For last gen, where I live, next gen still sold out..so have no idea if they will have same effect with next gen
So all, the below, I either learned from someone here in OS or just used as a base. Those include Josh, Tyler28, Matt10, Mike Lowe, schnnaidt1, Charter, Milticket, Armor&sword, and many more. I would give HUGE shout out to King2V3, RaiderRen, Khaliib, tommycoa, adembroski, roguehomind (who keeps changing his name lol), and capa. Learn so much from each of these OG posters.
Ok with that said, I go full coach mode not CPUvCPU..I call whatever plays I want and make any adjustments, audibles etc..
When on Offense; I will often player lock a player in check and release (obviously TE or Running back). This allows your QB to scramble and avoid pressure. Also if the player is in check and release u do not have to control this player.
On running plays, I player lock QB, as I noticed too many pancake blocks if I used OL
When on Defense: so easiest way is selecting DL..which sucks..or as I found, if u move/shift LB or Safety towards the LOS it will self control..now the hint here is, the “pass rush counter” appears over the players head..ur close enough
When on Special teams: I normally super sim. However, at times ur team with make the terrible decision to fake or go for it..so option two, is manual kick, but only using the power to “aim”
I also use schnnaidt1’s QB edits..I do feel these help big time. Well done schnnaidt1
Also: for the team your playing..something I learned from tommycoa, and recently brought up again by Coach Captures; changing the CPU’s coaching Philosophy, effects gameplay/play calling of CPU..
All West Coast schemes; seems to cause ton of Quick throws
All Verts schemes; seem to cause CPU QB to throw deep “more”
All Multiple..seems to be an inbetween…
My suggestion, is CPU QB’s who can’t be edited to improviser, use a West scheme or Multiple, to avoid the drop back issue..that’s just my suggestion
General info..I’m no slider wizard at all. Again everything is based off many of the above posters info, knowledge, theories. I do input sliders from Main Menu out of habit. Also seems to have been confirmed by Khaliib and Josh this has effect on game play..Do MM sliders effect gameplay..I mean it’s EA, anything is possible.
One last thing. Auto Subs, I have noticed they in someway effect gameplay..So make those adjustments as you see fit
Anything that doesn’t work for you. Feel free to adjust change.
ALL MADDEN
INJ: 30
FATIGUE: 65
THRESHOLD: 50
Hum/CPU
QB ACC: 25/19
PASS BLOCK: 51/51
WR CATCH: 43/39
FUMBLES: 60/50
RUN BLOCK: 51/50
D REC TIME: 50/49
INT: 11/10
COVERAGE: 51/50
TACKLE: 51/50
SPECIAL TEAMS:
FG Power: 65
FG ACC: 45
PUNT POWER: 65
PUNT ACC: 45
KICKOFF: 55
PENALTIES:
OFFSIDES: 50
FALSE START: 50
HOLDING: 50
FACEMASK: 50
DPI: 50
ILLEGAL BLOCK IN BACK: 50
ROUGHING PASSER: 50
Intentional Grounding: off
Adembroski XP sliders:
QB: 99
HB: 99
FB: 87
TE: 96
WR: 97
OT: 80
OG: 77
C: 89
DE: 96
DT: 92
MLB: 90
OLB: 90
CB: 98
SS: 101
FS: 100
K: 120
P: 110
Sent from my iPhone using Operation Sports
So all, the below, I either learned from someone here in OS or just used as a base. Those include Josh, Tyler28, Matt10, Mike Lowe, schnnaidt1, Charter, Milticket, Armor&sword, and many more. I would give HUGE shout out to King2V3, RaiderRen, Khaliib, tommycoa, adembroski, roguehomind (who keeps changing his name lol), and capa. Learn so much from each of these OG posters.
Ok with that said, I go full coach mode not CPUvCPU..I call whatever plays I want and make any adjustments, audibles etc..
When on Offense; I will often player lock a player in check and release (obviously TE or Running back). This allows your QB to scramble and avoid pressure. Also if the player is in check and release u do not have to control this player.
On running plays, I player lock QB, as I noticed too many pancake blocks if I used OL
When on Defense: so easiest way is selecting DL..which sucks..or as I found, if u move/shift LB or Safety towards the LOS it will self control..now the hint here is, the “pass rush counter” appears over the players head..ur close enough
When on Special teams: I normally super sim. However, at times ur team with make the terrible decision to fake or go for it..so option two, is manual kick, but only using the power to “aim”
I also use schnnaidt1’s QB edits..I do feel these help big time. Well done schnnaidt1
Also: for the team your playing..something I learned from tommycoa, and recently brought up again by Coach Captures; changing the CPU’s coaching Philosophy, effects gameplay/play calling of CPU..
All West Coast schemes; seems to cause ton of Quick throws
All Verts schemes; seem to cause CPU QB to throw deep “more”
All Multiple..seems to be an inbetween…
My suggestion, is CPU QB’s who can’t be edited to improviser, use a West scheme or Multiple, to avoid the drop back issue..that’s just my suggestion
General info..I’m no slider wizard at all. Again everything is based off many of the above posters info, knowledge, theories. I do input sliders from Main Menu out of habit. Also seems to have been confirmed by Khaliib and Josh this has effect on game play..Do MM sliders effect gameplay..I mean it’s EA, anything is possible.
One last thing. Auto Subs, I have noticed they in someway effect gameplay..So make those adjustments as you see fit
Anything that doesn’t work for you. Feel free to adjust change.
ALL MADDEN
INJ: 30
FATIGUE: 65
THRESHOLD: 50
Hum/CPU
QB ACC: 25/19
PASS BLOCK: 51/51
WR CATCH: 43/39
FUMBLES: 60/50
RUN BLOCK: 51/50
D REC TIME: 50/49
INT: 11/10
COVERAGE: 51/50
TACKLE: 51/50
SPECIAL TEAMS:
FG Power: 65
FG ACC: 45
PUNT POWER: 65
PUNT ACC: 45
KICKOFF: 55
PENALTIES:
OFFSIDES: 50
FALSE START: 50
HOLDING: 50
FACEMASK: 50
DPI: 50
ILLEGAL BLOCK IN BACK: 50
ROUGHING PASSER: 50
Intentional Grounding: off
Adembroski XP sliders:
QB: 99
HB: 99
FB: 87
TE: 96
WR: 97
OT: 80
OG: 77
C: 89
DE: 96
DT: 92
MLB: 90
OLB: 90
CB: 98
SS: 101
FS: 100
K: 120
P: 110
Sent from my iPhone using Operation Sports
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