Have they ever made a statement on why they've switched engines? Nobody likes the frostbite engine if I recall correctly?
Why does EA change engines?
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Why does EA change engines?
Everyone was happy with Ignite on Madden 25, Infinity was an actual physics engine (NCAA 14), etc.
Have they ever made a statement on why they've switched engines? Nobody likes the frostbite engine if I recall correctly?Last edited by TheButter; 12-14-2021, 10:50 PM.NFL Head Coach 09 had a "Play Steal" feature.
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Re: Why does EA change engines?
EA has a way of fixing things that aren’t broken. If it’s already broken, they happily break it even more.
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Re: Why does EA change engines?
I don't believe they've ever acknowledged the reasons (nor would I expect them to).
While I am by no means a programmer; I can certainly imagine that there could be a wealth of possible reasons why they transitioned away from it that may not be directly related to the final product (not readily scalable to new hardware/software, difficult to work with, a desire to standardize engines across game series/studios for logistical reasons, etc.).Play the games you love, not the games you want to love.Comment
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Re: Why does EA change engines?
It's revisionist history to say that everyone was happy with Ignite, a whole lot of people hated it. I don't know for certain but I'm pretty sure that former Executive Vice President Patrick Soderlund is the one who forced Frostbite on Tiburon.
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Re: Why does EA change engines?
I don't think they need to give a reason.
There are likely many factors behind the scenes that likely drove this change. If I had to hazard a guess, I am going to say they anticipated that the old engine would not work on new technology and new systems.
To say that everyone loved the ignite engine is a big stretch. Just like saying everyone hates frostbite. The Madden games through that time were ok, but not great. NCAA 14 maintains it great game status because of how it is off the field depth wise and the fact that it is the last NCAA football game we had. I don't love the gameplay on it. The physics are ok but not great. I like it still because of the off field experience.
My main point here is that there is a likely multitude of reasons why the engine changed.Funkycorm
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Re: Why does EA change engines?
I seem to recall that after EA acquired frostbite, they required all of their AAA games to use it. I'm not sure where I heard that or even if it's true but that's what I got.
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Re: Why does EA change engines?
This is close to the correct answer. EA has pushed as many of their AAA games as they can to Frostbite in an effort to reduce development and training costs.
I’m admittedly not 100% sure on this but I think the only major active EA IP which doesn’t run on Frostbite is Apex Legends.Comment
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Re: Why does EA change engines?
This is the first year that NHL has run on Frostbite. I don't see a huge difference, but I'm sure people will tell me about them.
I think it may have to do with next-gen. I think other stuff that was mentioned is the case as well. I think Frostbite lends itself to easier development on the next-gen systems. This is probably one of the reasons NHL didn't have a next-gen version last year.
I think Frostbite helps with the next-gen player movement. I think that was mentioned somewhere. Makes it easier to program more realistic movements, one of the reasons why last-gen player movement was sub-par.
But I could be totally off.Comment
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Re: Why does EA change engines?
This is close to the correct answer. EA has pushed as many of their AAA games as they can to Frostbite in an effort to reduce development and training costs.
I’m admittedly not 100% sure on this but I think the only major active EA IP which doesn’t run on Frostbite is Apex Legends.
Probably why apex is good [emoji23]
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Re: Why does EA change engines?
Respawn could have built Apex with the Quake engine and they’d still have made it great.
That studio so far has enjoyed a rare marriage of lots of talent and total creative independence.
Great games have been built on Frostbite before and great games will be built on Frostbite in the future. The engine isn’t the problem.Comment
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Re: Why does EA change engines?
Respawn could have built Apex with the Quake engine and they’d still have made it great.
That studio so far has enjoyed a rare marriage of lots of talent and total creative independence.
Great games have been built on Frostbite before and great games will be built on Frostbite in the future. The engine isn’t the problem.
For sports games it seems to be 🤷*♂️
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Re: Why does EA change engines?
NHL has been coming to new gen a year later than Madden and FIFA for 3 straight generations nw. I think that's just because the NHL player base is too small to justify releasing a game in a console's first year.Comment
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Re: Why does EA change engines?
The move to Frostbite definitely set gameplay back a bit, but I can't deny that the visual jump was huge. IMO, M18 is still the best-looking Madden in some regards (player models, lighting, etc.).
As a 49ers fan., I'll add that they also nailed the team's helmet and pants color that year (which isn't always the case with Madden).MLB: San Francisco Giants, Oakland Athletics (Sell The Damn Team, Fisher!)
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