Fatigued players

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  • BrianM207
    MVP
    • Mar 2012
    • 1184

    #1

    Fatigued players

    So, just picked up the game finally. I think the new fatigue system is pretty neat. However, what I don't find neat is my starters not returning, more specifically my rb. It seems Zeke plays 1 half and then he's done. Do they come back in? If not, can I manually do it?

    Sent from my SM-G998U using Operation Sports mobile app
    Let's Go Mets!!!
  • steelcityjames
    Pro
    • Dec 2010
    • 877

    #2
    Re: Fatigued players

    Try turning progressive fatigue off. Then go to autosubs and set rb and wr to sub out at 25 and sub in at 30. From what I've been reading this is a temporary band aid until EA fixes it. They're reportedly still working on it
    Originally posted by BrianM207
    So, just picked up the game finally. I think the new fatigue system is pretty neat. However, what I don't find neat is my starters not returning, more specifically my rb. It seems Zeke plays 1 half and then he's done. Do they come back in? If not, can I manually do it?

    Sent from my SM-G998U using Operation Sports mobile app
    Last edited by steelcityjames; 11-28-2021, 02:37 PM.

    Comment

    • BrianM207
      MVP
      • Mar 2012
      • 1184

      #3
      Re: Fatigued players

      Yeah I came across that in another post after I made mine. Seems to work for the most part

      Sent from my SM-G998U using Operation Sports mobile app
      Let's Go Mets!!!

      Comment

      • Sucram7777
        Rookie
        • Aug 2014
        • 332

        #4
        Re: Fatigued players

        Yeah, they gotta get this worked out soon. It sounds like a very immersive feature in practice, so I'd like to see the kinks worked out.

        Not only that, but these specific SS abilities mean nothing until it's fixed:

        Backlash - Tacklers getting more fatigued with Non-Con tackles on the carrier that has it.

        Deflator - Non-Con Tackles giving an increased Fatigue Penalty to carriers.

        Crusher - Hit Sticks from the player that has it give a considerable fatigue penalty on the carrier.


        These SS abilites give that extra fear aspect and team managent during games.

        Comment

        • dh13king
          Rookie
          • Aug 2016
          • 206

          #5
          Re: Fatigued players

          Check the player health tab in weekly training. If you do Full Pads-Starters every week, players will disappear from games. I vary my training up and haven't had an issue with players disappearing.

          Comment

          • Richie71
            Rookie
            • Sep 2014
            • 491

            #6
            Re: Fatigued players

            Originally posted by dh13king
            Check the player health tab in weekly training. If you do Full Pads-Starters every week, players will disappear from games. I vary my training up and haven't had an issue with players disappearing.

            It's the AI players that become the problem. It's no fun winning against a team playing OL at TE and WR and their fullback taking all the carries.

            Comment

            • dh13king
              Rookie
              • Aug 2016
              • 206

              #7
              Re: Fatigued players

              Originally posted by Richie71
              It's the AI players that become the problem. It's no fun winning against a team playing OL at TE and WR and their fullback taking all the carries.
              I could've sworn CPU Logic for Progressive Fatigue was fixed. I haven't seen any issues on my end.

              Comment

              • Sucram7777
                Rookie
                • Aug 2014
                • 332

                #8
                Re: Fatigued players

                I dunno.... I ran sims for this and I still see Starters missing in the latter parts of the season.

                Comment

                • MizzouRah
                  All Star
                  • Jul 2002
                  • 8522

                  #9
                  Re: Fatigued players

                  CPU progressive fatigue works until around Week 12 when they start becoming slightly fatigued and as weeks go by and especially once you get into the playoffs you'll see players being subbed out after a few plays and the game becomes much easier against the CPU teams.

                  Comment

                  • steviegolfballs
                    Rookie
                    • Feb 2010
                    • 243

                    #10
                    Re: Fatigued players

                    Does this glitch hold true regardless of which roster set you use? I just picked up the game and noticed it with the EA rosters. I was wondering if a downloaded set would do the same thing or if it they fix the issue.

                    Comment

                    • MizzouRah
                      All Star
                      • Jul 2002
                      • 8522

                      #11
                      Re: Fatigued players

                      Originally posted by steviegolfballs
                      Does this glitch hold true regardless of which roster set you use? I just picked up the game and noticed it with the EA rosters. I was wondering if a downloaded set would do the same thing or if it they fix the issue.
                      No it's a game bug not related to rosters.

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #12
                        Re: Fatigued players

                        Originally posted by MizzouRah
                        CPU progressive fatigue works until around Week 12 when they start becoming slightly fatigued and as weeks go by and especially once you get into the playoffs you'll see players being subbed out after a few plays and the game becomes much easier against the CPU teams.
                        I just started playing around with letting the CPU manage the practice reps for my guys. I still set the gameplan but the AI sets who gets the reps and the practice intensity. Even in week 3, I had noticed that they had set a couple positions to split reps.

                        I'd rather do that to keep things even than shut down prog fatigue overall. I'm just anthropomorphizing the approach as I am "delegating it to the positional coaches".

                        Won't be for everyone....but it works for me.
                        Play the games you love, not the games you want to love.

                        Comment

                        • Marcus
                          Rookie
                          • Jun 2003
                          • 203

                          #13
                          Re: Fatigued players

                          The game plays much more competitive with fatigue off. It becomes too easy to play against the computer near the end of the season due to computer teams even being slightly fatigued.

                          The fatigue slows down the computer defenders, which makes it easier to complete passes. CPU players can also disappear during the playoffs, such as the FB replacing the RB and an OL replacing the TE.

                          I don't plan on ever using this feature again for future franchises, but my only concern is if the ratings for all of the players will eventually get inflated throughout the league due to the setting of automatically using full pads without fatigue turned on.

                          Comment

                          • MizzouRah
                            All Star
                            • Jul 2002
                            • 8522

                            #14
                            Re: Fatigued players

                            Originally posted by JoshC1977
                            I just started playing around with letting the CPU manage the practice reps for my guys. I still set the gameplan but the AI sets who gets the reps and the practice intensity. Even in week 3, I had noticed that they had set a couple positions to split reps.

                            I'd rather do that to keep things even than shut down prog fatigue overall. I'm just anthropomorphizing the approach as I am "delegating it to the positional coaches".

                            Won't be for everyone....but it works for me.
                            Interesting for sure Josh... I just think the game plays better with it off or at least more competitive against the CPU teams.

                            I didn't even know you could have the CPU control your reps.

                            Comment

                            • MizzouRah
                              All Star
                              • Jul 2002
                              • 8522

                              #15
                              Re: Fatigued players

                              Originally posted by JoshC1977
                              I just started playing around with letting the CPU manage the practice reps for my guys. I still set the gameplan but the AI sets who gets the reps and the practice intensity. Even in week 3, I had noticed that they had set a couple positions to split reps.

                              I'd rather do that to keep things even than shut down prog fatigue overall. I'm just anthropomorphizing the approach as I am "delegating it to the positional coaches".

                              Won't be for everyone....but it works for me.
                              I switched over to this method, let me know if anyone else is doing this and your thoughts/findings.

                              Looks like you can still go into manage reps and see what the CPU has set, per Josh's post. You just want to leave them as recommended to get the same as the CPU teams.

                              Comment

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