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Old 01-23-2022, 04:36 PM   #4
DanH35
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Re: WWE 2K22 Exclusive Interview With Creative Director and Art Director

Quote:
Originally Posted by nikethebike

About the controls they talked a lot about button-combos, button mashing... It sounds like they are changing the mechanics into a fighting engine? I really hope that it's not a - press X, [], X, O combo to make a bodyslam type of change... Was it old WCW Nitro that had that type of controls? And sucked...
Not sure about WCW Nitro, but the old Acclaim wrestling games (WWF Warzone, WWF Attitude, the ECW games) were like that. I really hope that’s not what it means, I can’t see the game being successful with that type of game engine. Hopefully the combos they were mentioning means some type of chaining moves, not complicated button combos to perform a single suplex.
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