Creating turnovers WITHOUT increasing steals

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  • dlb731
    Rookie
    • Nov 2011
    • 177

    #1

    Creating turnovers WITHOUT increasing steals

    I'm looking for a way of increasing the amount of turnovers without it being by steals. The league averages 14 turnovers, with only 7 being by steals. I know turning pass accuracy down helps a bit, but it ends up being every pass is bobbled, and I'm not looking for that.
  • Luke Skywalker
    Pro
    • Dec 2014
    • 917

    #2
    Re: Creating turnovers WITHOUT increasing steals

    Originally posted by dlb731
    I'm looking for a way of increasing the amount of turnovers without it being by steals. The league averages 14 turnovers, with only 7 being by steals. I know turning pass accuracy down helps a bit, but it ends up being every pass is bobbled, and I'm not looking for that.
    Ball Handling really low can cause you to lose the ball. If you put Ball Handling attribute at 20, you will see a lot of bad dribbling especially if you excessively dribble, you lose control of the ball easily, sometimes veer yourself out of bounds.

    Comment

    • jkits
      Pro
      • Jun 2008
      • 884

      #3
      Re: Creating turnovers WITHOUT increasing steals

      Lowering pass accuracy some will cause them to make errant passes from time to time. Great results for turnovers for me

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      • vetmin
        Pro
        • Sep 2019
        • 955

        #4
        Re: Creating turnovers WITHOUT increasing steals

        Lowering Ball Security is your best bet for creating more 'general chaos' sorts of turnovers. For custom slider sets, I feel like virtually all creators lower Ball Security for both user and CPU, in many cases significantly (like down to 0).

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        • HeatLifer
          Rookie
          • Sep 2017
          • 232

          #5
          Re: Creating turnovers WITHOUT increasing steals

          Originally posted by dlb731
          I'm looking for a way of increasing the amount of turnovers without it being by steals. The league averages 14 turnovers, with only 7 being by steals. I know turning pass accuracy down helps a bit, but it ends up being every pass is bobbled, and I'm not looking for that.
          Last year I had CPU pass accuracy slider down to 4.

          It took that far down to have the CPU throw the ball out of bounds on a few plays a game trying to hit the open guy on a screen. I'd give it a shot.

          Comment

          • MakaveliLPC
            Rookie
            • Mar 2005
            • 359

            #6
            Re: Creating turnovers WITHOUT increasing steals

            Fouls. Charging and Illegal Screens up to 100

            Comment

            • w1rri0r
              Rookie
              • Dec 2007
              • 77

              #7
              Re: Creating turnovers WITHOUT increasing steals

              Originally posted by Luke Skywalker
              Ball Handling really low can cause you to lose the ball. If you put Ball Handling attribute at 20, you will see a lot of bad dribbling especially if you excessively dribble, you lose control of the ball easily, sometimes veer yourself out of bounds.
              This gave me a good start to having occasional turnovers during the game, so thank you.

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