wonder if we can go use other scouting

        Perfect summary. The old system wasn't good, but this isn't necessarily better - it's just different. It's better in some ways and way way way worse in other ways. I've gone through 2 seasons with it and I'm just unimpressed and bored. Scouting went from a year round thing in Madden to something that has the same results whether you touch it or not... you could ignore it all year, hop into the draft and see the prospects for the first time, and have just as much success as you would by watching players "move up and down the board" all year long... There's basically 0 player involvement in this new system.

        Comment

        • Grey_Osprey
          Pro
          • Feb 2013
          • 747

          #34
          Re: Madden 22 Scouting Update Impressions

          Not impressed. You really don't "do" a heck of a lot, but it seems more time consuming and has questionable draft logic.

          In a test franchise, the Falcons (#1), Eagles (#2), Jets (#4), and Lions (#5), all drafted QB's in the 1st rd. So I guess the EAGLES, Jets, and Lions all gave up on their QB's after 1 year. Browns picked a HB at #29 with Chubbs and Hunt still on the roster. I guess it could have been a "best available" scenario, but it would have been nice to see them trade out if a need position wasn't available. Assuming the cpu is capable of trading.

          Saints let all their QB's go. Winston ended up in Pittsburgh, while the Saints ended up with a 63 OVR f/a as their top QB. Not scouting related, but the cpu ai leaves a lot to be desired, especially when it comes to roster management. Would have been nice if they addressed cpu ai roster management and draft logic in conjunction with the scouting update.

          Glad I saved a base file under the old scouting system. It does get "patched" when you open it, but the scouting doesn't change.

          Sent from my SM-S205DL using Operation Sports mobile app

          Comment

          • coachmac75
            MVP
            • Dec 2012
            • 1152

            #35
            Re: Madden 22 Scouting Update Impressions

            Originally posted by spfhelmiii
            Meaning that you play with 31 (or so) other users? A lot of us don't have much time to game, so being able to keep up with the pace of online leagues and schedule user vs. user matches is tough.
            I appreciate that and i know it is frustrating.

            This just highlights how bad the AI is and they may fix it one day.
            But I have been playing a lot of sports games offline for a very long time (FM, OOTP, NBA2k, MLB the show, NHL, ...) they absolutely all have that issue and often it is very bad. Football Manager AI to manage/develop team is garbage.

            BUT unlike most of these games Madden (because of 17 games season) has THE perfect format for a good online franchise.

            Now i dont want to digress from the topic. I have done a deep dive in the scouting. I dont get what people complain about.
            • We used to know 3 (best) attributes per players often totally irrelevant (i.e. OL).
            • Now we get a picture of each single prospect physical potential at the first step.
            • Then we get minimum 4 attributes (40%) for each single prospect.
            • We get a description of each single prospects profile and fits can be used to determine prospect archetype.


            So we have a pretty good view of the draft class from week 1-2 instead of waiting for combine results.

            Now it is not fed directly in the mouth anymore you have to do your due dilligence and you need to work out these data but all information is there.

            The way scout reports are writenm is very very good.

            Then:
            • You can get an improved view for some prospects based on scout skills and position focus
            • And we can go much deeper for a very few prospects (6) but it is not 100% for these 6 it depends on scouts.
            • A LOT of information are there and you always have access to these information including PO and any offseason step (thank you EA it was so dumb before to loose visibility on rookie class).


            The huge change is since disclosed attributes are random you have no clue what are the top 3 attributes and it makes more difficult to figure out the "real" value of a prospect.

            This opens inherent uncertainty of any real draft.
            This makes the game more challenging and closer to what building a team from the draft is.

            "the key is not to acquire draft picks, the key is to use these draft picks to draft good players" Jimmy Johnson

            And it is not straight forward otherwise 3-5 years after a draft you would not see half of drafted players out of the league.

            Nobody can argue that this change makes Madden much closer to what a NFL scouting is.

            There is room for improvement with position breakdown (having edge or off ball LB isntead of LOLB/ROLB etc) or simply UI they could give indeed more sort /filters features. but the core scouting/draft is there. They could give us college stats to help assess the value.

            This is the best game change ever done since passing cone.
            Like vision cone it is an ambitious design decision to make the game closer to am immersive simulation.

            Thank you EA for giving football fans a feature which favours football IQ/immersion vs click and win.
            Last edited by coachmac75; 10-13-2021, 07:31 AM.
            2025 Miami Marlins
            2k22 myNBA Pistons

            "Sad to say but trades in madden leagues come down to who can take the most advantage of the dumbest users" Jack Wallace

            Comment

            • Cory Levy
              Pro
              • Dec 2010
              • 522

              #36
              Re: Madden 22 Scouting Update Impressions

              Originally posted by coachmac75
              And it is not straight forward otherwise 3-5 years after a draft you would not see half of drafted players out of the league.

              Nobody can argue that this change makes Madden much closer to what a NFL scouting is.

              I feel like I'm going to be a worn out record having to reiterate how nonsensical it is to put forth the notion that this idea of scouting is in any way, shape or form realistic. What teams are sending scouts out to report back on a CB's block shedding ability first and foremost? What team doesn't want to know a WR's route running ability and catching ability alongside his athletic traits before anything else?


              Modern NFL teams know every last bit of information about every single prospect in every single draft class regardless of where they're coming from. To think they go in blind in any way into the draft is honestly absurd. Restricting prospect information reflects no amount of realism.


              Again, the draft being a crap-shoot and prospects not panning out has little to do with the draft or the scouting process. There's a mountain of things that go into an NFL player's career and how successful it is and all of those things start the minute AFTER they're drafted. Unfortunately, Madden replicates very few of those things.



              Forcing that idea into the draft and scouting process by hampering players is neither a well thought out or well executed idea at all.
              "Pop-Tarts? Did you say you have Pop-Tarts?"

              Comment

              • m1ke_nyc
                10
                • Oct 2009
                • 3741

                #37
                Re: Madden 22 Scouting Update Impressions

                Is it possible for scouts to miss on their evaluations ? Say they scout a CB and give him an A for coverage but it turns out heโ€™s really a C. Is that in the new system ?
                Itโ€™s easier to do the right thing, than to explain why you didnโ€™t.

                Comment

                • tyler289
                  MVP
                  • Jul 2006
                  • 2937

                  #38
                  Re: Madden 22 Scouting Update Impressions

                  This is pretty terrible/underwhelming considering it's a copy of NHL's scouting system, which is way, way superior in every way. Sad that this is going to be their gift to franchise mode for a couple years when it's really boring, easily ignored and mostly non-sensical.

                  It does help me even out the league by not getting sleepers all over the draft but I'm also drafting players almost entirely blind. I get a WR scouted to 99% and I don't even know their catching ability. So dumb.

                  Comment

                  • coachmac75
                    MVP
                    • Dec 2012
                    • 1152

                    #39
                    Re: Madden 22 Scouting Update Impressions

                    Originally posted by Cory Levy
                    What teams are sending scouts out to report back on a CB's block shedding ability first and foremost? What team doesn't want to know a WR's route running ability and catching ability alongside his athletic traits before anything else?
                    Before you did not necessarily knew SRR either but you knew from the value of the other top 3 what it could be and in 2s you could figure out the value of that WR.

                    This is where in my opinion the game goes much closer to what scouting is. You dont get an attribute value you get a bunch of information and by combining you get a sense of the WR value.

                    Agreed you may not know the SRR attribute value but looking at:
                    - the scout report
                    - figuring out archetype from fits
                    - and the few attributes you get

                    you can have an assessment of the player value and this assessment has uncertainty in it.

                    Before it was impossible to mess up now it is just like it is irl.
                    That is why for me they made a massive step in the right direction for suimulation football.
                    2025 Miami Marlins
                    2k22 myNBA Pistons

                    "Sad to say but trades in madden leagues come down to who can take the most advantage of the dumbest users" Jack Wallace

                    Comment

                    • ktd1976
                      MVP
                      • Mar 2006
                      • 1925

                      #40
                      Re: Madden 22 Scouting Update Impressions

                      Originally posted by PhillyPhanatic14
                      Yup and you can't rearrange the players, you can't add players to your "favorites" once the draft starts. It's very poor.
                      You can rearrange them before the draft.

                      Comment

                      • Cory Levy
                        Pro
                        • Dec 2010
                        • 522

                        #41
                        Re: Madden 22 Scouting Update Impressions

                        Originally posted by coachmac75
                        Before you did not necessarily knew SRR either but you knew from the value of the other top 3 what it could be and in 2s you could figure out the value of that WR.

                        This is where in my opinion the game goes much closer to what scouting is. You dont get an attribute value you get a bunch of information and by combining you get a sense of the WR value.

                        Agreed you may not know the SRR attribute value but looking at:
                        - the scout report
                        - figuring out archetype from fits
                        - and the few attributes you get

                        you can have an assessment of the player value and this assessment has uncertainty in it.

                        Before it was impossible to mess up now it is just like it is irl.
                        That is why for me they made a massive step in the right direction for suimulation football.

                        I wouldn't vouch for the previous system being better as it's a moot point now but at least it gave a much better snapshot at what a player was actually good at instead of pure chaotic randomness for the sake of randomness.


                        This isn't much closer to what scouting is because scouts don't randomly asses things that have little value to a certain position over things that are crucial to that position. They would never tell you how much a WR is good at spin moves before how good his hands are.


                        This doesn't "simulate" football though because scouts know how good a prospect's route running is, they don't make guesses at it based on the other information they know about the player.


                        If you enjoy the new system all the more power to you but to claim it's super realistic seems off base to me. Just my personal opinion.
                        "Pop-Tarts? Did you say you have Pop-Tarts?"

                        Comment

                        • darren1024
                          Rookie
                          • Feb 2012
                          • 392

                          #42
                          Re: Madden 22 Scouting Update Impressions

                          Not sure if this has been mentioned, but I noticed there are no scouts for OLBs.

                          Comment

                          • PhillyPhanatic14
                            MVP
                            • Jun 2015
                            • 4823

                            #43
                            Re: Madden 22 Scouting Update Impressions

                            Originally posted by ktd1976
                            You can rearrange them before the draft.

                            That's awesome to hear. How do you do that? The old click and hold A thing wasn't doing it for me on xbox.

                            Comment

                            • DatsunDimer
                              Rookie
                              • Sep 2011
                              • 141

                              #44
                              Re: Madden 22 Scouting Update Impressions

                              Mentioned this in the another thread but the attribute scouting needs to be directly tied your team's scheme positional archetype. I believe there was an attribute weighting chart based on the position archetypes that would outline to reveals for reference.

                              I think this is a nice change for change sake, but just feels lackluster. This isn't anything against Swami, but I hope Deuce takes more of a lead going forward.

                              Comment

                              • stank
                                Rookie
                                • Dec 2013
                                • 7

                                #45
                                Re: Madden 22 Scouting Update Impressions

                                I'm pretty disappointed in the update...
                                I feared from the information given to us that it would be mostly "hands off" throughout most of the season and that appears to be the case. I wasn't a big fan of what we had previously, but as someone who enjoys the scouting aspect, at least I had something I could do every week.

                                Some thoughts/feedback:
                                • Being able to fire and sign scouts as much as you want is terrible. What's even the point if I can always get the boost I want?
                                • Going into every prospect to see their traits is terrible. We need a view to get an idea of groups of prospects at a time.
                                • In the Region Breakdown screen it'd be nice to see your draft board somewhere along with the top prospects. That would just save time.
                                • Randomly unlocking attributes of prospects makes no sense. My scheme should determine the order that these attributes are unlocked (or better yet let me pick them, but that's a lot to expect this early).
                                • The mock drafts make no sense. Even if the AI might not draft who they say. Think about real life mock drafts. I guarantee there will be no mock draft for the NFL this year that has the Jags selecting a QB with their first round pick.
                                • I don't really like the fact that we have letter grades and the Elite/Great ratings. Just seems odd.
                                • I really wish all dev traits were hidden until 500 plays. You just don't know who is going to be a superstar and who's not until well into their first or second season (or potentially longer).
                                • It's really disappointing that the overalls appear right after the draft. I was excited when it wasn't revealed and was hoping that you'd have to play with them to fully unlock it.


                                Most of the scouting now seems to be automated with little to no interaction from the player. The old scouting way was too accurate and allowed us to know who were the top players, this new way seems way too random.

                                Comment

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