just started working on my franchise sliders, so... after playing it, some settings didn't hold up well, but one thing I did see is the transitions of AI CPU, or their break out passes, before it was okay, Pass interceptions: CPU: 50 / Human: 50, now turns Into much higher setting of 80-90 around there, a lot of settings didn't survive the newest roster update, it was like a basically new game.
one thing I know for sure didn't survive was the Interference penalties: 90-96 (from 100) and CPU Strategy adjustment: 4 (from 5), and almost too many penalties, had to lower CPU Penalties: 85 and CPU Teammate Penalties: 85 (from both 100), this way you'll get more reasonable penalties of 1-4.
anyways back to work on it.