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Old 12-05-2021, 01:04 PM   #1
Spragga
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OVR: 2
Join Date: Jun 2003
Blog Entries: 1
SIM-BIN Sliders, Attributes at 9 and Superstar

Well here are my sliders I am using in my franchise. These are a little different than most are using in that I truly believe in Attributes at 9. The game just plays better with it at 9. I know the argument about player separation is greater with it at 9, but I haven't noticed anything like that at all. I will say with AE at 9 everything just seems more realistic for whatever reason. Goalies, shot deflections, scrums, are all better with AE at 9. Once the game gets going it really feels great. There are a couple sliders that are really different from the usual but they work.

Due to the AE at 9, these sliders only work for NHL games, they will not work great with Junior leagues etc.

Here are the sliders ,any questions please ask.

QUICK SETTINGS
NHL Experience: EXPERT
Controls: SKILL STICK
Difficulty: SUPERSTAR
Gameplay Preset: FULL SIM
On Ice Trainer: OFF
Shot Aim: MANUAL

RULES
Game Play Presets: Custom (Full Sim)
Game Style: Custom (Full Sim)
Post Whistle Rules: Authentic
Rules: NHL
Fighting: 2
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 4
Tie Break: 5 min (3 on 3) then shootout
Trapezoid Rule: On
Penalty Time Scaling: 5 *this makes the penalty kill way more realistic as fatigue becomes a major factor. The CPU is deadly on pp once you start getting fatigued
Coincidental Penalty Time Scale: 4



GAME SETTINGS
Game Play Presets: Custom
Game Style: Custom
Rules: NHL
Period Length: 8 Minutes
Difficulty: SUPERSTAR
Camera: Classic
Goalie Camera: High
Shootout Camera: High
Away Line Changes: Manual
Away Shot Aim: Manual
Home Line Changes: Manual
Home Shot Aim: Manual

GAMEPLAY SLIDERS
GENERAL
Gameplay Version: LATEST
Game Style – Custom
Attribute Effects : 9
Broken Stick Frequency : 33
Game Speed : 3
Fatigue Effect : CPU: 85 / Human: 85
Fatigue Recovery : CPU: 35 / Human: 35
Injury Occurrence : CPU: 60 / Human: 60

SKATING
Back Skating: 80
Hustle Type : Authentic
Puck Carrier Agility : 35
Puck Carrier Skating : 50
Player Acceleration : CPU: 20 / Human: 20
Skating Speed : CPU: 20 / Human: 20
Skating Agility : CPU: 33 / Human: 33

SHOOTING
One Timer Accuracy : CPU: 48 / Human: 48
Shot Accuracy : CPU: 48 / Human: 48
Shot Power : CPU: 40 / Human: 40
Slap Shot Accuracy : CPU: 44 / Human: 44
Slap Shot Power : CPU: 42 / Human: 42

PASSING
Manual Passing - OFF
Pass Assist : 30
Min Pass Speed: 35
Max Pass Speed: 60
Saucer Pass Speed : 50
Pass Accuracy : CPU: 35 / Human: 35
Pass Interceptions : 95 / Human: 95
Pass Reception Ease : CPU: 40 / Human: 40
Reception Reaction Time : CPU: 40 / Human: 40
Puck Control Rating Effect : CPU: 45 / Human: 45
Puck Speed Reception Effect : CPU: 60 / Human: 60
Pickup Type Effect : CPU: 40 / Human: 40
Bouncing Puck Receptions : CPU: 15 / Human: 15

PUCK CONTROL
Stick In Physics : Stick , Legs and Body
Incidental Contact Puck Loss : Stick , Legs and Body
Incidental Stick Contact Immunity : 0
Puck Control : CPU: 5 / Human: 5
Deking Impact : CPU: 35 / Human: 35
Spin Deke Impact : 50 / Human: 50
Skating Impact : CPU: 3 / Human: 3

GOALIES
Goalie Cover Frequency : 85
Goalie Passing : 70
Goalie Cross Crease Reaction Time : CPU: 50 / Human: 50
Goalie Save Reaction Time : CPU: 50 / Human: 50
Goalie Deflection Reaction Time : 45 / Human: 45
Goalie Screen Effect : CPU: 60 / Human: 60
Goalie Screen Persistence : CPU: 60 / Human: 60

CHECKING
Board Effect Non-Puck Carrier : 5
Board Effect Puck Carrier : 5
Hitting Assistance : 30
Stumble Threshold : 65
Fall and Stumble Fall Ease: 75
Aggression : CPU: 55 / Human: 55
Hitting Power : CPU: 15 / Human: 10 *slight advantage to CPU here
Size Effect : CPU: 40 / Human: 40
Speed Effect : CPU: 25 / Human: 25
Checking/Balance Rating Effect : CPU: 75 / Human: 75
Preparedness Effect : CPU: 50 / Human: 50
Incidental Contact Effect : CPU: 60 / Human: 60
Poke Checking Accuracy : CPU: 0 / Human: 0 *this produces the most realistic poke checks, same with the power...trust me
Poke Checking Power : CPU: 0 / Human: 0
Stick Lift Effectiveness CPU: 50 / Human: 50

PENALTIES
CPU Penalties: 100
CPU Teammate Penalties: 60
Tripping: CPU: 60 / Human: 55
Slashing : CPU: 75 / Human: 75
Elbowing : CPU: 100 / Human: 100
High Sticking : CPU: 80 / Human: 80
Cross Checking: CPU: 80 / Human: 80
Boarding : CPU: 65 / Human: 65
Charging : CPU: 65 / Human: 65
Delay of Game : CPU: 40 / Human: 40
Holding : CPU: 65 / Human: 65
Hooking : CPU: 65 / Human: 65
Interference : CPU: 75 / Human: 75

AI
AI Learning: 6
CPU Difficulty Adjustment: 4
CPU Faceoff Difficulty: 50
Fight Difficulty: 50
CPU Strategy Adjustment: 3
User Strategy Adjustment: 0
BAP Strategy Adjustment: 3
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