Raising shooting sliders vs lowering defensive strength sliders (to make jumpshots)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • AIRJ23
    MVP
    • Apr 2021
    • 2804

    #1

    Raising shooting sliders vs lowering defensive strength sliders (to make jumpshots)

    Curious what your approaches are. It gets boring and frustrating being unable to make contested jumpers in this game. I’m a fan of classic mid range ball where you’d see guys pulling up with a hand in their face or shooting sideways in air and hitting said shots. In this game you make nearly every wide open shot but contested shots don’t go in enough, so I have to keep pounding inside.

    My issue with lowering defensive strength sliders has a lot to do with being OCD. 1: I have a hard time turning down any defensive sliders. 2: If I lower my defensive strength sliders, I have to do it for the CPU as well to keep it even, and they have less problem hitting jumpers on me. 3: Apparently animations between players during contested shots led aren’t as good or realistic if you lower defensive strength sliders. 4: Apparently you draw less fouls with lower defensive strength sliders. Correct me if any of this isn’t accurate.

    So instead I figure might as well just raise my mid range and 3 point sliders (which I assume count toward contested shots?). Downside to that is open shots will be crazy OP.

    Interested to see what approaches you take to achieve more realistic contested jumper percentages.
  • simbayless
    MVP
    • May 2011
    • 2040

    #2
    Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

    Bro I'm a 90's mid range old head myself stuck with the same dilemma
    Mid
    Midrange should be a factor there are still players like booker and Derozen with mid-range game play
    2k only allows you to hit midday if open
    You also can't hit mids with big men like Lamarcus

    Defense shooting strength shouldn't be tied to foul calls
    Seems like it's hard coded

    Comment

    • AIRJ23
      MVP
      • Apr 2021
      • 2804

      #3
      Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

      Originally posted by simbayless
      Bro I'm a 90's mid range old head myself stuck with the same dilemma
      Mid
      Midrange should be a factor there are still players like booker and Derozen with mid-range game play
      2k only allows you to hit midday if open
      You also can't hit mids with big men like Lamarcus

      Defense shooting strength shouldn't be tied to foul calls
      Seems like it's hard coded
      I hear ya bro. I can’t even hit contested mids with prime Jordan. Like wtf. And don’t even get me started with those stupid dramatic double pump/leg bended/pump pull ups they make him do when MJ’s mid ranges, pull ups and rolling jumpers were all smooth gliding/flowing shots with straight legs. He never did those goofy close range double leg pumps.

      The only mid ranges I can hit regularly with him are the post fades. Thankfully those work. But trying to unlock how to hit regular contested jumpers is annoying. And yeah it sucks that fouls are tied to defensive strength sliders apparently. Fouls already are barely called after patch 1.7. Last thing I wanna do is make them even less so.

      Comment

      • simbayless
        MVP
        • May 2011
        • 2040

        #4
        Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

        And if 2k really watches basketball 🏀
        Like 98% of mid-range shots are mostly contested more then threes
        Just watch Micheal/Bean on the block see how heavy contest in the mid-range area

        They should bring back mid-range deadeye for
        Midrange players like MJ/bean/kwai

        This will open the game up and 3 point line isn't the only thing you should be worried about
        Chess not checkers♟️

        Comment

        • vetmin
          Pro
          • Sep 2019
          • 955

          #5
          Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

          Originally posted by simbayless
          And if 2k really watches basketball ��
          Like 98% of mid-range shots are mostly contested more then threes
          For this reason, even though my rosters tend to use default Attributes and instead focus on Tendencies, I do go through and make sure that no one's Mid-Range ability is less than 3 notches below their 3pt ability (I leave their 3pt rating as is and raise their mid-range, if need be). Lots of spot-up guys have ratings like 66 mid-range and 79 three-point, which obviously derives from the fact that in real life they're only ever shooting mid-rangers in desperation situations (like to avoid a shot-clock violation). There are guys who genuinely have touch from mid-range but who can't hit 3s, but the inverse is rarely true in terms of pure ability.

          Comment

          • Smallville102001
            All Star
            • Mar 2015
            • 6542

            #6
            Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

            I have lowered the defensive strength sliders been testing at like 25-30 think I will end up at 25. On default 50 no one can make a contested shot with like default shooting sliders and at default 50 just about ever game both me and CPU was sub 40% from the field. When it comes to fouls I think it don't matter what you do you will not see them. In like 45 games I have seen a foul on a 3 pointer like 3 times and mid range like 2 times and on average I only get about 12 foul shots a game and cpu like 8 and I have been playing with fouls maxed out. With defensive strength at 50 compared to 25-30 I don't see a difference with fouls. I did try 1 game at 100 and saw more fouls than normal but being it was only 1 game it may have been a fluke. The other thing is if you put defensive strength up it will likely be like impossible to make any kind of contested 3 pointer with out upping the 3 point slider but than if you up the 3 point slider you will likely not see misses on open 3 pointers.
            Last edited by Smallville102001; 10-31-2021, 05:00 PM.

            Comment

            • AIRJ23
              MVP
              • Apr 2021
              • 2804

              #7
              Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

              Originally posted by qjrchris2
              I’m glad I’m not the only one who hates those ugly double leg pump mid range jumpers. I just want to know who thought that looked good when making this game. It’s a total eye sore. I wish they would take that out cause I don’t know who shoots like that. And seeing Michael or Kobe shoot it like that in this game is just wrong.
              Thank you. Glad I’m not the only one. Those double leg pumps are insanely cringe. Especially from MJ or Kobe. Horrendous. I can’t believe they look at that and think it’s how a contested jumper should look. Even many OPEN running jumpers do that stupid animation.

              Originally posted by Smallville102001
              I have lowered the defensive strength sliders been testing at like 25-30 think I will end up at 30. On default 50 no one can make a contested shot with like default shooting sliders and at default 50 just about ever game both me and CPU was sub 40% from the field. When it comes to fouls I think it don't matter what you do you will not see them. In like 45 games I have seen a foul on a 3 pointer like 3 times and mid range like 2 times and on average I only get about 12 foul shots a game and cpu like 8 and I have been playing with fouls maxed out. With defensive strength at 50 compared to 25-30 I don't see a difference with fouls. I did try 1 game at 100 and saw more fouls than normal but being it was only 1 game it may have been a fluke. The other thing is if you put defensive strength up it will likely be like impossible to make any kind of contested 3 pointer with out upping the 3 point slider but than if you up the 3 point slider you will likely not see misses on open 3 pointers.
              Interesting. I may just have to get over my “no defense sliders below 50” OCD and lower them. Hitting contested shots would open up the game a lot.

              Currently my approach is to raise the shooting sliders instead, assuming they factor into contested shots (who knows with this game), but yeah, the open shot factor makes that also imbalanced.

              Comment

              • Smallville102001
                All Star
                • Mar 2015
                • 6542

                #8
                Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                Originally posted by AIRJ23
                Thank you. Glad I’m not the only one. Those double leg pumps are insanely cringe. Especially from MJ or Kobe. Horrendous. I can’t believe they look at that and think it’s how a contested jumper should look. Even many OPEN running jumpers do that stupid animation.



                Interesting. I may just have to get over my “no defense sliders below 50” OCD and lower them. Hitting contested shots would open up the game a lot.

                Currently my approach is to raise the shooting sliders instead, assuming they factor into contested shots (who knows with this game), but yeah, the open shot factor makes that also imbalanced.
                No sports games plays realisitc without sliders and some sliders may need to be above 50, and some below 50, and some sliders seem to be more powerful than others where like a 5 point change slider on 1 slider might make a really big difference where on another slider 5 points may only make a slightly difference. So nothing wrong with having something below 50. Also some things cpu does better than user and the other way around. For example blocks are way OP on default but if you turn CPU blocks down just a little to like 47 you will see more realistic results but with user blocks are still way OP at 47. Help defense I have at 75 has it helps so that defense will come over more often to force a kick out shot rather than letting someone just drive to the basket. But yeah for a while I was struggling to see enough scoring and high enough fg% for both me and the cpu and even when I was getting what felt like good looks players where just missing. With shot contest strength at release and takeoff down shooting % started to go up without really changing has much with other sliders and seemed like it was possible to make a contested shot for once. I am not sure about like shooting sliders and contested shots. I would think the shooting sliders just simply increase the % of change to make any shot along with player ratings. For example say player A takes a 20 foot jump shot that is contested really well at default 50 that shot might have a 20% chances to go in where at 0 for that slider same one might have been a 15% and at 100 shooting slider that same shot might have been 25% chance to go in or something like that. Maybe if completely open at 0 slider its 55% at 0 45% and at 100 65% or something.

                Rebounding ,blocks, offensive awareness, shot contest sliders, shot impact, on ball defense, Lateral quickness, shot contest strength at take off and release and CPU shot tendicies I think are some of the most important sliders to change from default. Offensive rebounds and blocks are way way OP on default. Offensive awareness and CPU shot tendencies are need or cpu will not take enough 3s and will try to force there way into the paint way too much. At default on ball and lateral quickness its too hard to get to the basket and too easy to stay in-front of the CPU on defense and also big guys that have like no business being able to keep a smaller faster guy from getting past them are able to keep the faster guy from getting buy. I posted sliders a while back have not updated them in a while. I think I will post an update in the slider thread later tonight after I am done watching football.

                Comment

                • jkits
                  Pro
                  • Jun 2008
                  • 884

                  #9
                  Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                  Smallville's comment is absolutely correct. And I have the same frustrations every year this game comes out. I've been changing those sliders each year since 2K17.

                  I think for myself at least, I was able to crack that code w/o it being over powering. I posted a new video on my YouTube showing how my settings gave me the results we're pretty much looking for. You don't have to try out my entire slider set, but this just gives you an idea of what realistic results i think we're all looking for on this thread. If you want to try it, you can find my latest update under the NBA 2k sliders forum. Hope it helps fellas

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/nVXwWHsYGaU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  Last edited by jkits; 10-31-2021, 05:47 PM.

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #10
                    Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                    Originally posted by jkits
                    Smallville's comment is absolutely correct. And I have the same frustrations every year this game comes out. I've been changing those sliders each year since 2K17.

                    I think for myself at least, I was able to crack that code w/o it being over powering. I posted a new video on my YouTube showing how my settings gave me the results we're pretty much looking for. You don't have to try out my entire slider set, but this just gives you an idea of what realistic results i think we're all looking for on this thread. If you want to try it, you can find my latest update under the NBA 2k sliders forum. Hope it helps fellas

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/nVXwWHsYGaU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                    I will check out your video and sliders to. Great thing with forums like this is even if I don't find someones sliders to be like a good match for me I can some times take someones ideas with some of the settings and put it into the sliders I am working on or get some ideas from it. A good example of that is Schnaid1's and his cpu shot tendencies he was using at one point in time I tried and found they greatly improved CPU and getting them to shot some 3s where before that it seemed like no matter what I did I couldn't get CPU to take enough 3s.

                    Comment

                    • jkits
                      Pro
                      • Jun 2008
                      • 884

                      #11
                      Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                      Originally posted by Smallville102001
                      I will check out your video and sliders to. Great thing with forums like this is even if I don't find someones sliders to be like a good match for me I can some times take someones ideas with some of the settings and put it into the sliders I am working on or get some ideas from it. A good example of that is Schnaid1's and his cpu shot tendencies he was using at one point in time I tried and found they greatly improved CPU and getting them to shot some 3s where before that it seemed like no matter what I did I couldn't get CPU to take enough 3s.
                      Exactly bro, he has an awesome set as well. This is the place to gather what you need to have a realistic/great experience to your own liking. Let me know any results or questions too

                      Comment

                      • AIRJ23
                        MVP
                        • Apr 2021
                        • 2804

                        #12
                        Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                        Originally posted by Smallville102001
                        No sports games plays realisitc without sliders and some sliders may need to be above 50, and some below 50, and some sliders seem to be more powerful than others where like a 5 point change slider on 1 slider might make a really big difference where on another slider 5 points may only make a slightly difference. So nothing wrong with having something below 50. Also some things cpu does better than user and the other way around. For example blocks are way OP on default but if you turn CPU blocks down just a little to like 47 you will see more realistic results but with user blocks are still way OP at 47. Help defense I have at 75 has it helps so that defense will come over more often to force a kick out shot rather than letting someone just drive to the basket. But yeah for a while I was struggling to see enough scoring and high enough fg% for both me and the cpu and even when I was getting what felt like good looks players where just missing. With shot contest strength at release and takeoff down shooting % started to go up without really changing has much with other sliders and seemed like it was possible to make a contested shot for once. I am not sure about like shooting sliders and contested shots. I would think the shooting sliders just simply increase the % of change to make any shot along with player ratings. For example say player A takes a 20 foot jump shot that is contested really well at default 50 that shot might have a 20% chances to go in where at 0 for that slider same one might have been a 15% and at 100 shooting slider that same shot might have been 25% chance to go in or something like that. Maybe if completely open at 0 slider its 55% at 0 45% and at 100 65% or something.

                        Rebounding ,blocks, offensive awareness, shot contest sliders, shot impact, on ball defense, Lateral quickness, shot contest strength at take off and release and CPU shot tendicies I think are some of the most important sliders to change from default. Offensive rebounds and blocks are way way OP on default. Offensive awareness and CPU shot tendencies are need or cpu will not take enough 3s and will try to force there way into the paint way too much. At default on ball and lateral quickness its too hard to get to the basket and too easy to stay in-front of the CPU on defense and also big guys that have like no business being able to keep a smaller faster guy from getting past them are able to keep the faster guy from getting buy. I posted sliders a while back have not updated them in a while. I think I will post an update in the slider thread later tonight after I am done watching football.
                        Good points. Does raising help D strength sliders help with bringing on help defense, or just raise the strength of the (non existent) help D already there?

                        Comment

                        • vannwolfhawk
                          MVP
                          • Jun 2009
                          • 3412

                          #13
                          Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                          Originally posted by AIRJ23
                          Good points. Does raising help D strength sliders help with bringing on help defense, or just raise the strength of the (non existent) help D already there?
                          Go read this thread as well as his others in his signature. Very helpful as he tested and explains all of this.

                          Basketball Playbooks
                          http://www.nextplayhoops.com

                          Comment

                          • AIRJ23
                            MVP
                            • Apr 2021
                            • 2804

                            #14
                            Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                            Also, has anyone tried adjusting the shot impact coverage slider instead of defensive strength sliders? Ideally I’d like to see the contesting intensity you get from the higher defensive strength sliders, I just want more if the shots against it to go in.

                            I adjusted jump shot defensive strength sliders to 40 for now. Will see how those feel.

                            Comment

                            • jkits
                              Pro
                              • Jun 2008
                              • 884

                              #15
                              Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                              Originally posted by AIRJ23
                              Also, has anyone tried adjusting the shot impact coverage slider instead of defensive strength sliders? Ideally I’d like to see the contesting intensity you get from the higher defensive strength sliders, I just want more if the shots against it to go in.

                              I adjusted jump shot defensive strength sliders to 40 for now. Will see how those feel.
                              Yes i have tested that slider separate from the defensive strength sliders. To a degree it works the same, but its global. Meaning it affects all shots evenly. I also think it doesn’t weigh as heavy as the defensive strength sliders do.

                              Personally I prefer the defensive strength sliders b/c it gives you more control over which shots it affects. You now have control over contested layups and jump shots individually. Which is important.

                              How i was able to get good results was tweaking the defensive strength sliders alongside the shooting attribute sliders to get that balance. Then, i used the coverage impact slider as the final polish, and would increase or decrease it by 1-3 points just in case shots were going in too easily, or not as often as i’d like to see.

                              Comment

                              Working...